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  1. Infiniti2000

    Alignment in D&DN...

    Not, it's not. And, what's more, I would argue vehemently that there is no such thing that is too iconic to do away with completely. Everything is on the table.
  2. Infiniti2000

    Alignment in D&DN...

    How about no alignment system at all? How about the rules remain absolutely silent and don't say one word about what to write on your character sheet? Instead, how about a chapter on role-playing and how to properly build a character background and how that could be used by the DM and player...
  3. Infiniti2000

    D&D 5E Please Cap the Ability Scores in 5E

    No cap. Don't force everyone to play a particular style. There should be guidelines, not caps. If you want to play wuxia-style, then START at a higher value, but no caps. You may think this thread isn't about a preferred play style, but capping ability scores IS a preferred playstyle. Also...
  4. Infiniti2000

    Question: Grab and Escape

    Although not said in the rules (that part of your question being answered), I would require an initial grab by the character, followed by an attempt at moving a grabbed target. The initial grab would therefore be a strength vs reflex+5 (on the cube). I would add the +5 for superior cover...
  5. Infiniti2000

    Lousy Poker Face?

    I couldn't deduce it and I apologize for any miscommunication on my part. I'll do my best to retain an open mind next time, or at least ask for clarification if you're joking or not. The fact is that sarcasm and other subtle forms of communication are sometimes difficult to decipher in the...
  6. Infiniti2000

    Lousy Poker Face?

    I think it needs to be a bit more specific. Metagaming is the use of out-of-game information to affect in-game decisions, not just impact the game. This clarification is important because your examples don't actually relate to in game decisions. If you're teaching/training someone how to play...
  7. Infiniti2000

    Lousy Poker Face?

    That's inane. Those "tools" are no more available to me than keeping a copy of the adventure module on hand so I can look up what to do next. Or, say, threaten the DM with physical harm should he not give me that magical item I wanted. I reread your post and I can find no other way to infer...
  8. Infiniti2000

    Lousy Poker Face?

    I say it. Metagaming is wrong. See? I said it again. This is terrible advice. For all the players out there reading this, don't listen to Janx. You'll get yourself booted from any decent game.
  9. Infiniti2000

    New WotC Article - Deadly Dice

    I have to admit that I'm a little surprised at all the comments implying that death is necessary for tension and excitement: I like a fairly lethal game as they exude tension. Death needs to be a possibility, or there is no excitement... The threat of death must always be present or the...
  10. Infiniti2000

    Loot Split

    I let each player decide if they want to generate a wish list or not. If not, I pick appropriate items when it's that PC's turn to get something. I have a spreadsheet to track each PC and their current total value. They all average out about every 4 levels, with only minor disparities. When...
  11. Infiniti2000

    Loot Split

    Your doing this because everyone has to pay 20% of their item's worth, right? Maybe I misunderstand the percentages, so I apologize for that. No. It only has to even out over the "long term." IME, this is about 4 levels. You're right that if you want immediate status quo, then it can't be...
  12. Infiniti2000

    Sloppy Design of Basic Attacks

    No, I'm not, because I don't know what the Essentials Mage is. I don't have Essentials. I'm talking about monster basic attacks, nothing more. That's really a non sequitur. We're talking about the design of the monster block. If I feel the design is poor and offer a suggestion that it be...
  13. Infiniti2000

    Loot Split

    I don't like it and here's why. You are in effect reducing the power of each PC by some percentage, so 20%. Over the long run this won't be a good thing. Now, it gets balanced out only when the items distributed to the party are balanced out. When that happens, though, you've now gone...
  14. Infiniti2000

    Sloppy Design of Basic Attacks

    Granted, nothing about the action types are set in stone, but, assuming that there's a similar "basic attack" mechanism in D&D Next, one thing I don't want to see is the continued prevalence of sloppy design for monster basic attacks. Right now, there are a lot of "riders" on basic attacks so...
  15. Infiniti2000

    (My Players Stay Out) Feedback on Solo Monster

    I agree with this. It's okay to remove the condition, but if the condition is not removed, then he cannot bypass it like this. If you dislike stun-locks, then look into other ways to avoid that. Maybe an additional power that as a free action on the beginning of his turn (or perhaps a...
  16. Infiniti2000

    (My Players Stay Out) Feedback on Solo Monster

    But he will never have that minor action to spare. He'll always be better off using a minor to gain CA and then another to attack. He'll never actually use any other actions except to shrug off effects. This, of course, will mean that he can then never gain CA. You need to make the Vexing...
  17. Infiniti2000

    A neat idea about player housing.

    Sounds pretty cool (though very expensive), but doesn't it restrict "adventuring" to be around the house?
  18. Infiniti2000

    D&D 4E 4e House Rules for Closer to pre-4e feel

    I think (hope) you would find that all your other changes are sufficient enough to obtain the game-feel you're looking for. I don't think you'll need that crossing-boundaries restriction on healing, which will just cause confusion and aggravation in your players. I can appreciate your...
  19. Infiniti2000

    D&D 4E 4e House Rules for Closer to pre-4e feel

    I really dislike "F." In all pre-4E, characters had a chance to recover mid-combat. You're making it impossible to rejoin a fight once you drop down to 0hp, GREATLY increasing TPK probabilities. You suddenly have to judge encounters very carefully else risk the death spiral, losing 20% of...
  20. Infiniti2000

    What edition had the ideal version of each class?

    This. And, it bears repeating.
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