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  1. DEFCON 1

    D&D (2024) Specifying 5e

    At the end of the day... these three new "core rulebooks" are nothing more than just three new books on their publishing schedule-- really no different than any other book they could have released in those slots. There's nothing inherently special about the 5E24 PH, DMG or MM that makes it more...
  2. DEFCON 1

    D&D (2024) Specifying 5e

    Heh, oh, of course. They know and we know we will never stop talking about 5E14 (or any of the previous editions for that matter.) But since they won't... there's less of a need for them to create distinguishing nomenclature for it. They did it with 3.5 because as I said further up... I think...
  3. DEFCON 1

    D&D (2024) Specifying 5e

    Yeah, but then again... I suspect that from WotC's point of view the communication is fine because they are only ever going to be talking about 5E24, so there's no need to have a way to reference back to 5E14. As far as they are concerned, for anything they talk about, all that matters is the...
  4. DEFCON 1

    D&D General Deity stats

    I do not, nor do I recall ever seeing a place where they might potentially be made. Most deities do not have statblocks made for them. The closest you might get would be some of the early AD&D Deities and Demigods types of books.
  5. DEFCON 1

    Dungeons & Dragons SRD 5.2 Is Officially Live

    I almost see the removal of the names Strahd and Orcus from this new SRD as WotC actually saving people from themselves. Random people who might be thinking about publishing some stuff are now going to have to stop and think about whether they can or can't use the name 'Strahd' in some product...
  6. DEFCON 1

    D&D (2024) Specifying 5e

    Ah what the heck... I'll take a crack at your question! :) For me personally... that new 3.5 revision came so quickly on the heels of the original 3E (I think it was like just 3 years later?) that to me it felt like it wasn't a natural and needed revision to a game that had just become long in...
  7. DEFCON 1

    D&D (2024) Specifying 5e

    Yeah, but it's wrong. ;)
  8. DEFCON 1

    D&D (2024) Specifying 5e

    I've always used 5E14 and 5E24. So 'Other'.
  9. DEFCON 1

    D&D General [rant]The conservatism of D&D fans is exhausting.

    A good rule of thumb is that any thread that reaches past like Page 20 is no longer really about the original premise of the thread and that the participants involved have got themselves caught in a whole bunch of circular arguments that go on and on and on with no end in sight. ;)
  10. DEFCON 1

    How do you choose a class?

    Like the others have said... I follow similar processes. As a usually-DMer, I am up for playing any and all character types since I play so infrequently. Which means I too let the other players make their choices first and then I will see what spaces are open creatively around them. I will...
  11. DEFCON 1

    D&D General Would You Buy an RPG Product Printed on a Gutenberg Press?

    To me it was an obvious allegory to A.I. usage. Basically suggesting that the same issues and/or freak-outs that people have to the idea of A.I. writing new material and putting writers out of work was the same sorts of issues and/or freak-outs people had over book printing. And @LordEntrails...
  12. DEFCON 1

    D&D General Race Has No Mechanics. What do you play?

    For me personally? Probably not... since even though you are granting Advantage to them, they still are more than capable of failing said Perception checks. So how good could their vision really be? :) If I'm saying elves have special sight... then actually give them something special, not...
  13. DEFCON 1

    D&D General Race Has No Mechanics. What do you play?

    Don't disagree at all. Something like the different types of vision are definitely ways to distinguish different species from each other... for my own personal feelings though in this specific instance it ends up coming down to just how different the different types work, and whether the...
  14. DEFCON 1

    D&D General Race Has No Mechanics. What do you play?

    Yep. For some people storytelling exercise does not equal game... for others it does. And both work for the people who are on both sides.
  15. DEFCON 1

    Jeremy Crawford Also Leaving D&D Team Later This Month

    100%. The GM runs what they want to run. If they can find at least 3 players then they are good to go and everyone else can go twiddle their thumbs. :)
  16. DEFCON 1

    D&D General Race Has No Mechanics. What do you play?

    Sure. But "If all players and DM agree on some point in the fiction, then that fiction is True" can be a Rule too. Meaning that this is still a game. But if a person wants/needs/believes they also need dice rolling and math and other allowances to do things beyond "if everyone agrees, then...
  17. DEFCON 1

    D&D General Race Has No Mechanics. What do you play?

    You bring up a very good point and which extends my own feelings out from it... which is that I would be more inclined to be okay with game mechanics for denoting different species (for example) if those mechanics actually always worked and were unique to that species and made them functionally...
  18. DEFCON 1

    D&D General Race Has No Mechanics. What do you play?

    For me personally... I always tend in these sort of discussions to go with the idea that the numbers and the math and the "rules" for doing things are what we would call "game mechanics". But anything that occurs that is just agreed upon by all the players involved (DM and players) as being...
  19. DEFCON 1

    D&D General Race Has No Mechanics. What do you play?

    Not necessarily. It really depends on how free-form the DM (and the players) are willing to play without requiring dice rolls to do things, and instead just act and make decisions in the manner that the species features suggest. If someone is playing a shifter (for example) and their species...
  20. DEFCON 1

    Jeremy Crawford Also Leaving D&D Team Later This Month

    I suspect that for a large number of players... the system itself has little to do with someone's interest in playing it. Rather, it'll be the genre of story their character will be living in that will impact them more than the methods for rolling dice and adding numbers together. What's the...
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