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  1. Jhyrryl

    Contingency - what can it do?

    I'll recognize that my interpretations are wrong when my players refuse to play my games because those rules suck. But considering that I currently run two games, have a third game in the works and still can't find room for everyone I know who wants to participate, and the DM in the game I play...
  2. Jhyrryl

    Contingency - what can it do?

    If D&D were a game that I was programming (and yes, that's what I do for a living), I'd agree that the abusability of contingency's unintended consequences would require providing a ruleset that more absolutely defines its abilities and limitations. But table-top D&D is not a computer game...
  3. Jhyrryl

    Contingency - what can it do?

    The first contingency you describe can be duplicated with one or more castings of lower-level spells, like commune or contact other plane. They also have no saving throw and allow no SR. "Is George attempting to overthrow the King?" "Is Bob attempting to overthrow the King?" etc. Admittedly...
  4. Jhyrryl

    Contingency - what can it do?

    That seem's like a very arbitrary statement. I'd be curious to see if anyone can actually demonstrate an example of contingency using the omniscience rule to be capable of doing the same, or more, than any divination spell of equal or greater level. At best, I think a very cleverly worded...
  5. Jhyrryl

    Contingency - what can it do?

    Contingency should be a Divination spell. Contingency is omniscient with regard to its trigger condition. Contingency: "Cast protection from energy: fire when George starts casting fireball." Situation: George is 7000 miles away and starts casting a stilled, silenced, material eschewed...
  6. Jhyrryl

    I need some help from you DMs. A dungeon for 14th-level adventurers (longish)

    There's nothing really wrong with having some abilities nullified in some situations, especially in a long term campaign. This happens all the time in combat with specific creatures, but everyone seems to make a big deal over special abilities like mobility and divinations outside of combat...
  7. Jhyrryl

    Anyone know how to stat an 8 year old?

    These seem much more appropriate than the other listed ruling.
  8. Jhyrryl

    3.5 Beholders, Mind Flayers, Yuan-tis...

    Despite not being in the SRD, it's possible to gain permission to use product identity. For example, when the 3.0 SRD was first updated to exclude certain creatures that appeared in the MM, I wrote WotC and was able to obtained permission to use Kuo-toa and Yuan-ti in a product that I had been...
  9. Jhyrryl

    A momentary lapse of good DM judgement killed all my players.

    I'm not keen on having to keep track of PC hps myself (I have a head for how numbers and algorithms and such relate to each other, but not for the numbers themselves ... I suck at dates, for instance), but I like this and may make a house rule that states that when a player goes down, s/he's not...
  10. Jhyrryl

    Munchkin D20 Material [my players stay out]

    Yeah, unfortunately only one April issue in the last 3 years has had "funny" monsters, and it wasn't as good as I've seen in previous years - and I don't have anything older than that. :(
  11. Jhyrryl

    Silliest thing you've seen in a serious campaign...

    You know those moments in life when someone does something, and it's kinda funny and everyone chuckles, but then someone is thinking about the ramifactions, and mentions said ramifications, and everyone chuckles some more. The someone else does it, and it just starts snowballing from there...
  12. Jhyrryl

    Munchkin D20 Material [my players stay out]

    I'm going to start a Munchkin D20 game, converting WG7 Castle Greyhawk over to 3.5 as the thrust of the main campaign. However I know I'm going to need filler material as well. What I'm looking for then, is other adventure materials that would fit into the same thematic style as WG7, and any...
  13. Jhyrryl

    D&D 3E/3.5 [3.5] Wounding blade broken?

    It's on page 4 for of the Monster Manual II conversion document for 3.5. The original stats were in the MMII book itself, under the kelvezu entry - it's a standard property of their weapons.
  14. Jhyrryl

    Dragonhide Armour

    Yep. :)
  15. Jhyrryl

    Dragonhide Armour

    3.5 DMG page 283-4.
  16. Jhyrryl

    D&D 3E/3.5 [3.5] New Spellcraft Use

    Not sure if anyone had noticed this yet. Found something that's new to 3.5 on the topic of knowing what someone failed to cast on you. At a Spellcraft DC of 25 + spell level, "After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No...
  17. Jhyrryl

    Ilithid can-o-whoop-azz?

    Gaaaah! My eyes! What have you done?! My eyes!!!!
  18. Jhyrryl

    Delta document

    Here's a list of all the changes to spells. Let me know if you find any errors.
  19. Jhyrryl

    D&D 3E/3.5 [3.5] Speeding Up Combat

    It's not that it's not straightforward, it's that it's awkward to convert existing material. For the true giants, yeah most things are already scaled up, but even then there are places, particularly places designed with structural defense in mind, where the defending giants will no longer have...
  20. Jhyrryl

    D&D 3E/3.5 [3.5] Speeding Up Combat

    I believe the quote from WotC was something along the lines of "8 hours of gaming in a 6 hour session" or maybe 12 and 10. Anyway, while I see a lot of changes intended to facilitate that (spells are now almost always an attack roll or a saving throw - fewer dice rolled; buffs give flat bonuses...
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