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    1001 minor traits for magic swords

    369) The sword casts no shadow. 370) Sated - The blade takes on a reddish hue after striking a living opponent (for 1 minute per point of damage). 371) Night - Sword is an additional +1 at night, but -1 during the daytime. 372) Thirst - The wielder is always thirsty (for water or alcohol), and...
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    1001 minor traits for magic swords

    363) Insult to injury - insults target after successful hit ("Your momma buy you that armor?") 364) Spicy - Hilt of sword can deliver small quantities of salt, pepper, cumin, cinnamon, or Tabasco for food seasoning. 365) Chalky - Blade can be used as normal white chalk to mark on walls or the...
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    1001 minor traits for magic swords

    357) Multiple personality sword - Each day a new personality controls the blade. 358) Floating blade - floats in water. 359) Fearful Blade - quivers in fear during combat, -1 to hit, +1 damage. 360) Melodic blade - When struck against a hard surface, vibrations sound in 'C', allowing the tuning...
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    You're doing what? Surprising the DM

    I believe the entire purpose of miscellaneous magic items is to use them creatively. It's a role-playing game, not a combat game (though the two often overlap, I know). There are items useful almost exclusively for combat (your magic weapons, armor, and whatnot), and having the unusual items...
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