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  1. battlemap-j31_02a.gif

    battlemap-j31_02a.gif

  2. ToddSchumacher

    This is Bazaar: Dungeon Adventure

    Ian (automated by DM) moves up and tries to strike the animated rags, but his blows are mostly innecfective. Griswald is better though and manages to slice the monster up...some of the rags fall to the floor. They continue to attempt to wrap around Poto, but he manages to fend them of another...
  3. ToddSchumacher

    Todd's FR adventure: On the Merchant Road. Part I

    I am going to assume Az has the torch light source, He casts his spell, feeling the energy quicken his step, he moves forward to keep up with the party, though he could easily pass them by but considers that really foolish and dismisses it right away. The rest of the party moves forward...
  4. battlemap02.gif

    battlemap02.gif

  5. ToddSchumacher

    Todd's FR adventure: On the Merchant Road. Part I

    few things... square = 5' Who is holding a light source? The fact that anyone besides the dwarf can see anything at all is that the first person was holding one.
  6. battlemap-j31_01.gif

    battlemap-j31_01.gif

  7. ToddSchumacher

    This is Bazaar: Dungeon Adventure

    When Poto enters the room, the rags jump up fly across the room and hit him, and attempt to wrap around him, but barely manages to avoid the grapple. (17 slam hit 5hps damage, The creature has improved grapple, had gotten the touch attack but failed on the opposed grapple check) initiative...
  8. jzadirune-overmap5.gif

    jzadirune-overmap5.gif

  9. ToddSchumacher

    This is Bazaar: Dungeon Adventure

    Griswald gives a hidden button little push and the secret door pivots on a central verticle axis revealing a 20x30 odd shaped room beyond. You see two large tables covered with enough cobwebs to make it look like it were draped with cloth, One is tipped over and the contents spilled over the...
  10. ToddSchumacher

    Todd's FR adventure: On the Merchant Road. Part I

    You travel down the 5'wide stairs and enter the now familiar room. 20' wide and you know extends down 100'. 50' down there is a 20' pit that has a 5' wide stone bridge that crosses it. On the map below, the humans can clearly see to 'E'. Kreeg, with his darkvision can see clearly to 'M'. Az and...
  11. battlemap01.gif

    battlemap01.gif

  12. ToddSchumacher

    Just watched Minority Report

    I, too, waited to see this film until I rented it on DVD, I immedialty went out and bought it. Truly one of the best sci-fi movies to come out of hollywood in a long while.
  13. ToddSchumacher

    Todd's FR adventure: On the Merchant Road. Part I

    The guards settle into camp, as you walk back into the woods, again you travel for 20 minutes and reach the standing stone that marks the entrance to the dungeon, to a sight of horror. Weapons and shields (those of your allies), bloodied and broken are hung like trophies on rough spears stuck in...
  14. ToddSchumacher

    This is Bazaar: Dungeon Adventure

    As the group travels north along the corridor, the first door, similar to the others has the glyph for 'd'. The group continues down the corridor the letter continue 'i', 'e', and 'n'. As the group turns to travel south and Marcus asks the dwarf his question of stone, The knight stops and does a...
  15. jzadirune-overmap4.gif

    jzadirune-overmap4.gif

  16. ToddSchumacher

    Todd's FR adventure: On the Merchant Road. Part I

    OK I'm gonna head this off at the pass...so to speak. Not I'm not one to limit players options. Lord knows over the years I've been very generous to my players in terms of what i've given them and allowed them to do, but Aztaryx is already annoying the hell out of me. "gobbers" I can understand...
  17. ToddSchumacher

    Todd's FR adventure: On the Merchant Road. Part I

    You do recognise the seal at the bottom of the page as one of the minor merchant guilds of the city...it certainly looks legitimate. After a few moments the guard captain snaches it away, and gives you one of the many glares he's given you over the course of the week you've spent with him and...
  18. jzadirune-overmap3.gif

    jzadirune-overmap3.gif

  19. ToddSchumacher

    This is Bazaar: Dungeon Adventure

    After Poto's colorful prank, The group reaches the end of the corridor where it "t"s north and south, though the humans only see 30' or so before the the corridors continue into blackness, Poto's and grizwald's demihuman vision tells them that the north corridor continues 50' to the north and...
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