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  1. K

    Better Summoned Creatures (Undead Specifically)

    That'll be helpful early on, but i'm thinking late game when I want to be using summon undead 5 for 1d4 troll skeletons. My DM uses lots of DR/magic effects
  2. K

    Better Summoned Creatures (Undead Specifically)

    That was very comprehensive, and Imbued summoning along with my cleric whose speced out to abuse Divine Metamagic with the Extra Turning feat will be able to easily summon the undead with no level adjustment to the spell.
  3. K

    Better Summoned Creatures (Undead Specifically)

    Barring the Augment Summoning feat I haven't been able to find any way to make my undead better. Ideally I would like to be able to summon them with an enhancement bonus of +1 or greater on their weapons/attacks. I vaguely rememebr a feat that would allow you to summon something with the...
  4. K

    Divine Eldritch Knight [evil edition]

    I have recently been playing a cleric that has turned into a primarily offensive character (via things like divine metamagic + smiting spell) and I have been searching for a PrC that allows full BaB progression and at least partial spell progression. I have found a few possibilities, but nothing...
  5. K

    Sonic the Hedge-Mage

    I like those ideas a lot, we've never really been big on items like that in the game, so it would be an interesting change of pace. Thanks for the advice Jim. I spoke to my DM and he didn't like the spellfire idea; he did, however, tell me that I may take PrC as though I cast actual spells...
  6. K

    Sonic the Hedge-Mage

    ignore this post
  7. K

    Sonic the Hedge-Mage

    Well, I looked at spellfire. It seems broken with unlimited spell like ability uses. I don't think my DM would allow us to heal to 100% after every encounter. But thanks for the idea, it's excellent synergy. As for my character's strategy, I plan to focus on hampering enemies and focus on...
  8. K

    Sonic the Hedge-Mage

    I've been trying to design a character that can run around that bettlefield picking off key targets and maneuvering into useful positions. As such, I am playing the following: Human Barbarian 1/ Warlock X/ something else < 4 -By taking barbarian I get the fast movement ability for +10 ft of...
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