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  1. DEFCON 1

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    That's the issue with a lot of people on YouTube (and other social media)... the ones that do it for the job, career, and monetization rather than just doing it because they think it's fun are invariably the ones that are least happy about doing it... and as a result the audience can sense that...
  2. DEFCON 1

    Darkvision Ruins Dungeon-Crawling

    I think it's more like it's illustrating the importance that being unable to see what other people are talking about online because you deliberately skip over all the additional posts people have made to illuminate their ideas makes that person's reactive comments much less useful or worth...
  3. DEFCON 1

    D&D General Players: Do You Care From Whence Your DM Gets His Monsters/Challenges?

    No, I do not care. DMs can do what they want however they want to. If it turns out that I don't like what they do, then I can choose not to play.
  4. DEFCON 1

    Darkvision Ruins Dungeon-Crawling

    In each of these cases, we're only talking about one single difference between torchlight and darkvision-- distance. With darkvision (or whatever ability in other non-D&D games have that allow characters to "see in the dark")... you mention noticing doors, monsters that are out of range, and...
  5. DEFCON 1

    D&D (2024) BG3 is the new Skyrim

    I know, right? :) The reasons for getting into fights and the results that come out of having fought have always been more interesting to me that the actual process of conducting a fight. Whether that's tabletop or video game. Especially in video games when most of the fights are there just...
  6. DEFCON 1

    D&D (2024) How Important Is The Lore

    The shorter the lore, the most space available for game mechanics, which I think is what a lot of players seem to care more about. They're happy to make up their own stories and don't want anyone to put more of that unnecessary lore stuff in their way... but they need the game designers to give...
  7. DEFCON 1

    D&D (2024) BG3 is the new Skyrim

    Do you mean for Skyrim? For that game in particular the questlines just were never that compelling to me. But that's not the game's fault, it's just what I find fun. Skyrim (and indeed all the Elder Scrolls games) are always more geared to the "You can do anything and go anywhere" mindset and...
  8. DEFCON 1

    D&D (2024) BG3 is the new Skyrim

    My only issue with DA:O is that it was being designed and made at the same time the first Mass Effect was, and thus BioWare had not yet realized just how good "fully-voiced" characterization was going to be. And thus despite being released two years after the fully-voiced Shepard in Mass...
  9. DEFCON 1

    D&D 5E Don't Throw 5e Away Because of Hasbro

    I believe @Henadic Theologian would prefer that we asked how many Empyreans can dance on the head of a pin, according the the thread they made further down page 1. ;)
  10. DEFCON 1

    D&D (2024) BG3 is the new Skyrim

    It would make sense to conflate BG3 with Skyrim, because I have had a hard time wanting to go further with either of them. LOL! I much prefer narrative-focused RPGs and could take-or-leave most combat. Usually when I play any of these games I set the combat level to it's easiest setting...
  11. DEFCON 1

    Darkvision Ruins Dungeon-Crawling

    And how does any of that have an impact on the mechanics of Dungeons & Dragons dungeon-crawling? Yes, I agree in the "real world" a force with night vision goggles has an advantage over a force that does not. But we are referencing D&D and the mechanics therein. What is gained by a party...
  12. DEFCON 1

    D&D 5E Don't Throw 5e Away Because of Hasbro

    You speak as though it isn't possible to get actual quality conversation in a chamber where everyone actually likes the topic being discussed. I think that is not at all correct. Because questions, answers and ideas can be given and answered actually meaningfully, without also having to...
  13. DEFCON 1

    D&D 5E Don't Throw 5e Away Because of Hasbro

    Yeah, but that's because not many people are actually looking at / using products from the indie-sphere and the ones that are are there specifically because they want to be there. Whereas we have hundreds of thousands more people in the D&D-sphere-- many of whom don't even play D&D anymore but...
  14. DEFCON 1

    D&D (2024) How Important Is The Lore

    Lore is there to be ignored. If it turns out you actually want to use it, great! But otherwise... you're going to be making up your own world's lore anyway, so ignore the lore the book puts in and install your own. It's not that big a deal. This is just one more place in Dungeons & Dragons...
  15. DEFCON 1

    D&D 5E What high-level spells could warp society?

    As most pseudo-medieval campaign settings that have been designed and written for all the different versions of D&D include none of these things-- thereby giving us absolutely no explanation as to why these settings with the capability of 9th level magic have never been able to advance past...
  16. DEFCON 1

    Darkvision Ruins Dungeon-Crawling

    Well, in order to discuss this claim, I would need to you to tell me of a dungeon crawl game that uses "darkvision" (IE PCs that can see in the dark) but also makes resource management of light source an important aspect of the mechanics. Because that would not be modern Dungeons & Dragons in...
  17. DEFCON 1

    D&D (2024) Let's talk about the Rules Glossary in the PHB

    There are very few tomes where a person is going to like every single thing that appears in it. There is always something that a person would have preferred it being different. But it should never be a surprise.
  18. DEFCON 1

    D&D 5E What high-level spells could warp society?

    I agree that none of these high-powered mages would do things just to be helpful and for the betterment of society... but rather they would do it to make lots and lots of money. But that's the thing... other than a little bit in Eberron involving the dragonmarked houses... we never even see...
  19. DEFCON 1

    D&D 5E What high-level spells could warp society?

    Yes, people can do whatever they want with their world building. That will not stop me from believing that their choices which keep them stuck in medieval times after 10,000 years of Fabrication, Teleport, and True Resurrection is just silly. But they can do them.
  20. DEFCON 1

    D&D 5E What high-level spells could warp society?

    The game rules and the worlds that these game rules are meant to be used within are not one and the same. The people within these worlds do not live via the game rules. Even dungeon masters who make and place things within these worlds do not use game rules for everything, they just use their...
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