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    E6 Red Hand of Doom (OOC)

    Bootmobile: NP. I've had a non-fun few days RL myself recently. Mavnn: 14 18 10 10 10 12
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    E6 Red Hand of Doom (OOC)

    Just a little variant masterwork system I'm fond of. I'd tell you all about it, but I'm just not in the mood for typing up all the details. ----- Elsir Vale is a wide river valley at the foothills of the Kelder Mountains on the edge of the Plains of Lede. It would be rich farmland, but much...
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    E6 Red Hand of Doom (OOC)

    Elnath's augmented gear.
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    E6 Red Hand of Doom (OOC)

    Exceptional Composite +2 Longbow [2x Accurate (+2 quality bonus to attack rolls), Deadly (+1 to threat range)] (2075gp) Excellent Studded Leather [Mastercraft (-1 armor check penalty), Light (-10% weight)] (625gp) Cloak of Resistance +1 (1000 gp) 5 Potions of Cure Light Wounds (250 gp) 2 Sunrods...
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    The Gray King

    As much as he'd like too, the second scream isn't something Kurst can ignore, and the nervous young man is forced to go out and see what is going on. OOC: Sorry for the delay. Bothersome RL, and I'm a bit brain dead ATM.
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    E6 Red Hand of Doom (OOC)

    Hrm. Well, ATM, we seem to have the cleric and melee roles covered, leaving, out of the classic four, rogue and wizard. IIRC, neither of those roles are more or less helpful in this campaign. In general, the encounters will tend to be more melee focused, so a party without such characters...
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    E6 Red Hand of Doom (OOC)

    Boot: Just the Str bonus and Powerful Build change, everything else remains the same.
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    E6 Red Hand of Doom (OOC)

    It's a bit late, so this is quick and rough, but just on a glance I'm thinking something like this: Stats: Str bonus reduced to +2 Powerful Build: +2 size bonus to grapple, trip and bull-rush attempts (as well as any other such contested rolls that grant a bonus for size), as well as another...
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    E6 Red Hand of Doom (OOC)

    <- @ gmail
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    E6 Red Hand of Doom (OOC)

    Oh. Hrm. In that case, I'd have to look at it to see if I can tweak it to drop the LA.
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    E6 Red Hand of Doom (OOC)

    Hrm. A goliath warblade would be fine (I don't have races of stone, so I'd need the race info on them, I just know the basics). But, if you want, since you also said you had initially wanted to use 13, I could generate stats on that number. The same number won't, necessarily, yield the same...
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    E6 Red Hand of Doom (OOC)

    hehe. Honestly, though, that particular combo isn't much of an issue at these levels (at least I don't think it should be), since any hit to your attack rolls is going to be pretty significant. So, not something I'd rule out just off hand, but I would be looking rather closely at any builds...
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    E6 Red Hand of Doom (OOC)

    I've done more. :) So far as classes, I'm not a huge fan of incarnum, but not so much I'd disallow it just based on that. Tome of Battle is like sweet, sweet crack for me, so that's all good (save maybe the crusader + stone power combo). I'm not familiar with that variant, so I'll have to...
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    E6 Red Hand of Doom (OOC)

    Added info on the Gods in the first post. Two more things (should be the last rule stuff) It's a bit late, so let me know if I'm not being clear with this. Action Points: You do not automatically gain action points at levels, but your maximum ap is always 5+1/2 your level. To regain spent...
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    The Gray King

    Kurst, noting that some of the others were already congregating towards the middle of the caravan, pulled back some, seeking to stay in the shadow of one of the wagons further back.
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    The Gray King - A game of morally gray fear - Calling Zurai!

    Hrm. Since it does seem everyone is moving for the middle ground, and Kurst being as he is, he's more likely to shift towards the back, away from the others. Once the caravan is out of town, he'll defiantly move to the rear if the others are in the middle.
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    The Gray King

    Kurst (Human, Artificer/Warlock) The young artificer hadn't slept well, and it showed. Of course, he hadn't slept well in quite some time. At least he got the scroll done, but he wondered if a single one would do any real good... With some of the others talking about hunting down some...
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    E6 Red Hand of Doom (OOC)

    Creamsteak: Nope, that's just the order in which they were rolled, and they can be placed in any stat. Also, added a couple of house rules in the top post.
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    EN World New GMs, players, read the first post in this thread! (updated 5/21)

    Red Hand of Doom 6E D&D 6E Scared Lands The Red Hand of Doom Disscussion Recruiting till... I have enough to start. I normally aim for 6 PCs, but that's not set in stone. Full ATM.
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    E6 Red Hand of Doom (OOC)

    13 -> 12 13 12 11 16 14 07 -> 08 16 08 16 16 10 08 -> 16 12 09 10 13 16
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