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    Magic Item: Jump Stones

    These are an upgraded version to the sending stones. I've been playing around a lot with attuning, and thought it would be interesting to make items attune to eachother like bluetooth pairing. These stones have been used beautifully in a playtest run in a game. But we have run into an...
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    Magic Item: Jump Stones

    Jump Stone Wondrous Item, rare Jump stones are not attuned to individuals, but to each other. A stone may be attuned to up to 9 other stones at any given time (so 10 stones may all be attuned to each other, though the other stones attuned to one stone need not be the other stones attuned to...
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    Race Adjustments

    Never considered that, no. Because that then makes the human underpowered. We always use feats in the games I play in. Very few times do we actually take the human because we all think its boring to always be human. We allways try to use races that work while branching out, but we keep winding...
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    Race Adjustments

    I am trying to compile a list of races that are a bit underpowered, and ways to make them more appealing from a mechanical perspective. I tend to play with and DM for players who look at their race and say "why would I choose this one?" Many of them would like to play them for roleplay, but the...
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    Magic Item: Soul of Snow

    Soul of Snow Wondrous Item, rare This 3in ice crystal has a tiny burning flame ins its center. The ice never melt either from the inside or outside, and is only mildly cold to the touch. When you place this into a pile of snow or shaved ice, you may perform a 1 hour ritual and a 1ft tall golem...
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    Magic Item: Soul of Snow

    Soul of Snow Wondrous Item, ? This 3in ice crystal has a tiny burning flame ins its center. The ice never melt either from the inside or outside, and is only mildly cold to the touch. When you place this into a pile of snow or shaved ice, you may perform a 1 hour ritual and a 1ft tall golem will...
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    Magic Item Rarity

    Ok, that's what I figured. So a followup question now. Is there a simple way to decide the rarity of an item? Some effects are simple enough to determine, but the DMG just says to compare to other magic items if I recall correctly. For example, this one I cannot decide between rare or very...
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    Magic Item Rarity

    What exactly makes a magic item an artifact? Is it how powerful the item is? Or is it merely that ther is only one of it? The axe found in MoP that gives bonuses against wood, is that a rare magic item based on its abilities? Or is it technically an artifact because it is the only of its kind...
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    D&D 5E Mirror of life trappi-EXPLOSION!

    This is all kimd of what I was thinking. Perhaps more than the distinction of portals, I was thinking the ability to breath within the dimension. All the spaces that talk about exploding if within each other mention that creatures suffocate if inside for too long. My interpretation of this that...
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    D&D 5E Mirror of life trappi-EXPLOSION!

    I am inclined to agree to some extent, but then again, this mirror is meant more as a trap than anything else. It would be a bit of a gotcha thing if the party walked in front of the mirror and suddenly it turns into a gate sucking everyone in (also, have fun finding everything you had in it...
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    D&D 5E Mirror of life trappi-EXPLOSION!

    The tldr is: Would a mirror of life trapping and a bag of holding create a gate if one were placed in the other? Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral...
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    D&D 5E Ivory (Mimic) Sowrd

    Lol, nope, I have never DMd anyone who wanted to play as a halfling yet. Monks either for whatever reason.
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    D&D 5E Ivory (Mimic) Sowrd

    I thought of that too, but i have always treated 1 as things like stumbling and cutting yourself, take damage equal to your level. Maybe 2-3? Or if you fail by more than 5?
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    D&D 5E Ivory (Mimic) Sowrd

    Exactly. :)
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    D&D 5E Ivory (Mimic) Sowrd

    Interesting. I really want the player and the mimic to basically form a pact with each other. "Hey, you help me in combat, and I'll make sure you never go hungry." But I do really like the mimic just going berserk on its own. So maybe I won't worry about giving it a gimic (beyond, you know...
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    D&D 5E Ivory (Mimic) Sowrd

    I'm thinking of having my party find this interesting... weapon on one of their adventures. Probably one where there are just a ton of mimics everywhere, so the fact that this thing turns out to be a mimic shouldn't be too much of a surprise. My question is if it seems balanced, and if there is...
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    D&D 5E Manuals of things that aren't golems

    https://www.dndbeyond.com/magic-items?filter-type=0&filter-search=Golem&filter-requires-attunement=&filter-effect-type=&filter-effect-subtype=&filter-has-charges= Shield guardians and helmed horrars are specifically described to have been created by wizards, and someone had to have animated...
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    D&D 5E Tinkers Tools Revision and Skill Mastery (masterwork)

    Oops, sorry to anyone who attempted to look at the doc. I didn't realize it wasn't set to share. It should work now.
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    D&D 5E Tinkers Tools Revision and Skill Mastery (masterwork)

    Thank you everyone so far for your ideas and contributions! In large part because of the comments here I have created a rough draft of the a Tinkers Tools mechanics system. I've also incorporated some other rules for skill and tool mastery, so I included those as well. Please feel free to...
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    D&D 5E Train a pack of dogs

    It just makes sense that their be an option to have and train dogs. I weote up some rules for it, but they seem a bit off. Any pointers on how I can improve it? Link to my google doc: https://docs.google.com/document/d/1DPX9hABvIBt6dOdukazOeOXqeShMhuhF_jx5Gf3Ugv8/edit?usp=drivesdk
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