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  1. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    If you had the powers of Superman the entire universe would be your oyster. I guess you could settle for ruling a tiny blue speck in that universe, but that seems small minded. Plus, you know, then you'd actually have to rule that blue speck. As in administrate it. I'd love have superpowers, but...
  2. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    I disagree that it is inevitable. I certainly don't think that it's impossible, but hardly inevitable. The only one inevitability that I see is that the aristocracy would indeed keep mages in their employ. But that's likely to be a cushy job, and most mages are going to be smart enough not to...
  3. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    That's not entirely incorrect, but I don't think it's really as clean cut as you are making it out to be. Becoming the leader of a nation is easier with magic, sure. But it's only significantly easier with really powerful magic. Presumably any nation worth ruling has at least one or two...
  4. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Not really. It's more like saying if someone offered you the superpowers of one superhero of your choice (Superman, Dr Strange, etc) or to be the leader of any nation of your choice, which would you pick? IMO, the no brainer choice is superpowers. You can leverage those for everything the leader...
  5. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    There are plenty of spells that can make you all the money you could ever need. Such as Fabricate or Wish. The monetization of which is almost certainly less involved than taking over a nation.
  6. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    The simple answer is, they would. I just don't think that doing so would normally help them on their quest for godhood (or whatever). Or at least, I think that directly pursuing magical power would generally be more productive to that end than pursuing political power. If, of course, the nation...
  7. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    IMO, that's kind of like a member of the Olympian pantheon running for President. They could. It probably wouldn't get them much that they don't already have. Wine, women, wealth? Any powerful mage can easily have these things. I think it's actually the reverse of what you suggest. Your answer...
  8. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Probably because they want power. The thing with mages though is that they have their own path to real power.
  9. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    Oh yeah, I generally agree. That's been a thing in my game for years. My cities tend to be melting pots. If a troll shows up in town looking for work, folks might give him the side eye, but they're generally going to accept him as long as he doesn't start running around eating people. Sure, but...
  10. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    This obviously won't apply to all campaigns worlds, but I'm fairly certain that none of the campaign worlds I've ever run have focused on the apex of civilization. In fact, usually, my games take place in the period after a collapse, often around the time when civilization is beginning to claw...
  11. Fanaelialae

    D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    IMCs, this is due to a number of factors. Powerful mages are rare. In my worlds, there are typically only a handful of mages alive at any given time who have the power to make a realistic attempt at taking over a nation. Most mages are more interested in the pursuit of cosmic power, as...
  12. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I think that one of the draws of fantasy games is often the more simplistic and child-like depiction of good vs evil, wherein good guys beat up bad guys because that's what good guys do. Obviously, in the real world things aren't so simple. To even know where to begin we often have to examine...
  13. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I'm not much for death spirals, but I would guess more gritty fiction where death comes cheap and easy?
  14. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I think that another important consideration is that realism isn't necessarily always going to be the top priority for someone playing a fantasy game like D&D. Some people prefer a more cinematic approach. I mean, imagine how much less awesome Boromir's last stand would have been if he got shot...
  15. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I think that would be fine if it were in addition to manuevers that you can just declare you are using, but not in lieu of.
  16. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    My main issue with that is that the fighter should be the class least impacted by the fog of war. Not the only class that gets lost in the chaotic fog of war.
  17. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    Technically, these are not mutually exclusive within the context of the game. In the context of any given campaign, obviously, they are. The default could be that HP loss doesn't have penalties. Which seems reasonable due to tradition. There could be an optional Heroic Death Spiral rule...
  18. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    Yeah, I'd even be fine with MC leveling having it's own full progression table, if need be. It wouldn't even take much space. You could probably fit the tables for 4-6 classes on a single page. Then just refer to the features in the class writeup from there.
  19. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I see where you're coming from, and I agree that something like a bespoke subclass will often encapsulate certain concepts more synergistically than level-based multiclassing. However, both subclasses and feats do have some serious fundamental limitations. The biggest limitations of a...
  20. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I will say that if your intention was that this would be in addition to a system where you can declare a maneuver, then I think it has merit. For example, you can spend Grit to declare a Trip Attack, but when you don't spend Grit you might still get a randomly rolled maneuver. My responses were...
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