Search results

  1. MadScientist

    Glove of storing costs 10,000 gp?

    Gloves of storing also have great utility in many RP situations. The ability to basically perfectly conceal a weapon seems to be a pretty good perk, on top of the others mentioned. Need to get into the Baronness's party while appearing unarmed? Glove of storing seems to be good choice.
  2. MadScientist

    [rant] Spiked Chains are for Power Gamer

    At high level the crit range and multiplier become extreamly important in determining damage output! It is probably the most important factor of all the "base weapon" attributes. The spiked chain has the worst crit range and lowest crit multiplier possible (20/x2). In this respect it is...
  3. MadScientist

    D&D 3E/3.5 Spell Focus 3.5: WAH! Was it that bad?

    Where are Ryan Dancy's remarks? I would be interested in reading them.
  4. MadScientist

    morale for monsters

    Chainmail had a system that was based on a save mechanic. Generally any creature that went below 1/2 their HPs would have to make a save or route. The DC of the save was higher if more than half of the warband was dead or routing. (IRC the save DC was 13 if more than half of the warband was...
  5. MadScientist

    Best Free Mapper

    I have some on my campaign site. The site link is here. Here are a couple direct maps links made with autorealm. Kingdom of Durandor Halen's Vale Area A small map of the "known world" can be found on the main site under "The World" in the Introduction link of the nav bar. (That map is in a...
  6. MadScientist

    Open Complaint to Peter Adkison

    Re: Re: So? In that type of situation you do it and suck up any losses incured because a few people are dishonest. In fact they probably lost more business from honest people leaving the lines than they ever would have because of a few people using forged passes. Even if the passes literally...
  7. MadScientist

    D&D 3E/3.5 Deflect Arrow in 3.5

    I also hate the auto-success mechanic of the new Deflect Arrows. I agree that it is not terribly unbalanced in a typical game (although it is powerful because it auto-negates a successful hit). It does, however lend itself to wonky metagame thinking that I don't like. It also breaks my...
  8. MadScientist

    SR change: No longer all or nothing

    Seems pretty good, but it occurs to me that spells w/o a save that do not scale with caster level would be completely unaffected. Admittedly I'm not sure how many, if any, spells have those two characteristics. I do like the idea of spells being diminished as opposed to an all or nothing...
  9. MadScientist

    Alternate Tripping Rules.

    I have to say the trip mechanic has always seemed overly complicated and not very useful in most situations to me. For PC's who frequently fight large, strong or four legged creatures it's almost never a good idea to attempt a trip attack, even if they are very strong. So here are some...
  10. MadScientist

    Using base Reflex save as Class defence AC bonus

    I think using base reflex save could really unbalance the ranger compared to the other fighers. I would just use a class based defence bonus to AC, possibly equal to 1/2 their BaB. I know the Grim + Gritty variant rules had some class based defence bonuses to AC but I don't remember what they...
  11. MadScientist

    D&D 3E/3.5 [3.5] scorching ray?

    I think the spell is fine at 4d6 damage. If it was 3d6 magic missile would compare too favorably to it. It's higher level AND requires a touch attack roll, it needs to have more damage potential than MM.
  12. MadScientist

    D&D 3E/3.5 [3.5] Weapon size and use

    A medium short sword is a slashing weapon, while a small longsword is a peircing weapon. That's about it.
  13. MadScientist

    Dodge didn't change?

    I have to admit I haven't looked at it that closely. How does it compare to WF or PBS for increasing damage inflicted over the course of a campaign? :p It just seems that in general the designers of the core rules valued a +1 Atk and +1 AC pretty equally in other parts of the game. If you...
  14. MadScientist

    Dodge didn't change?

    ForceUser IME even the house ruled version is far from a must-have feat. Sure it may be a good benefit for mages but they have precious few feats to spend and Craft Wonderous items (for cheap bracers, amulets of natural armor, etc.) is probably much more worth while over a characters career for...
  15. MadScientist

    Dodge didn't change?

    I found that compliance was a persistant problem in my game as well. Players were constantly forgetting to apply the bonus to someone. While I see your argument PS, I don't think the flat +1 dodge bonus is unbalancing. After all with full attack actions, AoO's, TWF etc, there is the potential...
  16. MadScientist

    Dodge didn't change?

    I use the exact same house rule. I was just fed up with the whole which orc are you dodging again question. It slowed down play and just made the feat NOT very worth while on its own. Even with the +1 dodge AC to everyone the feat is generally only taken by those persuing that feat chain...
  17. MadScientist

    D&D 3E/3.5 [3.5] Weapon size and use

    Spikey, as I understand it the answer is no. A small character would weild a medium longsword with 2 hands and suffer a -2 penalty to their attacks. The only compelling reason that I have heard for this change is that it will be simpler for new players. IMO though this is fixing something that...
  18. MadScientist

    D&D 3E/3.5 [3.5] Weapon size and use

    Good point, I hadn't even considered this until you brough it up! How is disarming handled now? Does anybody know?
  19. MadScientist

    D&D 3E/3.5 3.5 Facing+Spacing Rules

    I'm assuming that a creature with a 10' reach will threaten 10' from the area they occupy all around. So troll will take up a 10'x10' space, but threaten a 30'x30' space. In short I'm assuming reach begins at the edge of your occupied space. I think this assumption is correct but I could be wrong.
  20. MadScientist

    D&D 3E/3.5 3.5 Facing+Spacing Rules

    In general I like the allways square facing concept. The one thing that does bother me though is that a mounted rider with a reach weapon will be able to threaten a huge area on the battlefeild (a 30' radius). Cleaving two opponents 30' sort of streches my suspension of disbelief a little bit...
Top