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  1. MortalPlague

    D&D 5E Live Streaming Slavelords - 7/19/2013

    I don't know, I thought it was a pretty big selling point. All the people around here who were saying they'd buy a set of the rules that were printed? I know I would, if I had the chance. It's been a pain trying to run my campaign with PDFs.
  2. MortalPlague

    GMs urgently needed for Gen Con

    If someone can fly me out to Gen Con, I'll happily give it a go. :) /wishes he could go to Gen Con, but it's just so far...
  3. MortalPlague

    Bruce Cordell leaves WotC

    Depending how forgiving the new OGL / GSL is, he may still write some 3rd party Next adventures. Fingers crossed! Also, I'll wish Bruce all the best in whatever he does next. He's been a staple of D&D for so long, it will be odd not to see his name on any of the books...
  4. MortalPlague

    Where are they now?

    Rob Heinsoo and Jonathan Tweet are with Pelgrane Press (13th Age). Not sure when they left. Didn't they also hire a business manager from WotC?
  5. MortalPlague

    D&D 5E Wandering Monsters: They Grow on You

    I've actually just used both myconids and treants in my 5th Edition game. They both functioned similarly to how the article described: the myconids sent out spores in distress as the PCs cleared them from a mushroom field, while the treants attacked a bunch of woodsmen burning and chopping back...
  6. MortalPlague

    D&D 5E 5e should include roleplaying incentives as a module.

    Everyone keeps complaining that Wizards is only focused on one pillar of the three (combat). Now that they're thinking of adding something to the interaction pillar, a whole bunch of people are up in arms about it. Me, I'm intrigued to see what it looks like. :)
  7. MortalPlague

    Legends & Lore: A Bit More on Feats

    This is my big concern. I hope the feats aren't quite so fiddly in their final form as the ones shown here. I can see the 'reduce to 0' thing being forgotten on a regular basis. The 'take -5 deal double damage' I don't mind, since it's a choice a player has. But things that trigger and must...
  8. MortalPlague

    [Points of Light] Durations, Durations, Durations!

    One of the odd side effects of 4th Edition's save system is that after a certain point (usually the start of paragon), 'end of next turn' effects become more powerful than 'save ends' effects. There are many ways for PCs and monsters to generate saving throws, but there is no way for...
  9. MortalPlague

    D&D 5E Against the slave lords continue with a 2nd Live stream!

    So what did we learn? I only caught glimpses of it.
  10. MortalPlague

    Best props for your game?

    While DM'ing, I love to use handouts. I type up letters all the time, or put down historical notes, etc. It helps build immersion. I also have a pouch full of old coins I picked up at a coin collector's shop (right next to a gaming shop, interestingly enough). Nothing too crazy, but actually...
  11. MortalPlague

    Female Gamemasters?

    There are two women in my group right now. One has run two D&D campaigns (one 3.5, one 4th), while the other has run a few one-shots. They're both quite good. I've also played in one or two games at PAX run by female DMs.
  12. MortalPlague

    D&D 5E Wandering Monsters: Monster Mashups

    I don't know how story branding makes the game take a back seat. Having these connections and ecology that links these monsters can only serve to make the game richer. DMs who are new to the game can draw upon those connections for inspiration. DMs who are experienced can ignore them or use...
  13. MortalPlague

    IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk

    The elements were handed out towards the end of one of my gaming sessions with my regular group. I loaded up the page on my phone after the session, and found six excellent ingredients staring back at me. They were marvellous, delicious ingredients that could all play very nicely together...
  14. MortalPlague

    Grapple/Swallow Whole - guidance needed

    I never realized creatures were still considered grappled after they'd been swallowed. Brutal! Can't say it's come up that much in my 3rd edition games, though.
  15. MortalPlague

    I miss seeing xp-comments

    Aww... I quite liked that feature as well. Sorry to see it go. Here's hoping that someday, somewhere, someone codes a new version.
  16. MortalPlague

    Whoa, that's orange

    I went through all my settings before I thought to check this thread. Lol.
  17. MortalPlague

    D&D 5E House Rules for DnD Next

    I have come to really enjoy the 'humans get +1 to all stats' thing simply because of the simplicity. It makes humans an easy yet potent choice for those who don't want to deal with added complexity on their character. If you change it so they 'get an extra feat', for instance, that does the...
  18. MortalPlague

    IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk

    I'll surely be back. Any time you go up against Wicht in the first round, though, all bets are off! Good game. :)
  19. MortalPlague

    D&D 5E House Rules for DnD Next

    In my current campaign ( http://www.enworld.org/forum/showthread.php?338066-Playtest-Campaign-Dread-The-Dead-And-The-Downpour ), I'm running with a couple of house rules, purely to set the tone of a gritty horror game. 1) An extended rest doesn't restore any hit points. Instead, you regain...
  20. MortalPlague

    D&D 5E Check on modularity in the current playtest packet

    That's an interesting analysis. It looks like the verdict is pretty good, so far. A lot of systems and features are modular, and ones that aren't (like feats) are becoming more so. I really think the +1 to an ability score will solve the problem that 'feats are too complicated' in a big way.
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