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  1. Tharizdun

    Question about: Giants attacking "unarmed"

    In 3.5 each giant has one or more slam attacks in case they lose their weapon.
  2. Tharizdun

    D&D 3E/3.5 3.5 Magic Item changes

    I'll have to look that one up, I only have my MM with me right now. But I do know that the DMG lists the type of magic (transmutation, illusion, etc.)an item radiates and the power (feint, moderate, strong) in each item's description.
  3. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    sylphs are not described in the MM a sprite is a fey, a troll is a giant -and although they both might look humanoid, (according to the MM) they are not.
  4. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    Another thread in this forum where someone wanted to know if ICE STORM had changed... the info was exactly the same, you are not missing out on any information, these are not the droids you are looking for.
  5. Tharizdun

    D&D 3E/3.5 3.5 Troll

    the 3.5 troll has a CR of 5 changes: Ac: 16 (down 2 points) face/reach is now 10/10 SQ has additional low light vision Spot increased to +6 Feat: gains track in addition to the ones it already had The rest of the troll is the same. and the MM entry has a 6th level ranger/troll character...
  6. Tharizdun

    D&D 3E/3.5 I like 3.5!

    Re: Me too! As a DM AND as a player I second the above. I only have my doubts about the DR...but ultimately the proof is in the pudding on that one :-)
  7. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    Sure you can! Become a DM! And the combat section of the PHB is vastly improved (IMO)
  8. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    Re: Re: [3.5] More Spells Yes the "ray" option is gone, however, they've integrated it into the "globe of cold" option, that has a damage cap of 15d6. The globe freezes water, or damages creatures it hits, or you can 'hold the charge' and wait 1 round/lvl before firing it...
  9. Tharizdun

    D&D 3E/3.5 [3.5] Errata

    light hammers can be thrown, so a dwarven thrower and a HoT are either made throwable by the "returning" weapon special ability, or are both errata that were never purged... I've seen the paragraph in the 3.5 PHB (P113) the wording is different, sans gnome example. The WoCs aren't...
  10. Tharizdun

    D&D 3E/3.5 3.5 Magic Item changes

    Adamantine weapons have a +1 enhancement bonus, but that's because all adamantine weapons are masterwork. Adamantine armor has a "natural" DR for light/medium/heavy that is 1/- 2/- 3/- Adamantine weapons do bypass the hardness of all objects and weapons when sundering, ignoring any hardness less...
  11. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    I read the thread until I got the books...I'll see what I can do.. :-)
  12. Tharizdun

    D&D 3E/3.5 [3.5] Errata

    I assumed standard range increment for thrown weapons: 5 increments (see PHB, weapons section P114 "Range Increment") A "Large Warhammer" would do 2d6 pts according to the PHB (P114) Note that "Large" is in italics...maybe a magic weapon special ability that they forgot about or can't be made...
  13. Tharizdun

    D&D 3E/3.5 3.5 Magic Item changes

    Re: Re: Re: That's some wound. sleepyhead! I already posted that...but I'll leave you to it :-)
  14. Tharizdun

    D&D 3E/3.5 3.5 Magic Item changes

    Hammer of Thunderbolts e.a Hammer of Thunderbolts What Philp does not mention is that the weapon has a range of 30 feet, and it states nothing on the 180 feet it could be thrown in 3.0, so I assume it's maximum range is now down to 5 range increments... Also, the stun DC is up from 12 to 15...
  15. Tharizdun

    D&D 3E/3.5 3.5 Magic Item changes

    B.o.T no changes except: warhorse --> Heavy warhorse Glove of Storing 10,000 gp price(!) Storing/retrieving is a free action Horseshoes of Speed 3,000 gp enhancement bonus to speed is +30 feet Horseshoes of a Zephyr price 6000 gp Adamantine I'll list the 3.5 cost modifier Ammo +60gp...
  16. Tharizdun

    D&D 3E/3.5 3.5 Magic Item changes

    Re: That's some wound. Wounding a weapon of wounding deals 1 point of Con damage from blood loss when it hits a creature. A critical hit does not multiply the Con damage. Creatures immune to critical hits are immune to con damage dealt by this weapon Price: +2 bonus
  17. Tharizdun

    D&D 3E/3.5 3.5 Magic Item changes

    Not in MY CAMPAIGN!!! Oh wait it IS my campaign--oh well, It could have him sell it cheaper, but it's only 4000 gp.. :p Monk's Belt price up by 4k -- the wearer's AC and unarmed damage is treated as if a monk of +5 levels, plus one additional SFist per day if the wearer has the SF feat. (yes...
  18. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    Yup Overland Flight: S/W 5 -- Range:Personal -- 1 hour/level at 40/30 feet average manouverability Evards Black tentacles: duration from 1 hour/lvl now down to 1 round/lvl
  19. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    Re: Re: improved invisibility "plus one additional ray for every four levels beyond 3rd"
  20. Tharizdun

    D&D 3E/3.5 [3.5] Classes

    Yup, I copied the text from the book. Assassins do cast spells as sorcerers and bards, but using their Int. The assassin can cast more spells in 3.5 then in 3.0
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