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    D&D 5E Dark sun Times of change

    We can't complete our mission without supplies. We can't afford to lose them in the sand. Tarsin moves the crates and whatnot into shelter as best as possible, preferencing the most important so far as he has been able to tell that. He also casts Mage Hand and uses that to assist with both the...
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    D&D 5E Dark sun Times of change

    Tarsin agrees with the idea of overturning the cart for shelter if necessary. "If the crodlu can't fit so be it. It's more important that we all survive the journey. Our sponsor [I'd use his name but I forget it and it's too far back for me to look up right now] can always buy more, especially...
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    D&D 5E Dark sun Times of change

    Tarsin did at least attempt to doze in the cart before we encountered the elf fight and wandered off to break the wheel. For what it's worth. Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Mad Max Mekillot Map

    The old 2e starter adventure booklet for Dark Sun has exactly that. I'm not at home so I can't look it up; I don't remember how detailed/extensive it is. I think the image you linked is from that exact module! Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Dark sun Times of change

    Looking particularly in the direction of Kanna and Chick, Tarsin says, "I really don't want to get caught out in the open during a sandstorm. But we've also been told we need to hurry. I trust the judgment of you all with more experience than I in the open desert." Sent from my SAMSUNG-SM-G891A...
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    D&D 5E Dark sun Times of change

    "Are we not better off here, in these rocks?" Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Dark sun Times of change

    How many are they? Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Dark sun Times of change

    Tarsin keeps pretty quiet in the cart. He is pleased to avoid the uncomfortable heat of the desert day. He turns his attention to the thri-kreen hunters, attempting (without rudely staring) to distinguish them and determine hierarchy or roles, who might be in charge, etc. (Charisma check if...
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    D&D 5E Dark sun Times of change

    Tarsin looks at Kanna producing flame in her hand. "Excellent! Now, we should be able to reattach the cut off end of the axle. Come, little one, bring your fire and melt these two ends. Click, I'll take that clamp, thank you." I take the tool from Chick, press the loose end into the axle once...
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    D&D 5E Dark sun Times of change

    Is the axle a solid bar or is it hollow? "Does anyone have a spear or javelin or something that we can reinforce or replace the axle with? At least until we have time and cover from the sun to properly fix it."
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    D&D 5E Dark sun Times of change

    "Can anyone here produce fire? Lighting a campfire won't do even if we have the fuel and time to devote to it. It would have to be much hotter than that to melt metal like this so we could work it." Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Dark sun Times of change

    "Perhaps our half giant friend here can bash the cap hard enough to reattach it?" I may have missed it, but it's this a 4 wheeled cart or 2 wheeled? Can it move at all without this wheel? I also check the rest of the axle(s) for further sabotage damage. Investigation: 1D20+3 = [13]+3 = 16...
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    D&D 5E Dark sun Times of change

    Tarsin, after dusting himself off from tumbling out of the cart, sees the exchange between the thri-kreen and the mul. Recalling that his family ran a metal smithy in Tyr when he was young and he picked up something from them, he comes up to investigate and see if he can make any sense of this...
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    D&D 5E Dark sun Times of change

    You've seen Star Wars, right? Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Dark sun Times of change

    DEX save: 1D20+3 = [7]+3 = 10 Tarsin, back to resting among the supplies, is ill-positioned to react quickly to the lurching cart. Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Dark sun Times of change

    Tarsin whips one of them again. Preferably one that is not attached to Kanna or anyone else, as he doesn't want to hit a comrade, attacking from longer range as he is. Whip attack: 1D20+6 = [6]+6 = 12 Whip attack: 1D20+6 = [4]+6 = 10 Whip damage: 1D4+4 = [1]+4 = 5 [Edited because I forgot...
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    D&D 5E Darksun times of change[Oc]closed]

    Looks like you missed Tarsin's whip? (5 damage) Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Dark sun Times of change

    Oh right I should have rolled. Whip attack: 1D20+6 = [17]+6 = 23 1D20+6 = [7]+6 = 13 Whip damage: 1D4+4 = [1]+4 = 5 Sent from my SAMSUNG-SM-G891A using EN World mobile app
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    D&D 5E Dark sun Times of change

    We haven't left the "road" to go around the skirmish ahead already have we? Initiative: 1D20+3 = [16]+3 = 19 Tarsin stands up in the back of the cart and readies his whip. His focus is on the creatures around him, not on the skirmish ahead. If he has a clear shot (10ft range, no danger of...
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    D&D 5E Dark sun Times of change

    [Assuming he heard it] Tarsin thinks to himself, "That's an awfully long sentence for a half giant."
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