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    D&D 4E Disarm in 4E

    Which is why Solos you fight on a cliff should have some forced movement resistance, or be able to fly, or something similar. The point is that reducing someone's attack and/or damage for the rest of the encounter is too powerful an effect to be included in an at-will, just like any effect that...
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    Stopping the Charge.

    Definitions of directly aside, I'd agree that you already moved to the nearest square from which you can attack. Then you launch either a bull rush or a basic melee attack, but by this point the ranger has moved away, meaning you couldn't attack them anymore, so your charge is resolved and your...
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    Stopping the Charge.

    You draw a straight line from the centre of your square to the centre of the square you're moving to, and you can't move into squares that aren't on that line.
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    Stopping the Charge.

    The description says that you have to move directly to the nearest square from which you can attack. To me, directly means in a straight line. So, if, after the attack, you can keep going in a straight line to the nearest square from which you can attack, then you can complete the charge. If you...
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    Sorcerer Feat Choices

    Also, if you're going daggermaster, I'd consider taking sneak of shadows (the sneak attack rogue multiclass) instead. It's once per encounter, but you choose whether to apply it after damage is rolled, so you can wait until you get a critical, then slap an extra 18 damage on someone. You may...
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    Ways to increase critical hit range...

    The student of Caiphon path goes very, very well with Avengers. They have radiant attacks at pretty much every level, and the two powers together give them a 27.75% crit chance. Then slap a bloodiron executioner's axe on them and go to town. Oh, and another good way to get more critical hits is...
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    Sorcerer Feat Choices

    You can still use the utility if you buy Rogue Weapon Mastery, which makes daggers high crit for you. Then when you crit someone you get an extra 2d6 damage, which is not too shabby.
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    Off hand weapon property

    Apologies, that was rather poorly worded. I'm referring to this entry from the Wizards FAQ: Which says that you can use certain properties from a weapon you're not attacking with. This is covered in a bit more detail over here, but basically yes, you can't hold a flaming weapon in your off-hand...
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    Off hand weapon property

    Unless you're a Two Weapon Ranger, of course. You can also gain the property from one weapon when you attack with the other one, as long as it doesn't specify "when you attack with this weapon" - this mainly applies to rods and wands and such, I think.
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    D&D 4E Disarm in 4E

    Personally, I'd make disarmed a status effect which gives people some kind of penalty to attack and/or damage rolls. So an attack power could make someone become disarmed until the end of your next turn, or disarmed (save ends). That way it works in a similar way other status effects, and it's...
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    Attack w/ spear using Dex

    If you dual-throw javelins, you only need to hold one, since you need to be holding two melee weapons or a ranged weapon to use ranger stuff. So here's an interesting question - if you throw a tratnyr two-handed, do you get the versatile damage bonus? The definition of versatile from the PHB...
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    Kukris and daggermasters

    I thought that as well, but I can't think of one ^^;; I guess the kukri just falls into the reject heap that his off-hand weapons that aren't double weapons... Okay, now comes the more interesting question: would you allow a halfling sorceror with rogue multiclass to use a kukri as an...
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    Kukris and daggermasters

    For a tempest fighter you're better off taking a double sword. d8 damage is more than d6 brutal 1, and it has an extra point of proficiency bonus and +1 AC. There isn't really much to recommend it when it has a +2 bonus, and off-hand doesn't really mean much to rogues...
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    Kukris and daggermasters

    I'm planning to make a Halfling daggermaster, and I'm wondering what people here think about the kukri. First of all, can daggermasters use them? It says in the Adventurer's Vault that a rogue proficient with a kukri can treat it as a dagger for the purpose of the rogue weapon proficiency class...
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    HELP! Avenger issue

    I'm talking about just armour. The extra AC for masterwork heavy armour crop up at the same rate as it's possible to buy up dex, so a ranger, say, has the same AC with hide and dex 20 as a paladin does with plate (and that's without counting a shield, which most heavy classes get to start with)...
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    HELP! Avenger issue

    There's been a lot of talk about whether light armour should be better than heavy armour, but as far as I can tell it isn't actually any better. At level 1, heavy armour has 5 points of AC on light, which is cancelled out if you build a DEX/INT spec'd character. When you level up, the extra...
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