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  1. R

    Mearls' "Stop, Thief!" Article

    Ah. Now that makes sense. IOW, just like any other edition of D&D. RC
  2. R

    Mearls' "Stop, Thief!" Article

    Nope. Early in the 4e cycle, some pundits claimed that it seemed as though the game was easier for players; i.e., more forgiving of poor tactical decisions. The reply was, in effect, Absolutely Not! Now, it may be true that it is an easier tactical game for players, or it may be false, but it...
  3. R

    Mearls' "Stop, Thief!" Article

    AFAICT, the WotC 4e modules couldn't be farther from pemerton's preferred playstyle if they were shoved in a rocket and sent to Mongo. It is easier to find encounters in 1e where combat is not the optimal solution -- indeed, a whole module where combat is not the optimal solution -- than it is...
  4. R

    Level one...hero or schlub?

    Clearly. Yoda also said that a jedi doesn't use the Force for attack, but we see jedi do exactly that in all of the prequel movies.....including Yoda! Let's face it, getting beaten by Palpatine in Episode III: Crouching Muppet, Hidden Sith Lord, and then having to hide out in the Dagobah...
  5. R

    Faerie Encounters

    Removed
  6. R

    Mearls' "Stop, Thief!" Article

    I remember well how some folks defended 4e as not being "easier" than earlier editions. Strange how 4e is both not "easier" and at the same time "less forgiving of suboptimal play" (paraphrases mine). Methinks the game may be either one or the other, but most probably neither.
  7. R

    OotS #793 us ip!

    Thanks. Sorry I can't XP you right now.
  8. R

    Should this be fixed

    S'mon, you deserve XP for those last posts....but I can't give you any right now.
  9. R

    Raven Crowking's Nest

    Removed
  10. R

    Mearls' "Stop, Thief!" Article

    And yet, see the post right above yours.
  11. R

    Raven Crowking's Nest

    Removed
  12. R

    Mearls' "Stop, Thief!" Article

    If it is possible to optimize a character, perforce, some characters must fall below that level of optimization. Moreover, it implies that there are tips and tricks to share to enable that optimization; it doesn't "just happen". Therefore (1) there are optimal and sub-optimal characters, and...
  13. R

    Should this be fixed

    The conclusion from all of this is that, insofar as I am concerned, your DM is doing a good job....and you can tell her that from me! RC
  14. R

    Squire to Knight

    Include a Vigil (Where the knight remains awake and vigilant all night), a blessing, a ceremony of some sort, ending in dubbing the knight, and a buffet from his liege lord. Remind the young knight what the knightly virtues are that he should aspire to, the duties he is undertaking, and the...
  15. R

    Level one...hero or schlub?

    I set up my ruleset so that third level characters are clearly members of their class, and have the basic abilities one would expect of that class. Most NPCs are 3rd level. The average 1st level PC is less skilled in some things than the average Normal Man 3, but the Normal Man and the PC have...
  16. R

    Mearls' "Stop, Thief!" Article

    Perhaps, but, if so, the point carries to all other editions as well. I've never met a useless character. The more variety as to what occurs in a game session, the greater chance for a character to shine in that session, no matter what his build. IMHO, YMMV. RC
  17. R

    Mearls' "Stop, Thief!" Article

    Sorry, but I've already seen threads in which the opposite is claimed.....that not building a character the "right" way makes him useless to the party. In addition, the existence of optimization threads is a strong indication that some builds are more powerful than others. In which case, it...
  18. R

    Mearls' "Stop, Thief!" Article

    I was wondering why there were no optimization threads for 4e. Now, I guess, I know.
  19. R

    The Crypt Thing - ever used/experienced one?

    Yes. It was fun, and it was cool. I also had a wandering monster popped in once by a Crypt Thing's teleportation. Both sides were surprised. RC
  20. R

    How gamebreaking would it be to allow talking animals?

    I used them in one game I ran, and included a system of "racial levels" (ala Monte Cook's AE) that allowed the animal to change.....become more human like, more feral, etc. If I can drag up a copy of the animal level info, I'll post it here if you would like me to. It'll be a week or so...
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