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    DM needs advice

    It's always difficult when a player overspecializes. Fortunately, the Radiant Servant PP does fine against non-undead - the improved crit range, action point damage, and powers are still nice to have. So, when your encounters include undead, accept that half of them are going to spend their...
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    A few rogue questions

    Exactly. Especially for heavy thrown characters, who're stumping up 5GP a javelin - starting characters just can't afford that kind of thing...
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    A few rogue questions

    I think that comes under the category of "needlessly nitpicky" :p but, if we're going to follow this to its logical conclusion, since it's a close blast rather than a ranged attack, do you need to throw your weapon at all?
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    A few rogue questions

    If you're using a magic weapon, you don't need extra ammunition - it's covered in the PHB FAQ:
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    Implements and recurring damage

    My thoughts exactly. Personally I like the ruling - a lot of the recurring damage powers are just too powerful otherwise. Flaming Sphere in particular puts out so much more damage with all the enhancements nailed on that it's just too much for a level 1 power...
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    Implements and recurring damage

    You can rule it however you like, but the tech support people gave a specific example for Stinking Cloud, which has identical rules with a smaller area, and said that the start-of-turn damage does not get bonuses, because it's not the direct result of an attack.
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    Implements and recurring damage

    That may be true, but WotC Customer Services said that it doesn't apply. Personally, I'm sad that it doesn't apply to Furious Smash, but I think it's more balanced this way...
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    The Shaman and some Feat Questions

    Don't forget that it also blocks movement, so it's very handy for bolstering your defensive lines...
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    D&D 4E How to Build 4E Solo Adventures?

    If you're playing with one player, then naturally the games will be less exciting than with multiple players. For starters, you pretty much have to play a defender, just from a survival perspective (fighters make a very good choice, since you can spec them for pretty impressive damage output...
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    Implements and recurring damage

    The customer support stuff is a nightmare to navigate, but they've defined a damage roll as something that a) is a roll (as opposed to a static value) and b) is a direct result of an attack roll. So the intent is that bonuses to damage apply on the initial damage roll, but not on the...
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    A few rogue questions

    Also, if you're lucky enough to have a pair of magic weapons, you can choose which one to use - versatility is an important advantage. Personally, though, as a rogue, I tend to hold a potion in my offhand. Just in case ^^
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    Horizon Walker... Is this broken?

    One thought that does spring to mind is that there are a lot of feats and abilities that run off spending an action point, particularly if you have a Warlord in the party. It's not a huge deal, but you could get a bunch of hitpoints back and such. Plus there're things like Martial Mastery or...
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    D&D 4E Disarm in 4E

    I'm pretty much with DS on this one. The save-or-die problem was one of my major bones with 3.x, since playing a spellcaster basically became a binary issue - either you do nothing this round, or you kill someone outright. On a rules front for disarms, it's worth bearing in mind that NPC allies...
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    Quick doubts - Versatile weapon and Deft Strike

    Remember that deft strike works at range, so you can throw a knife, still get your sneak attack damage, and avoid provoking an AoO.
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    Multiple attacks and readying weapons - I am kinda lost...

    Interestingly enough, if you have a magic javelin, not only can you attack twice using twin strike, but if your other hand is free, you get the versatile damage bonus ^^
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    Skill Challenge Play Examples?

    I ran a few skill challenges in a campaign I was doing that worked quite well. One of the ideas I used was prep-cards. For example, in the first session, someone had been murdered in the village square, and the party were looking for clues. One of the players used diplomacy to try and talk to...
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    D&D 4E Disarm in 4E

    No, you can try things that are not in the book occasionally, through the medium of stunts, but don't expect them to be overly powerful. If you want to do something repeatedly, then you should find one of the existing mechanics and skin it to what you want to do. As previously discussed, there...
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    D&D 4E Disarm in 4E

    Yes, that's true. Because the combat system is an abstraction, and things like disarm and, for that matter, cutting someone's head off, are supposed to be handled using the existing mechanics, for reasons of simplicity and balance. If you want a system that handles things like disarms, go take a...
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    D&D 4E Disarm in 4E

    For starters, you can't make immediate reactions on your own turn, so it wouldn't work. Secondly, would you as a DM seriously unleash a combo that a PC has no way of knowing about that would permanently deprive them of their magic weapon? The monster has a powerful ability, which is clearly not...
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    D&D 4E Disarm in 4E

    The real point where simulationism is lost in D&D is that you can hit someone in the face with a battleaxe three times, and they don't die. In real life, it is possible to disarm an opponent, but it's a great deal harder than just killing them. You can't say that it's unrealistic to forbid...
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