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  1. J

    Can human arcane spellcasters wear armour?

    In most of D&D (throughout the editions) anyone can wear whatever armor and use whatever weapon they want to but- they aren't always going to be good at it, they aren't always going to be able to enjoy all their class features and they might not get many exp while doing so.
  2. J

    Such Diversity

    Don't eat chips while playing, might drink soda and as for being smarter then most people...well, let's say you have not met all the guys in my regular gaming group. My play group currently contains 2 middle school kids, a concept-artist/animator who works in defense (me actually), an...
  3. J

    I think we're done with 4E

    To me the value of Earthdawn is its setting otherwise whenever I'm playing Earthdawn I can't help but wonder "Why aren't we playing D&D?"
  4. J

    Forked Thread: ... with an interesting note about 4th edition

    I'd think the news nature of enworld would indeed have some impact on enworld traffic but then i looked at Wizards of the coast. wizards.com - Traffic Details from Alexa and it's down about the same % overall. With a very similar graph to enworld. Does summer and the start of the school year...
  5. J

    Forked Thread: ... with an interesting note about 4th edition

    For WoTC D&D is the game that has to appeal to a lot of RPGers, if it doesn't they stop selling their RPG. Anyone notice Enworld traffic has dropped a whole lot since 4e was released? I've been wondering lately and sure enough- enworld.org - Traffic Details from Alexa
  6. J

    Designing dungeons for multiple excursions

    All the goblins are killed off so rats and other vermin turn up to feed on the goblin remains, some predators are attracted to the area because of this; the players go back because they find a map to a treasure in that ruined fort they cleared out last time. Maybe some wererats move in or...
  7. J

    Which edition would best fit my playing style?

    It's a joke. The author is pretty clear on this and isn't pretending to have actual written the first RPG.
  8. J

    Star Frontiers? Gamma World?

    Mutant Future is pretty darned cool. It isn't identical to 1st edition GW but is very close. I playtested it and my son is currently working on a campaign to GM.
  9. J

    Tales from a Spaceport Bar (Forked Thread: Space RPGs?)

    Fasa Star Trek was pretty good. The rules work okay and don't distract form the setting. As long as everyone is moderately into trek it works well. Played as Federation, Klingon and Free Traders and all the games were fun. Traveller is good but it is easy to lose focus and get lost if the GM...
  10. J

    DMs - how often do you get nervous that a big encounter will be a TPK?

    I don't worry about it too much. My players (6 leveled 4-9th level, with 4 npcs 1to 7th level) decided to attack a village o'evil and are currently fighting about 200 orcs, goblins and humans along with a half dozen trolls, a high level cleric and about a dozen other class/level NPCs. They...
  11. J

    Which edition would best fit my playing style?

    I'd give BFRPG a look over. I've used it to play B2, Temple of Elemental Evil and Rappan Athuak all in the same game with very minor math nudging here and there.
  12. J

    Weakness by Edition

    A fighter specializing in longbow was very different from one that specialized in the two handed sword (even when not using the UA rules). MU's don't all have the same set of spells, one might never be able to learn some spells. Clerics have fewer healing spells available in 1st edition...
  13. J

    Weakness by Edition

    OD&D- A bit disjointed and confused. Seemingly incomplete at times and descriptions could be terribly in-concise. AD&D- where was that rule again? It really needed an index that worked across the DMG and PHB. Later books served to pull the game in different directions in an in-cohesive...
  14. J

    The mythical ideal of 1E?

    1st ed. AD&D trolls could do as much as 28 points in a round. And you'd be a bad roleplayer. Playing the wimp trying to desperately better himself can be fun. If your bad at it you certainly will not be doing it for long. Also 3hp in AD&D, BD&D and original D&D wouldn't be all that low for a...
  15. J

    Evolution of the Fighter

    Of course they could "try". Bfore the thief class was introduced they'd have had just as good a chance as clerics and magic-users.
  16. J

    The mythical ideal of 1E?

    There was no base assumption a party would succeed. What kept a party of 1st level adventurers out of the bugbear cave? Or the minotaur maze? Or even the gnoll caves? Burning through characters isn't generally an indication of success to most folks...certainly fun if you can learn from it and...
  17. J

    The mythical ideal of 1E?

    Wandering monsters are a useful mechanic to keep the action moving and to keep the players guessing. * Spend 2 hours searching a room, that could mean a number of wandering monsters turn up and nothign found. * Raid two more rooms? Sure we have enough supplies but what about the wandering...
  18. J

    The mythical ideal of 1E?

    If you played well and there were 6-10 PCs and a couple of henchmen and a goodly number of 0-level men at arms then there was a fair chance of survival. You weren't "expected to win" that wasn't how the modules were written in those days.
  19. J

    Hit points- The final frontier

    In an abstract HP system like D&D the hero doesn't suffer from a greatsword through the chest until a blow reduces them to 0 or less HP. Before that ist's all knicks, scratches, shock and fatigue unitl 0 hp or less; it just isn't a graphically lethal wound before that.
  20. J

    3.x ed.--While Playing My 15th Level Wizard Last Night, I Realized Something...

    How does one become an 18th level wizard when they've never been in combat, a dungeon delve or adventure in any way shape or form?
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