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    New Gothic D&D Storyline To Be Announced On Monday

    The four of coins is the merchant from the 2nd Edition Tarokka deck.
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    D&D 5E Dispel Magic, Ready action and Fireball

    A somewhat related question I've been pondering: "Can I ready create water to counter fireball, burning hands, or flaming sphere?"
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    Speciality Priests for Swords and Wizardry

    There's a lot of variant classes out there, but something simple is often good: https://rpgcharacters.wordpress.com/zerobarrier/magical-theorems-dark-pacts/ If one or two variant cleric classes doesn't do float your boat, why not bring back domains? It would be pretty simple to concoct a few...
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    An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?

    Basically. More interesting, the 13th Age in Glorantha playtest has rules for trolls, where Str and Con need to be two of your highest ability scores. It doesn't preclude you from doing something crazy like making a troll wizard, but it does ensure troll wizards are still kinda strong and tough.
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    D&D 5E Is Hex actually that great?

    Hex also "levels up" when Eldritch Blast does as more attacks means more damage. Its maybe not always going to be the best possible spell, especially given different party composition and enemies, but it seems like a good pick. And unlike some other good picks (the fey patron's Faerie Fire), Hex...
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    FANTASY GROUNDS Usage Reports: D&D, Pathfinder, & SAVAGE WORLDS

    Princes of the Apocalypse was released. It looks like they had a general spike then (particularly 5e), so maybe a rising tide lifts all boats? Or at least it was good advertising in general, not just for 5e. Pathfinder sees a slight decrease, but they could probably run the stats to see if many...
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    D&D 5E Half Giant Athasian?

    Rather than double hit dice, you could give them a few bonus hit dice or hit points in a principled way, such as at 1st, 5th, 11th, and 17th level. I think its still pretty potent and you'd want to include some of the restrictions or limitations mentioned above.
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    D&D 5E Half Giant Athasian?

    The 13th Age in Glorantha playtest rules have an interesting troll mechanic that you might be able to steal: Strength and Constitution have to be among the highest three ability scores for a half-giant (highest 4 if there's a tie for third place). This is a different mechanic for enforcing...
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    D&D 5E The missing mechanic

    How does this concept really differ from the warlock? Though, I'll admit. I also didn't see why a runecaster class couldn't have been a normal 1-20 class as well.
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    [UPDATED] MIDGARD HEROES For 5E - Preview The All-New Trollkin PC Race!

    The Southlands backers got the (presumably similar) Southlands pdf of the 5e races for free, so I wouldn't be shocked if they also might give this one away to some of their backers for other projects.
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    D&D 5E Sword Coast Adventurer's Guide: Player Content Guesses

    I imagine Bladesinger will be a wizard tradition, but I have vague hopes it will kneel at the altar of the 2nd edition overpower'd delight that was the bladesinger and have some incentive to multiclass. For example, a wizard tradition that gains bonuses based on the number of fighter levels you...
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    D&D 5E Limiting cantrips - advice needed

    A simple modification to the cantrips for the wizard class might really help you change things up: Give them more cantrips and make them per encounter. I'd say bonus cantrips equal to their intelligence modifier, and they refresh after a one minute rest (i.e. after every combat unless there's...
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    D&D 5E Convince me we're doing the Warlock wrong

    If you're PCs are too apprehensive about resting, you can use the DMG option to reduce rest times to only 5 or 10 minutes (even just short-rest times, leave long-rest times alone). You could even say you can only benefit from two short rests for every long rest if you're concerned about the...
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    D&D 5E Darksun Bow alternative materia

    Item saving throws by material type were a thing in second edition, so this was also built in as well as the attack/damage modifiers which were added for Dark Sun.
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    D&D 5E Comparing classes for an "Enchanter/Illusionist" concept

    I think the advice to think of your secondary specialty is critical here. What are you going to be doing in combat? If you only have enchantments/illusions you may find yourself less than useful when you're up against traps, constructs, undead, and assorted other enemies. A warlock might have a...
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    D&D 5E Darksun Bow alternative materia

    I think a simpler system is to give metal weapons a bonus rather than bone/stone/wood weapons a penalty. That said, the damage-doing portion is the arrow, not the bow.
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    Lost in Translation

    I did something like this with rituals in a 4e Dark Sun game. I made characters roll an arcana/intelligence check to learn the ritual. If they got a standard success they had partially mastered the ritual. If they passed a difficult check, they had fully mastered the ritual. They could re-check...
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    Unearthed Arcana Unearthed Arcana: Modifying Classes & Spell-less Rangers

    If you think that 10 bonus domain spells is too powerful, you could always make the F. Soul choose only one of the two. Possibly rewrite it so that the domain spells are added to the sorcerer list for the character, and they choose one of the two as a bonus spell. That way they could take all of...
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    D&D 5E One-on-one adventuring in 5e

    If you are concerned about strengthening a solo PC (or a small party of 2-3) I'd strongly consider adapting the 3.5 gestalt rules: http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm Basically, just advance in two classes at the same time. You might have to make a few decisions...
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    D&D 5E One-on-one adventuring in 5e

    If you're looking to find some adventures (old school, 2nd edition, 3.5/pathfinder...) you might check out this blog post: tower-of-infinite-evil.blogspot.com/2014/07/solo-adventures.html
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