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    Can you teleport an unwilling, but unconscious, person with you?

    I beg to differ, but you are still making a classic logic error. As you have pointed out, the rules state that "any creature that can perceive its environment in any fashion has at least 1 point of Wisdom." You are assuming that this relationship is reversable. You are making a leap of logic to...
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    Can you teleport an unwilling, but unconscious, person with you?

    If unconscious people are treated as objects, you would be correct. But they aren't, and no one's made a supportable argument to the contrary. If you really want the villain to teleport away with the fallen PC, just have 'em Charm their unconscious victim first! <volefisk>
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    Can you teleport an unwilling, but unconscious, person with you?

    The problem with this logic is that being unconscious is not the same as having "no Wisdom score." Nor is it the same as having "WIS 0." Is your character more susceptible to poison because he is unconscious? No. A character might withdraw "into a deep sleep filled with nightmares, helpless"...
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    Psychology Works analyzing RPGs...

    IF Rashak Mani, if you can, try to find copies of "Interactive Fantasy." It is/was (been awhile since I've seen a new one) a "quasi-academic journal of role-playing and story-making systems." Always was a fascinating read. It was chock-full of gaming editorials, articles, and even...
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    killed a character tonight, and i feel sort of bad...

    Player Death eXodus, if you put your players up against these kind of odds ~25% of the time, then both you and your players are prepared for character deaths. My impression is that you felt that THIS particular death wasn't warranted, or that you and/or your player have a genuine need to...
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    Sex and Character types

    Druid Sex I tend to feel that "naturalistic" and "whenever the desire is felt" are two very different motivations for sex. Looking to nature, you rarely see promiscuity at the same frequency as in human society. I know that there are exceptions (frequent reproduction is a rather successful...
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    Postmodern/non-linear adventure

    This admission will probably earn me ire from most dedicated D&D'ers, but one of the regular campaigns I run is an Amber Diceless campaign. There is some player cross-over between my Amber campaign and my D&D campaign. Since Amber is the "one true world" that casts shadows on all other...
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    Postmodern/non-linear adventure

    Well, you can still be ambitious... you just need to find a way to limit or control causality between the flashbacks and present. Someone suggested amnesia, but if you employ that your PCs are going to feel just as cheated, regardless of the scenario logic. You just need to keep the eureka...
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    Why do people think high-level play is munchkin? I've got a theory

    I've played in low-level "munchkin" campaigns as well. You know the ones: where the players have nothing invested in their characters and are willing to face impossible odds with reckless abandon just for the opportunity to gain mondo experience and rewards quickly. After all, they can always...
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    Postmodern/non-linear adventure

    My fear would be that your players might think you were using the storytelling device to hold back information they would normally have access to by the 'present' point in the story. If you cannot distance the present from your flashbacks in some way (I.E. they are all directly part of the same...
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    Postmodern/non-linear adventure

    Congratulations on generating a topic which forces me to register and reply! One of the most successful and memorable campaigns I ever ran was structured non-sequentially. The campaign was a (largely) post-apocalyptic "Mad Max"-esque campaign, in which the players bounced back and forth...
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