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  1. aiouh

    QuestWorlds is coming—who else is hyped?

    I have glanced over the SRD, does this play similar to Powered by the Apocalypse/Forged in the Dark family of games, albeit with crunchier character options? The way the contest procedures arise to resolve conflict with varying degrees of success feels very similar to the Move Resolution mechanic.
  2. aiouh

    D&D (2024) Thoughts on Stealth and D&D2024

    That is not an issue because Paizo wisely recognized that in-combat hiding is too contingent on GM Fiat and wonky rulings so they changed sneak attack to not care about stealth exclusively, but includes all ways to trigger Off-Guard. (Which is how they buffed Rogue in 2024 with Vex Mastery btw)...
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  4. aiouh

    D&D (2024) Thoughts on Stealth and D&D2024

    Fig. a Fig. b Fig. c Actually I would argue the opposite, the new wording covers a surprising amount of edge cases and makes Hiding in combat a lot less dependent on DM Fiat which is a huge boon for rogues. Also Invisible condition is lost really fast, because Invisible has also been...
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  8. aiouh

    D&D (2024) Martial/Caster fix.

    Fighter gets to deal consistent higher than cantrip damage for free. This is important as to preserve high level spell slots and not waste them on excess damage. They also zone off mobs from backline with high AC, also for free. At least in theory.
  9. aiouh

    D&D (2024) Martial/Caster fix.

    I like to play a Fighter at AL when I am too tired from the work week, don't want to have large turns and still want to engage in role play. Stick my ass in the middle of the battle, trigger opportunity attacks, rip out cheesy one-liners, break down a door or two, have 3 beers, have a grand old...
  10. aiouh

    D&D (2024) Martial/Caster fix.

    Saying that resting for a day will result in consequences is not DM deciding when people rest. Some might say that is exactly good game play
  11. aiouh

    D&D (2024) Martial/Caster fix.

    I think that rest assumes that either adventures have a sense of urgency (dwindling rations, evil progressing in their plans) built in or that you don't handwave away dangerous encounters if you rest somewhere non-safe. Mind you that you only recover HP at the END of a Long Rest.
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  14. aiouh

    D&D (2024) Martial/Caster fix.

    Most combat spells worth using spell slots for are 2-3 action, so martials have "bonus" actions as striking is only 1 action and there is a multiple attack penalty (which makes multiple striking usually not very good, unless the opponents are trash mobs). What you are proposing is very similar...
  15. aiouh

    D&D (2024) Martial/Caster fix.

    You mean something like this? :)
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  17. aiouh

    D&D (2024) Martial/Caster fix.

    Why does the martial/magic divide need to be "fixed" in the first place? Casters have a much higher damage output than Martials, making Martials less useful and feel like they have less agency Because generally accepted adventuring practices (splashy 2-3 combat difficult combat encounters...
  18. aiouh

    D&D (2024) Paul Hughes's Analysis of D&D 2024 Monster Manual monsters on Blog of Holding

    It is interesting however you need to factor in that the table you posted is under "Creating Quick Monster Stats" which is used as a guideline for "Creating a Monster Stat Block" where you also have to substract monster features from because some features are considered to raise effective AC or...
  19. aiouh

    D&D (2024) Paul Hughes's Analysis of D&D 2024 Monster Manual monsters on Blog of Holding

    https://www.blogofholding.com/?p=8469 Like I know we are hungry for monster design guidelines but he never set out to do so?
  20. aiouh

    WotC Mike Mearls: "D&D Is Uncool Again"

    Hello all, long-time lurker, first time poster. I've been thinking about the statement of "D&D is uncool" again and wanted to chime in with some thoughts from a young-ish millenial. The original D&D seems to be directly influenced by what (fantasy) fiction Gygax and his friends have read at...
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