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  1. GameWyrd

    Inns & Taverns

    Inn and Tavern Floorplans is an electronic product and it is an electronic product unlike any other currently reviewed on GameWyrd. Inn and Tavern Floorplans is not a PDF, its actually presented to you in HTML format. This worried me and I can only imagine that other people might worry too but...
  2. GameWyrd

    Inns & Taverns

    I did include a note on the gridding - even had a whole set of text on how the square grid made sure it suited a wider range of games than the more complex hex pattern. I'm afraid my goofy editor cut it out. Er, okay, it was me - as anyone can tell by reading through my reviews, I clearly don't...
  3. GameWyrd

    Moon Elves

    Bonus! I'm strongly for use of PDFs (Acrobats, I suppose) extra capabilities.
  4. GameWyrd

    Moon Elves

    Wow. I’m surprised. This most recent offering from Dark Quest really impressed me. I was expecting a supplement with about sixty or seventy pages, entirely black and white and a collection of assorted venues. I was thinking of the City Guides from Dark Quest but this, a Culture Guide, is an...
  5. GameWyrd

    Hell on Earth D20

    D20 Goes to Hell! No, that’s not this reviewer’s opinion of the latest campaign world to see the d20 treatment but the catchy title on the blurb on the back of the book. Deadlands: Hell on Earth is the sequel to Pinnacle’s popular Deadlands: the Weird West series. This is a review of the d20...
  6. GameWyrd

    The Slayers Guide to Rules Lawyers

    Ah yes. The dreaded Rule Lawyer. The inside cover of every Slayer’s Guide is given over to a quick biological study of the creature in the guide. This is what the researcher has discovered about this infamous fiend. 1) Note the mimicking of the humanoid. 2) Paper thin skull provides extra...
  7. GameWyrd

    Elementalism

    I almost didn’t notice at first. It occurred to me just as I closed the book. I had to go back and flick through the pages - twice! It’s true though. There are no new feats. There are no new prestige classes. The Encyclopaedia Arcane: Elementalism is a 64-paged book about those specialised...
  8. GameWyrd

    Pocket Grimoire Arcane

    256 pages and nearly all of them are entirely given over to arcane spells. 256 pages for $14.95 US; that’s amazing value. Ah yes, so the title of the book gives the game away "Pocket Grimoire". I watched with some incredulity an online debate as to whether the pocket grimoires could actually fit...
  9. GameWyrd

    Pocket Grimoire Divine

    The Pocket Grimoire: Divine is the sister of Pocket Grimoire: Arcane and it’ll come as no surprise that the books are very much the same. There’s little chance that a busy GM being pestered by three players at once, fighting for his slice of pizza, stealing the last can of Mountain Dew while...
  10. GameWyrd

    Urban Blight

    Urban Blight is the first offering in Mystic Eye Games’s Foul Locations series. Strangely, the first thing I noticed when I flicked open the cover was a credit to SkeletonKey Games; a mention in the cartography section. My initial feeling of "what’s going on?" was quickly set at rest. The maps...
  11. GameWyrd

    Heroes of High Favor: Dwarves

    Heroes of High Favor is half a book; at least it is the size of half a book, being only 15cm wide. It’s 62 pages long and comes it at $9.95. That’s interesting; a cost per word evaluation would come down unfavourably on the book, it took me just a few seconds to shuffle around in a pile of RPG...
  12. GameWyrd

    Hammer & Helm

    Hammer & Helm is the first in Green Ronin’s Races of Renown series. It is also the first book I’ve seen in the new OGL Interlink brand. Hammer and Helm isn’t the first in the OGL Interlink since partner publisher Paradigm Concepts used it first with their "The Lords of the Peaks: The Essential...
  13. GameWyrd

    Hammer & Helm

    Okay, okay... loads of people have pointed out to me that the Giant book isn't out yet. This is the first OGL Interlink. It was months ago that that Lords of the Peak was trailed in the news sites though. :)
  14. GameWyrd

    Darwin's World Core Rules

    It seems like an absolute age that I have been harbouring a hunger for a real, gritty and fully radiated post-apocalyptic roleplaying game. Darwin’s World is a downloadable game that uses the d20 system and has been published by RPGObjects. Not all the same e-publishers offer you the same deal...
  15. GameWyrd

    Denizens of the Twisted Earth

    Darwin's World is a pdf based game world in the d20 mechanics from RPGObjects. Darwin's World is a blasted wasteland were mutants evolved from the human stock that managed to survive the nuclear fall look to be new inheritors of the earth. Denizens of the Twisted Earth is the first...
  16. GameWyrd

    Terrors of The Twisted Earth

    RPG Objects seem to be onto a winner with Darwin's World and it is in no small part due to the hard work put into the product range. In recent months a whole slew of Darwin's World reviews having been appearing around the internet, including from some rather famous names. In the same time, since...
  17. GameWyrd

    The Quintessential Dwarf

    The Quintessential Dwarf is a book dedicated to the dwarf and the dwarves are a particular hard race to dedicate an entire book too. Whereas people are willing and happy to imagine elves as arrogant scholars, wild tree people, sage druids, mysterious archers or even sailors and giant eagle...
  18. GameWyrd

    The Lost City

    The Darwin's World RPG line goes from strength to strength. What has been one of the champions of the PDF publishers has moved on to paper but the electronic format has not been abandoned and there's now a Darwin's World Complete which bundles the World Rules, Denizens of the Twisted Earth and...
  19. GameWyrd

    Librum Equitis Volume 1

    Prestige Classes. The internet is full of them. Every second d20 publication offers yet more. There's nothing inherently wrong with having so many prestige classes available but I just can't help shake the feeling that too many of them are badly designed, mechanically flawed, uninspired or...
  20. GameWyrd

    City Guide 3: Coffer of Coins

    The City Guides from Dark Quest are a great idea. I think their basic premise is true; cities generally are so vast that players and GMs alike often get lost when they try and move their roleplay there. The first City Guide, "Everyday Life", did really well. It presented a number of everyday...
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