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  1. SnowDog

    D&D 3E/3.5 3.5 Errata Reporting

    Submitted to Kim today: DMG p226/227 The table on page 227 lists the Assassin's Dagger as costing 10,302 gp. The text on page 226 lists the cost as 18,302.
  2. SnowDog

    Phasm (or, Iron Golem at CR 7?)

    D'oh. There it is, MM page 9. *sigh* Sorry to waste folks' time. *mutters something about checking the most obvious places first*
  3. SnowDog

    Phasm (or, Iron Golem at CR 7?)

    In a published scenario (Banewarrens, Monte Cook), I have the opportunity to introduce my players to a Phasm. I've never run a Phasm before, and after reading up on the rules and the material in the supplement, I'm a little confused. The supplement suggests that the Phasm take the form of a...
  4. SnowDog

    Hold Person vs Boots of Flying

    LOL@Hyp For simplicity's sake, in my game I would rule that the Hold spell prevents you from declaring a "move." I'm sort of just reiterating what Hypersmurf is saying, but that's how I'd rule it. You don't drop to the ground or anything, but you are unable to declare to the DM "This turn, I...
  5. SnowDog

    Need Help with Invisibility Rulings

    My decision (so far) Well, after reading everything here (and in other places) I think I've come to some decisions. I know this is dangerously close to House Rules but I figured I'd post here for closure. Invisibility + AoO (interpretation) In our campaign, Attacks of Opportunity reflect a...
  6. SnowDog

    Handling that third dimension

    motp Thanks for the pointer to MOTP. I might have to check that out -- I know one of my players has a copy.
  7. SnowDog

    Handling that third dimension

    Hi all -- As I stated in this thread, I'm in the middle of a campaign where we're finally dealing with non-low-level magic and such. We've got a few weeks off and I'm trying to solidify how we deal with some odd rulings. After (sort of) tackling invisibility + AoOs (heh, go post there if you...
  8. SnowDog

    Need Help with Invisibility Rulings

    Thanks again, everyone. I knew this was a Pandora's Box of Worms, but I was hoping to at least see the insights into why people decide what they do, and how they rule. Before this thread I was leaning towards nullifying all AoOs while invisible, but felt really scuzzy about it. Now I'm...
  9. SnowDog

    Need Help with Invisibility Rulings

    <double post>
  10. SnowDog

    Need Help with Invisibility Rulings

    Interesting, so far Thanks for the replies so far, everyone. Some thoughts: Yes. Pinpointing an invisible spellcaster is a listen check at DC 20 (0 for speaking, +20 for pinpointing) + 1 per 10 ft distance, according to the DMG. It also states that you get one Listen check per round as a...
  11. SnowDog

    Need Help with Invisibility Rulings

    My gaming group is using "mid-level" magic for the first time (i.e. above character level 6). I've got a couple weeks off from the game and I'm trying to solidify our rules on a few tricky points. Tonight I've been working on Invisibility, and I'd like to get some aid from the community at...
  12. SnowDog

    reach weapon tactics...

    Obstacles When I played a generalist fighter for a while, it was always fun to be in a situation where my reach weapons could come into play. The situation I remember the most was using the weapon to reach over an obstacle. The enemy had to walk around the obstacle to reach my character, and...
  13. SnowDog

    Within Rules: How many PHb character combinations?

    Viable, interesting I think it's clearly established that there are near-inifinite starting character possibilities. Most of us discard 95% of those possibilities right off because we don't feel they are "viable." Of course, there's a certain truth to that. Nobody wants to play a character...
  14. SnowDog

    Why Does spell Reasearch Have Such a High Cost?

    Counterspell argument is very valid The way I've played it is that there are two categories of "new" spells in the game world. The first, and more common, are spells that are new to the character but not the world. For example, someone buys "The PDF of Wizardry and Woe" and decides he likes...
  15. SnowDog

    New Feat Chain: Parry

    As a fighter in Clint's campaign, I'm now wondering whether I'm going to be fighting a gladiator or becoming one :P I just spoke with Clint about the feat chain, and I had some questions/concerns/general observations. Figured I'd post them here for others to comment on, and let him answer...
  16. SnowDog

    Is hardness really this hard?

    Ah! So, if the PC's in question (not that I'm, like, one of them or anything) had used, say, Dire Greatswords of Metal Cutting (or, say, Light Sabres), they would have left the floor littered with busted metal pieces instead of retreating with their tails between their legs (and their, again...
  17. SnowDog

    Misc Clarifications: Run, Spring Attack

    Hi all -- sorry for nondescript header. I did some searching and couldn't find the exact stuff I was looking for, so I figured I'd post here. We just got out of a very combat-intensive session where a bunch of new skills/feats got used. We ended up with some questions (my speculations follow...
  18. SnowDog

    Tumble - Isn't it broken?

    House rules Try the house rules forum. Our group uses the following, which I blatantly stole from somewhere, I forget where (EDIT: Based on above post, I would guess Song and Silence). When you tumble through a threatened square, the person threatening that square can make a reflex save to...
  19. SnowDog

    Help planning generalist fighter

    A very well thought-out list, with great justification as well. I'll take another look at both blindfighting and CQ fighting, as well as put some serious thought into Iron Will in the not-too-distant future. Unfortunately, I've already done levels 1 and 2 -- Dodge, Mobility, Combat Reflexes...
  20. SnowDog

    Help planning generalist fighter

    Re: Re: Thanks I hear that! I already have combat reflexes. Spring Attack requires BAB + 4, so I can't grab it at level 3. I want it at 4, though -- and with it I will aim to reduce my encumberance to let me move 30' instead of 20. With 10' reach and the ability to move before and after...
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