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    Too much?

    The main thing that you would have to caution your players about is using skill challenge actions that can be completed in a single action. In contrast, non-combat mixed skill challenges have a more free form time aspect, not really open ended but you know what I mean.
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Blood did flow last night. And not all of it was from NPCs! Update will be later this week, as school has me firmly in its grips for now. - Wraith
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Jeremy, Thanks. The hardest part about all this has been holding my cards close to my chest and not giving away too much too soon. I do not fully develop my plots in the beginning, but leave a good portion open so that as the game develops I can wrap things in on themselves and utilize old...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Eccles, In short, yes (to both options). Plus I've changed up a lot of the background plot of the module to fit my own story, so many of the major NPCs are instrumental in the machinations I have concocted. I like to think of it as a movie headed toward the final act. You gotta get all the...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Latest Update Underdark Ruins of Maerimydra Uktar 8th, 1372, ‘Mid-Afternoon’ The heroes quickly slipped out of the temple after secure the small amounts of treasure the undead abomination had been guarding. It hardly seemed worth the risk. They had hoped for an alternate entrance to the castle...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Ruins of the Merchant District Maerimydra Uktar 8th, 1372, Mid-day Delorian reappeared in the midst of the skulking heroes. “Found something. Looks like a pack of ghouls. They are feeding a fallen group of Kurgoth’s lesser minions.” Will glanced around at the others then muttered, “I guess...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Underdark Just outside the Maerimydra Northern Gate Uktar 7th, 1372, ‘Mid-day’ Delorian pulled the shadows of the wall out and across him and was gone. YaDichi leaned around the corner. Sure enough, just as Delorian had described, there was a large gated wall, some two hundred feet away. She...
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    DM's - how much preparation time?

    I run what I would consider a pretty successful game, but its based on a published campaign in a published setting. So I only really put a few hours into the game every week. At least thats all I'm willing to admit to. ;) Any more and I'd probably look obsessed. And we aren't counting story...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Nope. Malaghym croaked, so he brought in YaDichi. Marcus' player felt useless (very few traps thus far, lots of undead = hard to sneak attack, etc). So he pink slipped Marcus and brought in Lord Taran noc Damar. Gundra is Taran's Celestial Dire Lion Special Mount Cohort (what a title, maybe...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Underdark Outskirts of Maerimydra Uktar 7th, 1372, A few hours into the day’s travels… They knew they were getting closer to Maerimydra. They had passed several wrecked and burned farms. Huge expanses of caverns had mushroom fields ravaged by mass harvesting. The few buildings this far out...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Its tough, but with a little imagination, some thought, and enough dangling plot hooks and backgrounds you can easily incorporate new PCs into a campaign. The main thing I do is make sure that I set up a background for each PC no matter what, and tie that background into the game somehow. I...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    3.5, baby! Underdark supplement. Drowcraft. +1 cost gives a +2 bonus that only works in Faezress. Also has to make a save in daylight or dissolve. Or in this case, since it was dead character equipment it auto failed its save! :)
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Delorian stepped from the shadows some three hundred feet back down the passage. He listened carefully for a moment, then shadowstepped again, this time even deeper in. Now he could hear her. The former beholder slave drow woman was not trying to be quiet, she was just moving as fast as she...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Aw shucks. *blush* Seriously though. Thanks, comments like these really help keep me motivated.
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    I really was prepared, between the Grimlock, the Beholder, and the Mind Flayer, to kill them all. Luckily players have a way of proving me wrong. Which is fine by me. I'd rather challenge them to the extreme, not write in a way out and let them find their own way out, than to write something...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Underdark Somewhere between the Lake of Shadows and Maerimydra Marpenoth 30th, 1372 The travel since the Lake of Shadows had been uneventful, but something was starting to tug at Delorian’s senses. Finally he put his finger on it. The darkness seemed more complete. It was if the veil between...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Yeah, they were really peeved about being dropped to floor. I loved it. They have modified their criteria on where they rest, nothing longer than 60 feet out before turns, so they won't have the same 'they can see us, but we can't see them' problem again. At least not with camping. I have one...
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    Wraith's Whispers - CoSQ (Update: 4/5/04)

    Underdark Lake of Shadows Marpenoth 27th, 1372 Marcus looked up from the doorway to the shrine. He nodded quietly back to the others, though they already knew, thanks to Will’s telepathic link spell, that the magical glyph on the door had been disabled. Marcus slipped to one side, and Delorian...
  19. W

    Really nasty crit, or bad ruling?

    It was a real eye opener for them (which is kinda how it was intended). They have been running around without a front line fighter for some time. This whole series of encounters woulda been a lot easier with a high defense, high hit point tank anchoring the group.
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    Really nasty crit, or bad ruling?

    The equipment was magical. Just not magical enough apparently. And my rolls were pretty high... It was a grimlock, they get +4 str. High level Frenzy gives you +10 which stacks with the +6 from raging. Thats the part that makes frenzy so ugly, stacking with raging. So its base strength before...
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