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  1. cdrcjsn

    [4e] Help Making Pre-gens

    The recommended party mix for 5 players is 2 defenders. After having played quite a bit, I would agree with this. Having two points in the battlefield that can control the flow of battle towards your squishier members is highly recommended. I recommend one fighter and one paladin for the...
  2. cdrcjsn

    Interesting use of Disease mechanics

    a friend is considering using it for some taint/mutation thing for his warhammer campaign.
  3. cdrcjsn

    [Q] Does Holy Avenger do extra damage for non-weapon attacks?

    It is indeed an error. The Errata that came out Wednesday says to put Implement in the keywords for Solar Wrath.
  4. cdrcjsn

    D&D 4E Another Review of 4e

    They did. But he's going by the name of Rogue wielding a Rapier. Or Ranger with Rapier and Main Gauche. Or Dextrous Fighter with double rapiers and light armor. Take your pick.
  5. cdrcjsn

    Stealth in Combat

    In actual play, the hide to gain combat advantage playstyle doesn't take any longer than any other character. Realistically though, why should any ranged combatant stand in the middle of the room when he could take advanage of cover? Only a few people are gonna be good at it, but everyone...
  6. cdrcjsn

    How Many Hours of 4e "Table Time" Have You Played?

    The 4e rules as published? about 48 hours (judged Escape from Sembia for an entire convention + 4e release party + D&D worldwide game day). Including 4e playtests? There's no option for more than 100 hours...
  7. cdrcjsn

    D&D 4E Another Review of 4e

    You've hit upon something that a lot of people still haven't realized. The game is deceptively simple. For 95% of the players out there, they can follow the simple guidelines provided and create an effective and useful character. For a small minority though, they'll notice little things that...
  8. cdrcjsn

    Greataxe Damage

    Maybe he had power attack and was using it all the time? Otherwise, dwarven weapon training with a +1 axe makes the most sense. Or it could've been an error with the character pregen.
  9. cdrcjsn

    So.... Fighter's boundless Endurance

    That's how I would rule it as well, but I was amused by the imagery =)
  10. cdrcjsn

    The D&D4 complete muchkin fighter player handbook

    Play the game before making any condemnations.
  11. cdrcjsn

    So.... Fighter's boundless Endurance

    The really funny thing about Holy Lantern is that it's a conjuration. It occupies a space. Enemies can't go through your conjurations but allies can (under Conjurations pg59). Magic Lantern is now a glowing semi-permeable pillar of rock! It suddenly changes from a crap spell to a somewhat...
  12. cdrcjsn

    Paladin vs Fighter: Who is the better Defender?

    It's a burst so it can have the Close designation (meaning that it doesn't trigger OAs). It would trigger OAs if it was simply Ranged 5 for example.
  13. cdrcjsn

    No Familiars?

    Cantrips. Seriously. You can have the thematic effects of spells described as you want. Mage Hand doesn't have to look like a hand if you want. It can be a shadowy bat that flies away from you to lift and carry things. Ghost Sound can be your invisible bat making the noise to cause...
  14. cdrcjsn

    No Familiars?

    oops
  15. cdrcjsn

    UBER Dragonborn Fighter or Paladin Defender...we can build him!

    Remember that the FAQ says that paladins don't need to meet the same Str/Con feat prereqs as armor proficiency feats, so can actually dump Str unless they want to get the armor specialization feats at Paragon level.
  16. cdrcjsn

    Calculate damage taken or hp left?

    I never realized before now that I do both until this question was asked... As a player, I mark down current hit points, since it's easier for me at a glance to know where I stand. As a DM, I usually write the damage monsters have taken on the battlemap, so mark damage taken. PCs can know how...
  17. cdrcjsn

    How would you make the different power sources mechanically distinct?

    Arcane - powers lean slightly towards controller type effects (debuffs, movement/terrain control, etc). Right now, the Warlock as a Striker has a controller feel to a lot of its powers, even though they are mostly single target effects. Martial - powers heavily influenced by the type of...
  18. cdrcjsn

    Perception: We've all gone blind!

    This is the method to finding an enemy during your turn that you cannot see (tangent, but it's really annoying that they put this rule off on page 281 instead of in the Stealth or Perception section). So if you are a rogue trying to hide against an opponent for combat advantage, you can do so...
  19. cdrcjsn

    Warlocks Damaging Themselves? Possible? (Temporary HP Discussion Too!)

    I would rule that attacking any creature, even yourself, would take a standard action unless there's another power involved (i.e. blood mage paragon ability). But I think you're mistaken when you think that Warlocks are long/medium ranged strikers. The most effective lock I've seen in play are...
  20. cdrcjsn

    Perception: We've all gone blind!

    I don't think this is correct. The only requirement in being able to hide is either concealment or cover and awareness of probable location is not a factor. However, one big mistake that I see the OP making though is that Stealth during combat is an Opposed Check. It says it specifically in...
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