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    D&D 5E Boat Speed During and Encounter

    In a recent game of Princes of the Apocalypse I had the chance to run an encounter on the Dessarin River between two boats. I didn't define the boat in particular, but I did reference the chart on DMG p 119 for the boat speed. It looks like most of the boats are traveling between 9-ft and 18-ft...
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    D&D 5E DM Help! My rogue always spams Hide as a bonus action, and i cant target him!

    I did not run or play 4E. I feel the rules allow a character to look around a corner or other obstacle with a clear line of sight to a target without being detected if they are hidden and the stealth roll exceeds the passive perception of the other NPCs. This may be a quick glance, potentially...
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    D&D 5E 12th Level monk with a speed of 50' had to use half her movement to stand up from prone!

    I don't recall what the Athletic feat has for text. However, I do recall, that I did add a feature to that Monk level 9 feature. I believe I lowered the number of feet a monk needs to stand from prone to 5-ft. Again, this never came up because I never tried to knock the PCs prone. The...
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    D&D 5E DM Help! My rogue always spams Hide as a bonus action, and i cant target him!

    I believe I run the stealth system the same as you; however your statement #2 is a bit confusing. If the rogue has a stealth check of 10 and the NPC has a passive perception of 11, then is the NPC aware of the rogue's location? In my game, the rogue needs to exceed the perception (visual and...
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    D&D 5E 12th Level monk with a speed of 50' had to use half her movement to stand up from prone!

    I created a house rule that getting up from prone is 15-ft of movement. In my opinion, and the players opinions, monks move fast and are light on their feet. Therefore, if they are knocked prone then it's easier for them to stand up than is it for one that is not light on their feet. How did...
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    Brainstorming session: Let's come up with a Shaman for 5th edition.

    This is one I've done some brainstorming on. Initially, Mearls released an UA that took features of a sub class and added it to the primary of a different class. I believe, it was a wizards sub class and the cleric primary class. A similar process could be done to create a shaman. Some ideas...
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    Falling Damage House Rule: soliciting feedback

    This might work to address concerns with dropping large creatures. In my mind I felt it was okay for a dragon or other large creature to fall, crash, get up and keep flying. After all it's an impressive beast, in my mind. I did have a problem with characters falling from 200-ft, taking 70ish...
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    D&D 5E [Poll] Tides of Chaos frequency: how do you rule?

    I instructed my player to roll every time they wanted to get Tides of Chaos back. There was only one time I prevented the roll. The party was level 2. They were bunched together, and a fireball would have been a TPK. Once they reached level 4, I did not put any limits on it. I did change...
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    Alternate Rules for Hit Points and Lingering Damage

    Generally the Exhaustion mechanic works pretty well for an additional layer of tracking excess damage. One benefit of this is that it puts the ownership of tracking extra effects on the PC rather than the DM. Another way to look at the added damage would be to review the DMG for wounds...
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    D&D 5E Familiars and AoEs...

    I'm going to propose rethinking the approach a warlock might have when a dragon is involved. I feel the warlock is the rogue of the caster classes. What I mean by that is, a core concept is that seek and steel knowledge of spells and arcane arts. That does imply they would come into contact...
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    D&D 5E Little rules changes that still trip you up

    Hex and Hunters Mark end at the end of combat if the target has dropped to zero HP and the caster does not move the spell to a living creature. I'm not 100% confident in this interpretation of the RAW, but the word "subsequent" could be interpreted in this way. In another interpretation, the...
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    D&D 5E Mined results: Average AC by play tier

    This is great info. How does it compare to the table in the DMG for creature design? I'm AFB right now, but based on memory it appears to be fairly close. The other aspect to how effective combat feats are, is related to the HP of the creature. Is ten points of damage to a creature 1/4, 1/8...
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    D&D 5E Heretical books

    The link gives some good ideas. I'm going to steal from Marvel and suggest Darkhold. It's currently in Marvel's Agents of Shield and has a decent history write up on various wikis. You could also put something in there that provides some foreshadowing for your next adventure. For example, it...
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    D&D 5E [5E Build] The Arcane Juggernaut

    I've started playing with something similar in Adventure League. The path I'm taking is Storm Sorc / Tempest Cleric. Tempest cleric allows medium and heavy armor. My thought is to quicken Cure Wounds to be used if needed and still allow the character to cast a cantrip. The character should...
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    D&D 5E A Review of Fighting Styles in 5ed

    I added Foresight to the spreadsheet and posted the spreadsheet in the first post. Foresight is an amazing spell.
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    D&D 5E A Review of Fighting Styles in 5ed

    mellored, you're correct. This reminds me that I should note the house rules that show up in this report and I should include the analysis that includes Green Flame Blade. The house rule that is prominent in the Champion fighter and Frenzy Barb / Champ Fighter is: Critical damage rolls are...
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    D&D 5E A Review of Fighting Styles in 5ed

    Hello, I have a player that is playing a bladelock. He's a bit of an optimizer in that he likes to find efficient ways to gain good DPR. He asked for a change to the bonus action melee attack because a single weapon attack, Dueling Fighting style, was claimed to do more damage than the two...
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    D&D 5E Magic Item Creation, Story Plot Idea *Spoilers* PotA & Lost Mines

    I'm working on building out Princes of the Apocalypse for a group of four characters levels between 10 and 15. That is the characters will begin the story at level 10 and end at level 15. The second dungeon of the earth cult, Temple of the Black Earth, has a dao which is creating magic items...
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    D&D General Welcome Thread

    Hello En World, I've been lurking around and reading D&D 5e threads for some time. The conversations have began to become more interesting in a way in which I would like to contribute. Hopefully, I provide as much value as some of the other forum posters. Thank you, cooperjer
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