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    Illusion your best idea

    I've always looked at illusions as battlefield-control spells. The obvious uses are to "wall off" hallways and cover pits. "Repairing" broken bridges is also a lot of fun. Other interesting uses include simply creating a big, black ball around the party to allow them to redeploy under cover of...
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    What's So Cool About Dogs in the Vineyard?

    This seems tailor-made to run the Dark Tower with. Cut back the explicit morality, ratchet up the action, and get rid of the fancy coats, and you could easily look at the flashback with Roland, Cuthbert, and Alain as a Dogs game.
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    Communal Setting: Cambria

    The worst-kept secret in Kelnmouth is that the mayor, Jenthan Wiles, is a hopeless sin berry addict. He frequently spends days wallowing half-dressed about the mayoral estate, often accompanied by one or more local prostitutes, his face smeared with sticky red syrup. What is less obvious is...
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    Communal Setting: Cambria

    The Splinterpalace's mazelike corridors seem to shift on their own on a regular basis. Anyone staying within the area during such a shift will not notice a thing, and, indeed, will instinctively know the new layout. Infrequent visitors, however, are forced to ask for new directions every time...
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    Communal Setting: Cambria

    The incomprehensible markings on these stones are actually prayers to malevolent, ancient gods. Any structure built using these stones is subject to planar cankers (interdimensional "weak points" described in Dragon #336). They are usually weak enough to be more curiosity than danger, and their...
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    Communal Setting: Cambria

    Oh, yeah. Just my own private group (and, I suppose, anyone else's that happens upon this thread and likes what they see). An intrepid band of adventurers who had braved an inland expedition to seek out decent, defensible farmland came back, reporting a massive boneyard in the woods. The bones...
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    Communal Setting: Cambria

    All right, gang. I just got Heroes of Horror, and I'm looking to inflict it upon my players. I don't want to use a familiar, stock setting, though. A custom milieu will keep them on their toes. A bunch of heads are better than one, though, and there hasn't been a good communal setting-building...
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    How much evil can a mundane man cause?

    The only problem I see is this: Once this bartender kills a few people, he won't be mundane anymore. He'll gain xp, which means he'll get levels, which means that he'll be able to take arrows to the face. Even if he simply weaves a web of intrigue, he'll gain enough "roleplaying experience" to...
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