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  1. MadScientist

    D&D 3E/3.5 [3.5] Size replaced by Handedness?

    So when you get WF and WS is it for "medium" longsword or just longsword? Do light weapons stay light even if they are a larger size category? Also, are size penalties cumulative or is their a cut-off, i.e if a gnome wants to weild a large longsword does he do so at a -4 penalty or is it just...
  2. MadScientist

    D&D 3E/3.5 [3.5] Size replaced by Handedness?

    That's exactly right Split. -Current system-> Human fighter tosses gnome ranger friend a longsword, sweet gnome grabs it with two hands and starts swing away at the big baddie. We know exactly how to handle the situation, whether the gnome's feats apply, etc. -New system-> Human fighter...
  3. MadScientist

    D&D 3E/3.5 [3.5] Size replaced by Handedness?

    I never stated that a short sword literally was a resized longsword or implied that weapon damage properties change depending on who weilds the weapon. You are putting words in my mouth. I merely stated that I found the system of comparing weapon size to creature size for determining whether...
  4. MadScientist

    D&D 3E/3.5 [3.5] Size replaced by Handedness?

    In the new system if I'm a human and pick up a halfling great sword what happens? Is it a one handed or two handed weapon? If I have WF greatsword do I get my +1 atk? Is their a penalty for using a small greatsword? Does a tiny lonspear have reach? How about a small one? How much reach do they...
  5. MadScientist

    D&D 3E/3.5 [3.5] Size replaced by Handedness?

    I thought the old system was simple and elegent. I liked that a longsword was a one handed weapon for a human and two handed weapon for a halfling. Made sense to me. What issues were they trying to address here? What happens if you do try to swing a weapon two size categories bigger than you...
  6. MadScientist

    [Math] Is the Great Scimitar balanced?

    It seems fine to me.
  7. MadScientist

    Looking for Mages guild ideas.

    Hey all. I'm going to be starting a new campaign in a couple weeks, I've already done quite a bit of work on the world (link to my campaign site), but I'm sort of stuck on ideas for mages guilds. I was hoping ppl could shoot some ideas at me or talk about mages guilds from their games. I would...
  8. MadScientist

    Too many creatures with darkvision.

    I'm not stunned, because I've been aware of it for quite some time, but I agree that it is pretty silly. Low-light and darvision are far, far to prevelent.
  9. MadScientist

    Resistance is futile... you will upgrade to 3.5!

    It will probably take a while for my group to make the upgrade to 3.5. Mostly it is because we all already have the 3.0 books and 3.5 seem like it will be different enough where those older books will not be useful in a 3.5 game. Many of the players are going to be reluctant to make the...
  10. MadScientist

    Can you use improved trip with a whip?

    Okay the 3.5 whip makes sence and I'll probably use that as a HR for my 3.0 campaign. Just out of curiosity what would the 3.0 answer be? Also does the 3.5 whips still use DEX for the atk bonus?
  11. MadScientist

    Can you use improved trip with a whip?

    MY gut answer is no, you can't use melee feats with a whip. On the other hand it seems weird that you can not use the Imp. Trip feat with a tripping weapon. The FAQ wasn't very enlightening in this case. Is their a concensus here?
  12. MadScientist

    Haggling. . .

    Just make the ammounts that a character can adjust the price by modest to help avoid that problem. Like when selling items amek the negitiated variation a maximum +/-20% of half the value of the items and when buying items +/- 20% the full cost of the items. This way even if the PC's max out...
  13. MadScientist

    Building a halfling monk

    You can not flank with a ranged weapon. Therefore you will never get a ranged sneak attack on someone because you flank them. You can still sneak attack with a ranged weapon if you are within 30 ft AND the target doesn't get their dex bonus to AC for some reason. This can happen in the 1st...
  14. MadScientist

    Building a halfling monk

    The decrease in unarmed damage mirrors the fact that small sized characters must use weapons that are one-size category smaller than medium sized characters. The decrease in weapon size typically reduces the damage die by one (i.e. longsword does d8 damage, shortsword does d6). So small sized...
  15. MadScientist

    Sorcerer spell chains?

    Sean K Reynolds has some rules on his site for "Path Magic" that has some similar ideas to those being presented here. I thought I would post the link. http://www.seankreynolds.com/rpgfiles/misc/pathmagic.html Enjoy!:D
  16. MadScientist

    What level is this spell?

    Well if that's the point of the spell then by all means give it a highly variable XP cost and damage!:cool:
  17. MadScientist

    What level is this spell?

    Um I'm just thinking a little bit about what we can compare this spell too in order to balance it. It occured to me that the damage potential and no save aspects of Will of the Soul would be similar to an empowered magic missile cast by a 6th level caster. (Ave damage 21, range-medium, 3rd...
  18. MadScientist

    Casting on the Defensive -- Opposed Roll?

    Interesting system Spatzimaus. I'm not sure I would use it but it is deffinately an interesting solution.
  19. MadScientist

    What level is this spell?

    I agree with Technik4, this looks like a 3rd or 4th level spell. (I'm leaning towards 3rd because of the XP cost but I'm sure how much of a balancing factor that is.) Instead of a variable XP cost why don't you just make it 20 XP. That way you won't have the problem of whether or not a mage can...
  20. MadScientist

    Casting on the Defensive -- Opposed Roll?

    Hmm in general I thikn this method makes casting on the defensive fairly difficult. Versus a 9th level fighter it will likely be similar to setting the DC to 25 (10 + 9 BaB + 4 Str + 2 Magic) so if that wizard wanted to cast a 3rd level spell defensively onm average he would have to roll a 15...
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