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    Sanity Checking some Monster Damages

    Storm Gorgon needs toning down too, and so on. It's striking how little errata there's been to reduce monster power levels (and though there was some errata to increase monster damage in the MM, there's been relatively little of that too). At least they hit the Needlefang Drake Swarm. Other...
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    Stunlock in Mutants & Masterminds!

    Steve Kenson suggested at least 10 points. I'd say that 20 pp for Immunity to Stunned results from Toughness-saves is a reasonable cost. Ganging up on stunned character is counter-genre, but very effective. One solution is to make stunned less of a penalty; e.g., Stunned could be -2 Defense...
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    Official Rules Updates (March 02, 2010)

    Abilities that give large ongoing penalties to saves need weakening on their own. I'm not aware of any recent finds, but of the original save penalty abilities, only Cunning Weapons still seem in need of weakening (to the "for the first saving throw" language used elsewhere. Edit: never mind...
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    May Rules Update

    I said "worthless", in that it's not nearly worth the +3 levels over magic armor that it costs. Of course, plenty of armors/weapons/neck slots at levels +3/+4 over basic magic versions are worthless in the same way.
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    May Rules Update

    A summary of some changes is here Displacer Armor changed to only last for a turn, making it completely worthless at +3 levels over basic "Magic" armor. War of Attrition, Path of the Storm (Baattlelord of Kord PP daily), and Quickening Order Warlord powers from MP all nerfed. War of...
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    Sanity Checking some Monster Damages

    Today's rules update for the Monster Manual is relevant to this thread: This would be a reasonable change if monsters with auras weren't consistently too strong relative to other monsters already (at least when facing PCs without appropriate resistance). Five Bloodfire Harpies, under this...
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    Newbie questions for Mutants & Masterminds

    I know the Excel spreadsheet track numbers, but it has some limitations. E.g., it will recognize the "Force Field" power but if you have two different Force Field powers as Alternate Powers of each other (e.g., one that's Impervious but affects only you and another that has Affects Others but...
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    Newbie questions for Mutants & Masterminds

    The following resources should be helpful: General Resources: M&M FAQ, M&M errata (1st/2nd printing), M&M errata (3rd printing) Character Creation Examples: Minotaur (a Powerhouse) and Martial Artist (the core book archetype). Two useful spreadsheet-based character builders: Excel...
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    Level instead of ½ level to attacks and defenses

    Your roll can still matter just as much when bonuses get really large; the key is that the DC you are rolling against has to go up commensurate with your bonuses. So if you have 15 higher to hit than you did 15 levels ago, the monsters need to have AC ~15 points higher, not, say 8 points...
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    Level instead of ½ level to attacks and defenses

    This solution is pretty much incompatible with character builder, which is extremely useful for groups that use it. Though I like the idea, it also has a lot of ripple effects given the design of 4e. Something to consider in 5e! My Suggested Math Fix: At levels 5, 15, and 25, characters get...
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    Comparative defence scores - explain the math to me.

    It seems like you're saying that the amount that you want to raise defenses as opposed to some other use of the resources depends on how high your defenses are already. That's perfectly reasonable, but in the context of a particular character and which defenses to boost, it's not an issue. The...
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    Official Rules Updates (March 02, 2010)

    Indeed, that's the point I was trying to get across. Edit: well, looking at my post, I should have worded this more clearly. Absolute attacks are what count. You can get this directly from a change in defenses, or you can do the percentage of attacks that would have hit that the change in...
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    Official Rules Updates (March 02, 2010)

    To answer my own question (slightly updated the phrasing) You should take +4 to all FRWs. +1 AC negates half of the attacks that would otherwise hit you vs. AC, and +4 FRWs negates only a quarter of the attacks that would otherwise hit you vs FRWs. However, this doesn't mean that you should...
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    Comparative defence scores - explain the math to me.

    To answer my own question (slightly updated the phrasing) You should take +4 to all FRWs. +1 AC negates half of the attacks that would otherwise hit you vs. AC, and +4 FRWs negates only a quarter of the attacks that would otherwise hit you vs FRWs. However, this doesn't mean that you should...
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    Comparative defence scores - explain the math to me.

    Endogenous as in endogenous variables :)
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    Comparative defence scores - explain the math to me.

    Borrowing from another thread: Suppose you currently get hit 10% of the time by AC attacks and 80% of the time by FRW attacks. FRW attacks and AC attacks are equally common (and this isn't because opponents are endogenously targeting you based on what your strengths and weaknesses are; it's...
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    Comparative defence scores - explain the math to me.

    Absolute damage kills you. Absolute damage kills your enemies. As a decent first order approximation (completely leaving status effects and criticals aside, among other things), calculate the average (expectation of the) damage you deal in a round (factor in the chance to hit). Calculate...
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    Official Rules Updates (March 02, 2010)

    Many people interpret these types of probabilities wrong in making decisions. Suppose you currently get hit 10% of the time by AC attacks and 80% of the time by FRW attacks. FRW attacks and AC attacks are equally common, equally damaging/status effect inflicting, and tend to come in...
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    Official Rules Updates (March 02, 2010)

    They problem with this kind of analysis, though, is that plenty of attacks don't target AC (though it's true that AC is probably targeted ~ as much or more than all other defenses put together, depending on your level). People apply this logic to (incorrectly) argue that you should increase...
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    Silver Age pdf is out

    The pdf for M&M's Silver Age is out: Green Ronin Online Store: Silver Age (PDF) ($15) If you pre-order the physical Silver Age book, ($28), GR will throw in the Silver Age pdf for free: Green Ronin Online Store: Silver Age (Pre-Order) There's no announcement on mutantsandmasterminds.com...
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