Search results

  1. I

    D&D 5E Casting multiple spells with bonus spells and the order they are cast.

    That’s what I think has been clarified multiple times by the sages. Particularly in regards to Sneak Attack - a reaction is separate from your turn. Having said that, I think that the restriction to only cantrips after a bonus action might have more to do with the amount of magical energy they...
  2. I

    Carrying Capacity vs. Shenanigans

    I handle encumbrance a little differently to keep it simple, but avoid this. First, anything worn doesn’t count toward encumbrance. That’s one suit of armor, one set of clothes, cloak, etc. A backpack doesn’t count for encumbrance, and the contents of a backpack count as half. A primary weapon...
  3. I

    Superpowers PC's have that are NOT on any character sheet

    Funny list. Also funny that I have rules to fix all of the ones listed so far... Sent from my iPhone using EN World
  4. I

    Crossbow Expert redux

    I’ll look at this in more detail later, but in regards to this point... The game doesn’t have any method to deal with “less” training, or really, shorter training. You still need to be trained to use a crossbow. And it’s also possible for a better trained person to be better at using a...
  5. I

    D&D 5E A New Thought About Skills

    I'll check it out. Thanks!
  6. I

    D&D 5E A New Thought About Skills

    I was thinking largely about feats to provide expertise in armor or unarmored fighting (and have a feat for both). I was thinking of granting proficiency in unarmored defense to fighter, cleric, and rogue classes. So most add their proficiency modifier when unarmored, showing their skill in...
  7. I

    D&D 5E Complete Revision of PHB Feats (wiki thread)

    That makes sense with GWM. Essentially Sneak Attack for heavy weapons, although from a fluff standpoint it would be because of a hard hit instead of a precise one. For sharpshooter, on the other hand, a rogue can use the ability to tie into Sneak Attack. Since it's a flat bonus, it simply adds...
  8. I

    D&D 5E A New Thought About Skills

    Oops, I did. As I was working on it, it occurred to me that both could apply, but without stacking them. In general, the idea is that proficiency is proficiency. But maintaining the option for the ability modifier seems to be a good compromise, particularly in light of the way all of this will...
  9. I

    D&D 5E A New Thought About Skills

    I found another one...Saving Throws! We've discussed these elsewhere, and the solution I liked best to keep them from being too far apart was to apply 1/2 your proficiency modifier to the saving throws that you don't have proficiency. So how does it work with this approach? Non-proficient...
  10. I

    D&D 5E A New Thought About Skills

    Love it. Yes, I do address things similarly, although a lot of time, success is just success. Did I climb the wall? Did I jump over the pit? Circumstances might say, yes, but you landed prone, but I don't think that you should always land prone if you don't have proficiency. And I also agree...
  11. I

    D&D 5E A New Thought About Skills

    Oops. I added the proficiency bonus on top of that... Yep :), but it would be the proposed expertise, so a maximum of +5 instead of +6 with the existing expertise. That's why I like this proposed version of proficiency and expertise. Better stats still have an impact, just not as much as...
  12. I

    D&D 5E Complete Revision of PHB Feats (wiki thread)

    Well, I think the main purpose and benefit of Crossbow Expert is so that you can use all of your attacks in a round if you have more than one. For example, if you're a fighter with two or three attacks per round, you can normally still only make one attack with a crossbow. With crossbow expert...
  13. I

    D&D 5E A New Thought About Skills

    Yeah, I think that's part of it too. And often too easy (although I did bump up DCs by 5 across the board, so I'll have to reconsider that now. Initially, it was just some recent posts that are closely related to optimized characters, and the fact that folks that are really into optimization...
  14. I

    D&D 5E A New Thought About Skills

    I'm torn. On the one hand, going with expertise being double your proficiency modifier keeps the existing rule (minus adding your ability modifier), and keeps it simple. But it also means that everybody with expertise is the same. But the main reason I like using the ability modifier for...
  15. I

    D&D 5E A New Thought About Skills

    Already have another thought, haven't decided which I like better. Instead of Expertise being double your proficiency bonus, if using my proposed system, expertise could be your proficiency bonus + your ability modifier. Note that in my campaign you have the ability to gain expertise as an...
  16. I

    D&D 5E A New Thought About Skills

    OK, as an update, since we've had some time to discuss it, this is the new idea as it currently stands. I've left the original post below: Untrained = Ability modifier, with a maximum of +1 Proficiency = The higher of proficiency bonus or ability modifier Expertise = Proficiency bonus + ability...
  17. I

    D&D 5E Complete Revision of PHB Feats (wiki thread)

    No, I definitely don't think Sage Advice/Errata shifted what was possible. Scenario 1 is what the original rules allowed, and what Sage Advice clarified. You have to have a hand free to load ammunition. Part of the problem in my opinion was to use the term "loading." What they were really...
  18. I

    D&D 5E Undermountain as a Skill Challenge

    I think it's quite workable, although I'd do things a bit differently. To start, I don't restrict players from reading source material. Since I don't run published adventures, the plot and specifics don't generally matter to me. Instead, I love the better immersion that a shared known world...
  19. I

    D&D 5E Point Buy vs Rolling for Stats

    Actually, in prior versions, and implied in some of the MM NPCs, there was a separate array for the common folk. In addition, rolling gives you the possibility of rolling a stat higher than 15, but also rolling a total number of points than the 72 given by the array. Statistically speaking...
  20. I

    D&D 5E Are solo monsters weaker in 5e?

    So couldn't you test the same monster including environment and tactics? I would think thats part of the idea.
Top