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    D&D 5E Tinkers Tools Revision and Skill Mastery (masterwork)

    Interesting, you didn't include grenades as gadgets?
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    D&D 5E Tinkers Tools Revision and Skill Mastery (masterwork)

    Ok... but what use is that when one has the Mending spell? :p Thank you KahlessNestor, though I guess I didn't specify none firearms. Thats already something for the artaficer, and even then I have a small prejudice against guns being in a mideaval setting. Woot! Thank you Eltab!
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    D&D 5E Tinkers Tools Revision and Skill Mastery (masterwork)

    Thank you Cyan Wisp and Cap'n Kobold for your contributions. :D
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    D&D 5E Tinkers Tools Revision and Skill Mastery (masterwork)

    Thank you for a good start UngeheuerLich. :)
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    D&D 5E Tinkers Tools Revision and Skill Mastery (masterwork)

    TLDR: List ideas for (new) uses for the tinkers tools/inspect my proposal for the skill mastery mechanics. Thank you! Thank you everyone so far for your ideas and contributions! In large part because of the comments here I have created a rough draft of the a Tinkers Tools mechanics system...
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    D&D 5E Custom ships

    Erased this post.
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    D&D 5E Custom ships

    I actually do have a "weapon slots" near the end which would include things like balista. The actual weapons are their own thing (I'm also working on an expanded siege equipment list based on what they have on page 255 in the DMG). Yes one can add weapons to it, one can reinforce the front and...
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    D&D 5E Custom ships

    What are things that can be added or modified on a ship to make it more usefull to a group of adventurers. I'm saying any ship can be made to be able to fly based on either what its made of or different spells or gear. Ship... ........Cost............Speed...Crew...Passengers...Cargo (tons)...
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    D&D 5E Mystics Multiclassing

    The unearthed arcana codex was released full of modified unearthed arcana material, including the mystic which only has 10 levels. Does this mean one can only obtain 10 levels as a mystic and must multiclass to advance further? Or would one have to continue gaining mystic levels and simply not...
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    D&D 5E Nitpicking Attunement

    The description for failing being charmed by the orb of dragonkind says "While you are charmed by the orb, you can't voluntarily end your attunement to it". This brings up an interesting question, how does one unattune from an item? - Items can be attuned by another person, ending the current...
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    VARIANT: Comp. Pouch and Arcane Focus

    There is a never ending debate over what the difference between a component pouch and an arcane focus is. The feelings range from "this is crucial for the creation of my character" to "who *bleeping* cares". The general consensus is that there is no reall difference, rather it is a fluffy matter...
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    D&D 5E The things you can have your players do around adventures

    Precisely. I love things like this to allow my players a bit of variety. And like you said, it depends on the players, so I'm looking for a bit of both. Man, these are amazing. Do you have a mess of these written down somewhere? Your own thread of awesome mini-quests/ random encounter quests?
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    D&D 5E The things you can have your players do around adventures

    I was probably not as clear as I thought I was. If the battle they join has super powerful beings, the battle of the titans would not even be mentioned (except may as a combat hazrd "everyone must try to get out of the way as they do X") while the party focuses solely on the minions. And the...
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    D&D 5E The things you can have your players do around adventures

    I wish I could give exp and laugh :D
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    D&D 5E The things you can have your players do around adventures

    Who's side would the players be on? The blink dogs or the displacer beast? ;P
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    D&D 5E The things you can have your players do around adventures

    Good point, I added a piece about how the players should be able to involve themselves somehow rather than just being spectators. Nice, but this seems difficult to stumble into by accident.
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    D&D 5E The things you can have your players do around adventures

    Major revision I'm trying to compile stuff that my parties can do aside from full length adventures. That I'm aware of there are just smaller missions and quests and random encounters, and those can get a bit repetative if one isn't careful. You're attacked by wolves, you're attacked by...
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    D&D 5E Magic items - The Mage’s Apprentice Cloak and the Master Mage's Cloak

    :D Thank you for the rewording. Also, you gave me an idea for a second cloak (so now there is the Master Mage's Cloak and the Mage's Apprentice Cloak). Should I bump the rarity of each of the cloaks up a level
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