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    D&D 5E I just don't buy the reasoning behind "damage on a miss".

    You have 3000 posts on this forum yet say this. False. Edited to remove snark, I apologize.
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    D&D 5E I just don't buy the reasoning behind "damage on a miss".

    Yeah, I'm fine with edge-case techniques like this being in a feat. At least I can play core games without feats as part of the standard rules, and find some. Being able to mute feats is going to turn D&D Next into one of the most easily modularizably-by-game-style things. Aside from that...
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    D&D 5E I just don't buy the reasoning behind "damage on a miss".

    Weapon selection matters in D&D, and those funny sided dice are one of the core things that makes D&D unique. A greatsword using a different damage die than a longsword is a sacred cow that will never die, and for good reason : bigger swords can kill you better. This is where simulationism comes...
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    D&D 5E "Damage on a miss" poll.

    Ya but not every single time, on command, without fail. Damage on a miss is impossible to narrate using casual english, it forces you to ignore the proper english meaning of "miss" in order to do "damage with a sword" How can you not see this? You're running around in circles justifying the...
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    D&D 5E "Damage on a miss" poll.

    +1 Core rules should not force one playstyle over another, or make one playstyle impossible except via houserule. I agree the basic core of the game should support all playstyles that it indends to, and is the lowest common denominator. This is clearly an issue where there is nothing in common...
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    D&D 5E I just don't buy the reasoning behind "damage on a miss".

    When I miss with the greatest artifact level Greatsword, I do the same damage with this ability as with a tree branch I just picked up, so long as I hold with with two hands. Bug #8. I should re-phrase it in my list, to use what I wrote above. Bug #23 : This allows you to never miss your...
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    D&D 5E "Damage on a miss" poll.

    Did you make a point, other than to say people should houserule the game if there are broken things in the packets? We're providing negative feedback on a mechanic that has system-wide negative implications and ramifications, before it's too late, so they can correct it (by removing it...
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    D&D 5E "Damage on a miss" poll.

    Hello moderator, I apologize for going a bit over the top in the rhetoric, but I am passionate about this, and have spent a year of real time helping to playtest this game and I have a right to be pissed off that my favorite game is being ruined and made impossible to enjoy. Saying it's about...
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    D&D 5E "Damage on a miss" poll.

    But there is no real debate, if you asked any schmoe off the street: Q) If I swing my sword at you, and miss, can the sword hurt you? They would say no. Every time. Damage implies hurt. Hit implies damage (it even says it). Miss now implies damage? How? The sword must connect to hurt someone...
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    D&D 5E "Damage on a miss" poll.

    I'd rather if damage on a miss were an option, it was a feat that a DM could promptly ignore table-wide, and this would be a weak-as option hence munchkins wouldn't take it. It's weak damage-wise without str buffs, but considering that the only hit point of damage that matters in the game...
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    D&D 5E "Damage on a miss" poll.

    Good point, but in D&D, fighters have never had what amounts to as perfect accuracy, and nor should they. It breaks a whole bunch of gentleman's agreements. It makes a mockery of Bounded Accuracy that they talk about so much. What does it matter if ACs are static if a 1st level fighter can...
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    D&D 5E "Damage on a miss" poll.

    I agree that the two defensive styles are the best mechanically, but if I want to specialize in two-handed weapons instead of beefing up my defenses or parrying, I should be able to, and take something that has both a meaningful and mechanical relationship to my weapon. I don't see anything...
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    D&D 5E "Damage on a miss" poll.

    Nerd rage smash!!! hehee, sorry for going a bit extreme there, but D&D Next is SO close to being great, yet this one mechanic sticks a fork into my eye, or rips out my beating heart and sets it on fire. Yeah, even in a game with elves and polymorph and dragons and time stop and wish, I cannot...
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    D&D 5E "Damage on a miss" poll.

    If I walk into a restaurant and ask for a cheeseburger, and they say it comes with mushrooms, I say can I have a tomato instead, they say no, but you can order the steak if you don't like mushrooms on your burger, would you eat there? People who want to have characters who are good at wielding...
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    D&D 5E "Damage on a miss" poll.

    D&D is a process sim, whether you admit it or not. D&D combat is a very rough combat simulator, but it is one. Pretending like it isn't, in order to say you don't want new rules to support it simulation-worthy mechanics, when the game explicitly made a difference from the start between...
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    D&D 5E "Damage on a miss" poll.

    How would we go about creating such a truly random push-poll? (not self-selecting and avoiding biases) I just can't believe there's nothing we can do about this, I want to campaign for a better mechanic to take its place. I was really looking forward to playing a fighter with a big axe, but I...
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    D&D 5E I just don't buy the reasoning behind "damage on a miss".

    GWF style rewards failure, that's going in as #20 Once we make a solid list and get it vetted, we need to create an open letter to Mearls and make sure he reads it. I'm not going to spend another thousand dollars on an edition after spending a year beta-testing it without them knowing how I...
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    D&D 5E "Damage on a miss" poll.

    Mods, are there expiration dates for polling? I would be good to have a good number of respondents for this to be statistically significant, perhaps Morrus can tweet it or something to get a feeling at large what truer numbers are. I'm weary to thinking this data is significant until several...
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    D&D 5E I just don't buy the reasoning behind "damage on a miss".

    I'm not sure if anyone will believe me, when I say I've implemented fluid and gas dynamics in simulations, as well as hard-body collisions, and I can assure you they are completely different phenomena and are modelled completely differently. Hardbody collisions aren't done at all in the same...
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