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    D&D 4E Fixing 4e

    Cool, Galadrin. And welcome to the forums. Do consider limiting it to only one damage die that can explode. So, if a Monster rolls three 6s on 3d6, they're only re-rolling one die. I don't think that would be too bad. It could work towards shortening combat -- which hasn't been a problem for...
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    D&D 4E Fixing 4e

    All around bad idea. Completely blows the balance of the game out of the water -- in terms of character-to-character and PCs-to-Monsters. What is it you want to keep from 4e that you're interested in gutting 25-30% of the PHB? No need. Basic algebra here. If I subtract 15% from starting HP and...
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    D&D 4E BECMI-inspired 4e Character Sheet

    Link to Character Sheet This is my take on the 4e character sheet, inspired by the BECMI character sheet found in the D&D Rules Cyclopedia. When I first saw the "official" 4e character sheet, I had a few issues with it... The space given to powers didn't give much opportunity to be very...
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    Musings on the skill system

    I agree. If any sort of Background skill/feat is introduced, it should probably not apply to combat-related rolls (Attacks, Defenses, Saves, etc.). That said, I was looking to implement something similar in my game as well. But it would only give a +2 bonus and players could have more than one...
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    Does anyone actually need the DMG?

    It took me a while to figure out the section you had mentioned. I think it's the "DMless" section, based on hong's response. I read through that section and it sounded like it would be fun for smaller groups who were into a combat-centric style of play. I don't think we're in danger of 100%...
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    Does anyone actually need the DMG?

    I felt this way when I first started looking at the 4e DMG. But then I started flipping through it and realized that I'd need to get it too. The rules for NPC creation, the Monster (and PCish) Templates as well as all the other things (Aquatic, Mounted and Aerial Combat) make it a must-buy in...
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    Okay people, a little wake up call.

    It's all good, Mark. I was reading the SRD prior to the post and obviously screwed the pooch on those parts because I went back and (voila!) there they were. My bad. I still think the changes to the 4e core rules make it more hospitable to non-combat types of encounters than 3e. There are some...
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    How do I get them to switch?

    This is good advice. But a couple of things to keep in mind... It may take the group a while to come around even after the 3 sessions. So don't be discouraged if you get some negativity on the trial run. In fact, I would expect that to be the case. Just keep on keepin' on and do the best you...
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    Mearls? Wyatt? A low-magic question...

    Awesome. Thanks for the help. I don't have the books yet. I was just able to look at a friend's. I'll definitely take note of this for any future low-magic campaign. Thanks a bunch. And you all are right. It looks to be much simpler now. Thanks.
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    Mearls? Wyatt? A low-magic question...

    Mkay. So a friend of mine got the books from buy.com and was nice enough to let me peruse them last night. I got a good look at the PHB and the DMG but I only got about 15 minutes with the MM. Let's just say... Best. Edition. Evah. The team delivered on so many levels. Just really great work...
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    Only 2 PC's - DM run character class should be ___?

    My first course of action would be to scale down the encounters. Not hard to do. In KotS, trade out Dragonshields for more minions and there ya go. Assuming that you don't want to go that route, I'd follow Mengu's suggestion. You don't want to essentially create your own PC that takes away...
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    Okay people, a little wake up call.

    You're right on that. I may have misspoke. My point was more along the lines of "now there is a system for awarding XP for non-combat encounters that's as robust (meaning less handwavy) as the system of rewards for combat encounters". I know that the DMG said the DM could award XP for solving...
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    They ruined run!!

    Cool. That makes sense. Thanks.
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    Okay people, a little wake up call.

    According to the SRD, "Complex Skill Checks" are only performed with one skill (rolled against multiple times). And there's no guidelines for failed rolls. As in, "4 failures mean you lose". So what 4e's introduced into the mechanic is... 1. Players can fail a skill challenge / complex skill...
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    They ruined run!!

    Yeah, the -5 sounds a bit superfluous. I wonder why it's in there.
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    Okay people, a little wake up call.

    I'm sorry but was this directed at my post? Or is it sort of general "you" being used. Yeah, I ran KotS too. A modicum of tactics saw the group through. The important part is teamwork. If your party's Rogue pickpockets the Cleric and then the Cleric summarily refuses to use any of his healing...
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    Amazon.com is screwing me!

    Depending on your group and your cashflow, you might consider picking up a second copy of the PHB on the release date from a FLGS. In my experience, it never hurts to have an extra PHB to pass around the table. If I had a more regular group going, it's what I'd do. But I have KotS to tide me...
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    Okay people, a little wake up call.

    I don't see those statements as being all that different. The latter is just a slightly less judgmental rewording of the former. I'm thinking you might have meant to say something else there that just didn't come across. Maybe you can clarify? I don't think 3.0 is really any less geared...
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    The New 1st Level...

    Then should I feel bad if I TPK'd the Justice League with a few of Kobold Dragonshields? Maybe the Paladin didn't realize he had at-will eyebeams...
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    Okay people, a little wake up call.

    This. My bad then. At least they can take the DDXP Tiefling Wizard's angsty tagline to heart... "This is much harder than it looks. I wouldn’t expect you to understand."
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