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  1. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    It isn't hyperbole. I'm basing this on the idea of replacing a Battlemaster Fighter's maneuvers with something like this. If you were imagining it more like adding this to a Champion fighter, then sure, you haven't removed any tactical complexity (because it had almost none to begin with). If...
  2. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I wasn't referring to the fiction of an encounter. I was referring to the game of an encounter. I mean, look at the wizard. What if any time they cast a spell they just rolled randomly on their entire spell list and that was what they cast? Hoping for Magic Missile at an enemy 30' away...
  3. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    13th Age did something vaguely like this, wherein some abilities could only be used on an even attack roll and some on an odds. My understanding is that a lot of people didn't love that. When you want to trip an enemy, the master of fighting ought to be able to trip an enemy. He shouldn't have...
  4. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    Frankly, the best option IMO would be to simply build a diverse and competitive set of attacks to choose from, such that a player who wants optimal output is required to think critically about which attack to use. Admittedly, that is easier said than done. This isn't significantly more an issue...
  5. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    The first feat was generally well regarded by the pro-4e contingent. I don't recall anything but vitriol towards feat-based multiclassing from the con-4e faction. But yeah, the swap feats weren't particularly popular with either side. EDIT I think, ultimately, the designers recognized the...
  6. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    By this I assume you were not around during the dung-storm that swirled around feat based multiclassing during the days of 4e. I actually didn't mind the 4e feat based multiclassing. I didn't think it was great, but it was... okay. A very vocal number of folks on these boards, however, had a...
  7. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I like this idea, but I think the real challenge is utility magic. Getting blinded or confused with a divination cast in your inn room is pretty meaningless. You can just try again until you succeed. Alternately, if you make the duration of the status meaningful in downtime (say a day or a...
  8. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    Okay. Because you're throwing the baby out with the bathwater. There are not a lot of other ways (that I'm familiar with) that produce satisfying results. There's 2e style multiclassing which is only available at character creation. If you remove that restriction it either becomes absurdly...
  9. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    Ummm... you realize that you literally just admitted yours was a strawman? It's not the amount of straw that matters. If it's made of straw, it's a strawman. Also, in case it wasn't obvious, I wasn't seriously suggesting that spellcasting be fixed by removing casters. I was simply demonstrating...
  10. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I think a big part of that is (whether actual or perceived) systems that reward specialization over generalization. IME, people typically prefer having a narrow skill set that they can succeed with most of the time over a broad skill set with which they can fail slightly less often. If having...
  11. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    Sure, but we can imagine some really OP version of Haste that would generally be preferred by most players over Hypnotic Pattern, right? IMO, the reason Hypnotic Pattern sees a lot of use while Haste doesn't is because the former is a broadly useful combat spell that often makes a heavy...
  12. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    It's as much a strawman argument as yours was, which was kinda the point... Just because some implementations of 3e multiclassing might not have worked perfectly, doesn't mean that it can't be done well.
  13. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I think that's simply reflective of how the spells are balanced. If (for example) Haste was so powerful that it averaged a similar impact on encounters as Hypnotic Pattern, then I think it would see far more regular use. Haste doesn't allow a save, so it would actually be the better option in...
  14. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    That's true insofar as it goes. But by the same reasoning if we simply get rid of casters all the issues with spellcasting go away...
  15. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I think the way we did it was the DM eyeballed what the monster's Constitution ought to be and used that. I don't recall whether there was an official rule for it.
  16. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I think that's probably a good approach for front loaded classes. I've dabbled with this myself in class design, where 1st level had a robust kit, but multiclassed characters would have to gain 3 levels to get the same package of abilities (Apprentice > Journeyman > 1st level). I've seen other...
  17. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    Yeah, I remember PS and PO. PS was an absurdly good utility spell. You could literally change forms every round, and you weren't limited to animals. You only got locomotive abilities, but this was broadly defined (EGG uses the example of turning into a black pudding to squeeze under a door). In...
  18. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    I don't think anyone's contesting a powerful ability should have limits. It's the type of limits that's in question. You could have different limitations that are more based in myth. Let's use polymorph as an example. We can use Medea as the mythological spellcaster of this effect in our...
  19. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    If you want to have Superman make an appearance in your 5e campaign, do you simply throw up your hands in frustration because the Kryptonian race doesn't exist? 5e doesn't have any support for a kid who gained superhuman powers by being bit by a radioactive spider. How would you model his...
  20. Fanaelialae

    D&D 5E The Decrease in Desire for Magic in D&D

    That 20 cap is for a relatively ordinary human. Technically even a non-magical Barbarian can achieve a 24 (at level 20), so that's arguably the real strength limit for a non-super-human. But Spiderman has explicitly super-human strength, which means his strength could be as high as 30. If he...
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