Search results

  1. spinmd

    Grasp of the Grave - are miss and hit virtually the same?

    Stinking Cloud targets creatures, not enemies, so advantage Grasp of the Grave
  2. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    Well, here is my attempt at yak folk mystics (which replace the yak folk sorcerer's in the third module). Special thanks to Starfox for suggesting the yak folk's theme. Yak Folk Mystic Level 8 Artillery Large natural humanoid XP 350 --- Initiative +5 Senses Perception +5; darkvision Splendid...
  3. spinmd

    Frequency of Squeezing

    In a my conversion of the Seeds of Sehan module from Dungeon magazine, there are a few narrow tunnels that the PCs will have to squeeze through. One particularly nasty one is a 80ft relatively straight tunnel that has two arrow slits from a much bigger cavern. If the monsters are aware of the...
  4. spinmd

    Grasp of the Grave - are miss and hit virtually the same?

    I am pretty sure that will be my PCs tactics with this spell, which is one of the reasons I feel it is overpowered for its level. Melee focused monsters who engage the party in the zone will experience a lot more effects than just the loss of a move action. As the daze lasts from the start of...
  5. spinmd

    Grasp of the Grave - are miss and hit virtually the same?

    Yeah, and the wizard who wants to take it in my campaign has the enlarge spell feat so it becomes a 7X7 auto-daze zone that only affects enemies. Methinks, I need to have a convo with my player...
  6. spinmd

    Grasp of the Grave - are miss and hit virtually the same?

    So one of my players wants to take Grasp of the Grave from Dragon #372. On a hit, the power does necrotic damage and dazes the creature until the end of the wizard's next turn. On a miss, the power does the same necrotic damage. Then there is an effect that creates a zone and if a creature...
  7. spinmd

    Arcobatics and Moving Through Enemy Space

    You can move through an enemy's space if the enemy is two size categories larger or smaller than you, though it does provoke opportunity attacks. PHB 283 So, a halfling can duck under a giant, or a huge creature can push through the medium PCs squares without acrobatic or athletics checks...
  8. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    That sounds really good, I think I can push that mental theme into my converted yak folk. Should have some draft yak folk, today or tomorrow.
  9. spinmd

    Temporary Hit Points - how long do they last? Forked from: Ebony Fly thread

    A little thread hijack, but since I started the thread, I think it's ok. ;) That is one of the problems about power layouts in the books or exclusively using the compendium, without reading the sections introductions in the books, you don't know that Figurines last 8 hours or using a Whetstone...
  10. spinmd

    How do you handle Magic Circle in your game?

    This ritual hasn't come up in my game yet, but I think the fact that it could affect the PCs as well (by the strict reading), and the fact that you have specific origins that you can pick from (so you couldn't protect against undead which have multiple origins, unless you chose ALL), would mean...
  11. spinmd

    Temporary Hit Points - how long do they last? Forked from: Ebony Fly thread

    Pg 180 of AV says that Figurines of Wondrous Power remain for up to 8 hrs or until you use a minor action to dismiss them. So, I believe that you could fly it for 8 hrs and if you gave it temp hps when activating the power, they would last the entire 8 hrs (unless they were reduced to 0 through...
  12. spinmd

    How about a Fighter "Shield Talent"?

    Personally, as a person who plays a fighter (one-handed weapon talent) in a bi-weekly campaign, a "shield talent" path doesn't grab me, as it seems a primarily defensive build. I guess the feat add-ons could make it more offensive or exciting, but I don't think I would take it over the existing...
  13. spinmd

    Temporary Hit Points - how long do they last? Forked from: Ebony Fly thread

    Restful bedrolls state they last until you take another rest (either short or extended). Temporary hit points also explicitly state that they last until reduced to 0 by damage or until you take a rest. PHB pg 294
  14. spinmd

    Temporary Hit Points - how long do they last? Forked from: Ebony Fly thread

    Forked from: Flying is Epic - But Ebony Fly is high heroic? So, in the ebony fly thread it was suggested that temporary hit points only last for five minutes. In my opinion, temporary hit points last until you take a rest, and the "five minute" general rule does not apply regarding...
  15. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    Fair point. As I was planning the overarching campaign arc, I wrestled with where to place Seeds of Sehan. Eventually I decided levels 6 - 8 were the best fit for my campaign, but these modules would also play well at the 9 – 12 range as you point out. Given the flexibility of 4e encounter...
  16. spinmd

    Flying is Epic - But Ebony Fly is high heroic?

    Sorry, slight thread derail, but wouldn't the ebony fly keep the temporary HPs until a rest? The PHB says about temporary HPs: Last until You Rest: Your temporary hit points last until they’re reduced to 0 by damage or until you take a rest. So as long as the owner of the ebony fly / or the...
  17. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    Yak Folk So for the yak folk, I am thinking of giving them some form of racial power or theme that identifies them as yak folk. Then I can create Yak folk sorcerers, monks, fighters, etc. that still carry a common theme. For that racial theme, I started looking at what they had in 3e. They...
  18. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    This is my attempt at the Green Welcome drug. I used Dracosuave's idea as a consumable and a disease track for the addiction so thanks for the inspiration. Also, I use Obsidian DCs (thanks Stalker0) for my disease checks so they may not line up with what you expect. Green Welcome Level 5...
  19. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    I have made some changes to the child of sehan monster above. I modified the Pacifying Gaze power (reduced the blast radius, added a recharge mechanic, and did a better explanation of the effect) and added in its hive mind ability. The pacifying gaze might still be on the powerful side but I...
  20. spinmd

    Life Siphon: daily or encounter?

    What I have found is if the compendium differs from the books and it is as a result of errata the compendium entry will cite that (see purple worm as a example). If the compendium and the corresponding book are different and there is no errata tag on the compendium listing, follow the book and...
Top