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    D&D 2E How to Convert High-Level 2e Spellcasters to 5e?

    I’m converting three adventures from D&D’s 2nd edition to its 5th. Almost done with the NPCs—only high-level spellcasters remain. And they’re some big names in the Forgotten Realms: Elminster (26th-level wizard), Khelben (26th-level wizard) and the avatars of Azuth (22nd-level wizard) and...
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    D&D To Introduce Loot Boxes

    An intangible weasel? I can't wait to not get my hands on that! :p
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    D&D 5E Why D&D Can't Have a Good Video Game

    Yes, using 5e mechanics--the example of the most recent iteration of the game's rules--makes a D&D game a D&D game; working with the 5e mechanics is also an antecedent condition for using the Forgotten Realms IP on DMs Guild, if one both had permission from WotC and were so inclined.
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    D&D 5E Why D&D Can't Have a Good Video Game

    Middle-Earth: Shadow of Mordor takes, on average, 15.5 hours to beat. https://howlongtobeat.com/game.php?id=18006 The game emphasizes combat mechanics and has far better grapple animations than Skyrim's. The idea: Get a license from WotC to use 5e and the IP for one of the gaming worlds...
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    D&D 5E Why D&D Can't Have a Good Video Game

    Yes, this is the thing that game developers who want to make D&D video games are missing. Most D&D role-players don't want a “real-time” D&D video game; they want to keep the turn-based, chess-like tempo of the game but see improved 3D digital assets. Perhaps what prevents D&D from having an...
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    With D&D Beyond has D&D Leap Frogged the Competition?

    The above statement is on the right track, though I qualify it with the following: When a VTT introduces 3D art assets on par with Skyrim or Witcher 3 graphics, that's the leapfrog. When VTTs can represent PCs, NPCs, monsters, and locations and allow third-party creators to modify those assets...
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    D&D 5E Is This Magic Item Overpowered for 5e?

    I'm converting an adventure module for Classic Modules Today. The question whether to include the rod is relevant for any potential user of the conversion notes, not for my own private campaign. Given the absence of the rod of cancellation from the 5e DMG, I'm asking if it should even be...
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    D&D 5E Why Forgotten Realms is Loved

    Yes. It's like when lazy Saturday afternoon graph paper scribbles and a child's imagination combine to make a city come to life . . .
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    D&D 5E Is This Magic Item Overpowered for 5e?

    That or become a Hegel scholar . . . he'll let you both affirm and deny a proposition with no penalty. I think the above advice is both faithful to the original versions of the magic items and solicitous of a DM's desire to have the items do otherwise.
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    D&D 5E Is This Magic Item Overpowered for 5e?

    Yes, my first reply was facetious.:p Mervinci's reply is a sound interpretation of how two rods of cancellation would function relative to one another provided that each rod is a one-use item, per the 2e DMG (205). Incidentally, the save DC for a rod is 14 (DMG 2e, 205).
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    D&D 5E Is This Magic Item Overpowered for 5e?

    Ask Acererak--if you dare!
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    D&D 5E Is This Magic Item Overpowered for 5e?

    Indeed. The availability of spells like death ward and revivify underscores the author's point about second chances. Doing away with negative hit points and instead dropping a PC to 0--if I correctly apprehend the new death rules--make death not as inevitable as it would've been in earlier editions.
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    D&D 5E Is This Magic Item Overpowered for 5e?

    Awesome!:) That suggestion sounds entirely reasonable.
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    D&D 5E Is This Magic Item Overpowered for 5e?

    What if the rod is given multiple charges as in the rod of resurrection (DMG 5e, 197), for example, which has 5 charges? But a successfully expended charge merely suppresses the power of a magic item for a month rather than drain its power? That's Satyrn's original suggestion: But Satyrn's...
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    D&D 5E Is This Magic Item Overpowered for 5e?

    I'm converting one of Ed Greenwood's old adventure modules for Classic Modules Today. I'll keep all the magic items that Greenwood included in the adventure. His adventure shows considerable restraint, limiting the number and power of magic items on even important NPCs. CAUTION: This next...
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    D&D 5E Is This Magic Item Overpowered for 5e?

    Which item? The rod of cancellation or the incense of meditation?
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    D&D 5E Is This Magic Item Overpowered for 5e?

    Thanks. I can see introducing the incense before an epic-level quest. Of course, FRE1 is not an epic-level quest. So, if the incense of meditation doesn't make the converted FRE1, what is a fitting substitute magic item to pair with the rod of cancellation? I'm asking Satyrn this question, but...
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    D&D 5E Is This Magic Item Overpowered for 5e?

    Noted. The pregens included in FRE1 don't have enough hit points to survive a maxed inflict wounds. The NPC the players should be protecting would keel over if she were targeted.
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    D&D 5E Is This Magic Item Overpowered for 5e?

    Yes, precisely. I'll include the rod in my conversion notes, but it's up to each DM to decide how to use it and in what circumstances. I concur with the reasoning you've offered and will include it in my notes as space allows.
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    D&D 5E Is This Magic Item Overpowered for 5e?

    I'm inclined to agree. The adventure is intended for a group of 4 to 6 characters of levels 5 to 8. By the time the combat with Fzoul commences, the PCs may have gained 2 levels. Most 7th-level characters won't have the hit points to sustain a max damage inflict wounds cast with a 7th-level...
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