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    [L5R 4th Edition] Night Court PbP

    This week we finish the timeline, depicting the events of the last twenty years or so. If old enough, your character might have lived through these events and might even have taken an active part on them. If he is too young, his siblings, parents, sempai and friends were not unaffected. Those...
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    [L5R 4th Edition] Night Court PbP

    The 9th Century of Rokugan saw many changes, the most important of them triggered by the Return of the Ki-Rin. Here is a quick overview of the many conflicts and events that helped to shape the world and environment in which the player characters and Night Courtiers were born and grew up, as...
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    [L5R 4th Edition] Night Court PbP

    Play Location/Method: Forum PbP Game/System: Legend of the Five Rings Time/Frequency: September/October Genre: Courtly Intrigue; Supernatural Investigation Current needs: Prospective players for Fall Accept Drop-In Players? No Accept Spectators? Yes
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    My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)

    Actually, no: because in other games with other characters he can be a pretty nice guy that knows this place. But then it was his first 4E character. He overstretched, he tried to play everything, he was intoxicated in the suggestions and was serious thinking we could do all that. So, too many...
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    My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)

    Ok, now you're trying to try to convince yourself that it didn't disrupt table play. Once, we played three games of Carcassone while he played his turn. I think this shows well how much he ruined the game for everyone.
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    My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)

    - Only healer. - Insisted on DELAYING. - Always did this but still took an hour without exaggeration AT LEAST to take his action. Also, had poor Reflex and Wills, was weaker than the wizard and warlock and was still the first to rush. And trolled us with Knight's Move. And then MC in...
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    My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)

    Well, let me say this: He had bot Commander Strike and Brash Assault... yes. And he didn't forget his Second Wind. Oh Noes. His first action was always Brash Assault THEN use the Second Wind... whatever the damaged. Yes. And with 16 Str he still complained about missing half the time...
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    My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)

    Freedom is great. But when you're an empty slate you need some walls and solid ground. You will want baby steps. Let them learn the art when they're ready. Both the original and this version aim to "greener players". And I give thumbs up to both articles, but I prefer this one. You're only...
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    My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)

    That is all beautiful, but I think you don't understand how much a Warlord that doesn't know his place or what to do can screw up a party. And that will ruin the fun of the party. What does a char needs to be fun? A good player. Options. A good GM. A fun group. A fun campaign. So...
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    My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)

    And an addendum: I lurk this place for more than a year, and yet, this thread made me post. As a subscriber, I felt a little robbed by paying for subpar advice. We're receiving better advice for free. You may disagree, but it doesn't make less good. Or less free. Freedom is good, but new...
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    My take on the Tactical Warlord section of Warlord Essentials. (Now revised.)

    Good thread and good alternative. I would prefer this over the article. I disagree that these suggestions hurt versatility: they offer some "must" choises and leave lots of space open. But having those must-have, you can be sure your char won't be hurtless or ends up disrupting combat - like...
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