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  1. Thasmodious

    Genders - What's the difference?

    I tried to rep Mallus, but, you know... And I love barastrondo's rep comment "selective realism isn't realism". Any gender differences are differences noted over very large samples and not reliable indicators of differences between individuals. Fantasy women may or may not be physically...
  2. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    Of course it would different from standard, but it would still be identifiably D&D. I'd still like to run this sometime, perhaps as an OLG. You're kind of moving the goalposts on me here, though. We're talking about mixing the elements of play, not requiring that any we use be the main focus...
  3. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    Sure, but I don't think 'askew' covers it. I think prone does, snakes aside. You said yourself you could imagine a coiled snake getting knocked prone (I think that was you). When a PC is using a power that applies the prone condition, its a pretty good assumption that the snake is in a coiled...
  4. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    Because, as soon as you do, you or someone else on a message board will find another corner case that invalidates that or will have created a new corner case with the different word. That's the pitfall of designing for the corner case rather than the general state of things. In most cases...
  5. Thasmodious

    Party amnesia

    I like the idea, it sounds like fun. The flashbacks would be the tricky bit, as others have said, but it doesn't sound like you are handing them scripts or anything. While it has railroad elements, its not really a railroad, since it's past action. The trick would be to be careful with what...
  6. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    Nay, here's the rub - D&D is not a legal contract or a piece of legislation that will later be used in court proceedings. It's a game played a bunch of cheeto-eating dudes to escape from their mundane lives pouring over legal contracts and such. On a message board we can have a 30 page...
  7. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    2008 EnWorld called, it would like its posts back. Seriously? The game's been out three years now, at least try and learn an actual thing or two about the game before trotting out the same tired, and untrue, cliches.
  8. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    Page 42 could absolutely be used to run a D&D game on its own, sans powers, combat rules and the like. And it's the existence of something like page 42 that keeps the system from becoming "based on its restrictions". If 4e was just powers, then you'd be right that it relies on its boundaries...
  9. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    With the particular quote you responded to, and the words above, I'm not entirely sure where you're coming from, but if it's - the rules are guidelines and should be ignored at will by the DM to service his game, then I disagree. The rules form the basis for the shared expectations of the game...
  10. Thasmodious

    Running gags

    Heh, I have an eerily similar tale. The PCs were ambushed in a mountain pass once, and I described the bridge they needed to cross as "spanning a chasm". Chasm was a bad word choice, as it was really just a ravine and bit of the set decoration and not meant to be a yawning, bottomless death...
  11. Thasmodious

    Running gags

    Fomorians?
  12. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    Heh, curse them! I was speaking of DMing in general and not 4e specifically. That is indeed less common (not gone, by any means) in 4e, but bypassing encounters and thwarting the best laid plans are still part and parcel. You know, that wouldn't be a bad system house rule - the monsters...
  13. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    Sounds like at the end of the day, we DM in very similar ways. I used to be a fairly narrative focused DM who did lots of prep and adventure design, so being thwarted or having the "damn, i forgot they could do that" moments happened. With situations like my earlier examples, I just rolled...
  14. Thasmodious

    Running gags

    So with threads popping back up on memes and game slang and the like, I thought it might be fun to share some running gags, in-jokes, and other around the table, group specific, shenanigans. We might run into some "guess you had to be theres", but it's worth a shot. I've told this story here...
  15. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    I was just going to respond with XP but "must spread..." Your hack sounds interesting and I'm clearer on your position now. Clearly, I took you to mean that magic requires no plausibility explanations. So, a question about your hack - do you play out combats in a less abstract manner so the...
  16. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    I think the word "trashing" was poorly chosen on my part. My example meant to paint a picture of an encounter that the players practically circumvent that the DM had spent considerable time and effort on and was looking forward to. Not that he wanted the snakes to win or survive, just that he...
  17. Thasmodious

    Something, I think, Every GM/DM Should Read

    I agree with the sentiment 100%, but I don't take that as waterbob's implication. I took his statements to say "rolling dice at all is a bad way to handle searches, traps, and, likely, diplomacy".
  18. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    No, it certainly is not. Nothing about you passing negative judgment on an entire generation of people is rational, rewarding or mature. Nor does it have anything to do with verisimilitude in D&D. It is offensive, though.
  19. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    It means "isn't taken seriously by anyone with any authority on human behavior, and is just a tool of the corporate media culture to categorize and divide us along age gaps for marketing purposes" And hey, you said you expected to take heat for your callow, negative judgment of an entire...
  20. Thasmodious

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    While I am not Dannager and not attempting to speak for him, me and him have been arguing somewhat on the same side, even if I disagree with some of his rigidity in regards to the rules in general. The problem comes in on not when, but how. In the specific examples (the hydra, snake, etc), the...
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