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  1. HoboGod

    D&D 3E/3.5 (3.5e) Intimidate and Undead

    Just because it's a fear effect, 3.5 rules don't explicitly state the undead are immune to them. They simply can't receive them from spells and abilities. However, that's intimidation's action in combat. Just as bluff varies from feint, so does intimidate from demoralize. Whether the undead can...
  2. HoboGod

    D&D 3E/3.5 (3.5e) Intimidate and Undead

    What?! First of all, I'm confused, are we going off rules as written, right now? If so, I would like some citation. If not, well, I still would like some citation in the form of examples. Secondly, a skill that uses an ability modifier has nothing to do with abilities such as Extraordinary...
  3. HoboGod

    D&D 3E/3.5 (3.5e) Intimidate and Undead

    Where does it say it's an ability? I see "All fear attacks are mind-affecting fear effects" here, but that's not to say it's an ability. Give me a page number or link, please. 3.0 intelligent undead are immune to intimidate, I agree. However, I'm inclined to believe they aren't in 3.5. And I...
  4. HoboGod

    D&D 3E/3.5 (D&D 3.5) Is Monkey's grip worth it?

    A good DM will custom-tailor her adventure so that the treasure most likely to be used by the halfling will be size small. If your DM is a jerk and doesn't, consider demanding a for the DM to allow any size medium item to be traded in town for a size small at no extra cost. As for stealing the...
  5. HoboGod

    D&D 3E/3.5 [3.5] Seven Samurai?

    Yell at them until they used Samurai from Oriental Adventures. Edit: Perhaps even easier, try doing a gestalt game where everyone must choose samurai as half of their gestalt. That should allow variety and samurai goodness.
  6. HoboGod

    [3.0] Trip

    Arms and Equipment Guide is a 3e book, right? In it, there's a weapon enchantment called grasping which gives the user a +2 bonus to trip and disarm attacks. That should be proof of trip, right there. Hang on, I'll find the page. (Edit: page 97)
  7. HoboGod

    D&D 3E/3.5 (3.5e) Intimidate and Undead

    AH HA! I found something! Monster Manual II says "Immune to mind-affecting effects" (pg 10). Monster Manual IV says "Immunity to all mind-affecting spells and abilities" (pg 220). Assuming the newer book trumps the older book, MM IV is the way and the light. Intimidate is a skill, not a spell...
  8. HoboGod

    D&D 3E/3.5 (3.5e) Intimidate and Undead

    Aye, but this question spawned from the intimidation of intelligent undead such as ghouls and vampires. You know, this got me kinda bugged, too. I'm gunna start digging for answers, too.
  9. HoboGod

    Can a cleric use Create Undead usefully?

    @BrokeAndDrive: Yeah, another thing to whine about, of course. With animate dead, one can make a CR 8 Tyrannosaurus Skeleton no problem at 11th level. By the time create undead can make anything that strong is at 18th level, when a necromancer would have access to create greater undead. I...
  10. HoboGod

    Can a cleric use Create Undead usefully?

    I'm not sure if I need more than mooks and cannon fodder, to be honest, especially evil ones. I dunno, maybe this spell is the spell some people wait anxiously to have, the one that defines the necromancer of their fantasies. I doubt I'll be sold on it, though. The necromancer is what he is at...
  11. HoboGod

    Anyone interested in Story of Hobgoblin-Goblin Troupe ?

    Boo, here I was thinking that by story, it was referring to original adventures. I'm a junkie for those things. The sad truth to DnD is that you gotta play with social rejects somewhere down the road. I love to just pick up an original adventure and solo a character through it some days. I never...
  12. HoboGod

    Anyone interested in Story of Hobgoblin-Goblin Troupe ?

    There's a story sub-forum? Why was I not informed? *kicks self for not exploring better*
  13. HoboGod

    Can a cleric use Create Undead usefully?

    On this topic, what makes Create Undead so great? An evil cleric can only command a number of undead whose total HD are equal to or less than her hit dice and these undead can only be given commands as a standard action. Animate dead controls 4 HD per caster level, typically equal to the...
  14. HoboGod

    D&D 3E/3.5 (D&D 3.5) Is Monkey's grip worth it?

    And from medium to large, it turns 5 ft range into 10 ft range as long as your DM believes that Savage Species is creditable. But ultimately, yeah, as mentioned, stongarm bracers are the way to go. If you're starting at a low level and want to have an big friggin sword from the start, take...
  15. HoboGod

    Dungeon Master Assistant Software

    Looks interesting, but I simply couldn't DM like that. Being organized at the table just isn't my thing. I rely way too much on short-term memory to have a spreadsheet in front of me.
  16. HoboGod

    D&D 3E/3.5 Scaling 3.5 adventures

    Well, if you're going from a level 3 game to a level 10 game, it makes sense to roughly triple (x3.33) the EL of each encounter. I understand it's hard to guesstimate on the fly what CR equals what EL, but yeah, an encounter calculator can be useful until you get a feeling for it.
  17. HoboGod

    Help with casting spells

    As pointed out, it doesn't work always like you exactly as you say, but yeah, it tends to be some out-of-nowhere instant damage/effect that seriously bleeps em up good. However, as Herzog pointed out, the balance comes from resources. Spells per day makes it so the wizard is screwed every time...
  18. HoboGod

    Animate Dead on Multiple Spell Lists

    Yeah, I tend to agree with you on available corpses. 68 HD to fill at 10th level simply wouldn't be realistic to fill with encounters alone, even if one went for all zombies and no skeletons. The only way to get remotely close to that number is to actively kill for them, either by laying waste...
  19. HoboGod

    D&D 3E/3.5 [3.5] Smites and grapple checks for damage; also, size

    Smite works with a "normal melee attack." I wouldn't call making a grapple check to deal damage equal to unarmed strike as "normal," hell, I wouldn't even call it a "melee attack." If you're adding your +8 modifier as part of the attack and you only add that modifier when making a special...
  20. HoboGod

    Breaking Bones/Severing limbs Q&A's

    In my experience, severing a limb and breaking bones with a monster is dangerous, house rule or not. Monsters tend to follow the same rules as players, so by giving them the ability to destroy limbs, suddenly you have a more devastating version of trip and disarm combined together that works...
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