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  1. hayek

    GM Prep Time - Cognitive Dissonance in Encounter Design?

    I think you misinterpret Noonan's quote - it's regarding monster design, not module design. If you create a richly detailed monster with a memorable personality and a significant place in the story of the adventure, when the PC's finally fight them, they still die in 5 rounds. Noonan's just...
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