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  1. ravenheart

    Flail, Holy Symbol, Ki Focus, Totem expertise - what should they do?

    Re: Flail Expertise Proning, immobilizing and grabbing seems abusable and unnecessarily complicated in my ears. How about gaining the reach property (or +1 reach if the weapon already has reach) and ignoring cover/superior cover when using the flail with a melee attack with the weapon keyword...
  2. ravenheart

    Sentinel Druids of Autumn & Winter

    Yeah, ravens do fit with winter, especially considering the Raven Queen's association with the season (maybe the name could be a homage to certain primal spirits of winter?). I like it, somehow a druid of Winter strikes me as very tough and dangerous. Flight is given. I'm not sure about the...
  3. ravenheart

    Sentinel Druids of Autumn & Winter

    Yeah, I could see that as well. My reasoning was that a murder of crows would be quite difficult to traverse and see through, and a hunting cat would deny every attempt at tactical positioning or assault in its immediate vicinity. The main issue here, IMHO, is inter-build balance, i.e. is it...
  4. ravenheart

    Sentinel Druids of Autumn & Winter

    No problem, glad I could help! We really do think in similar patterns; my first thought after posting was to add a property to the associated weapons, high crit felt right for the scythe. I do agree about it adding complexity, but I would consider it as an alternative that differentiates the...
  5. ravenheart

    Sentinel Druids of Autumn & Winter

    After reading your first post, I immediately thought of a swarm companion (as you did in your second post). Maybe a murder of crows? Seems fitting with autumns theme of harvest and decay. I'd rule that the companion would get the standard swarm benefits and drawbacks. Since it would be a flying...
  6. ravenheart

    Inteligente Modifier as bonus to Skills trained

    I'd say you would have to reduce the initial number of skills trained for this to work, maybe with a baseline of 4 (in addition to fixed skills, for example Arcana for Wizards, Stealth and Thievery for Rogues). I'm assuming you would gain more trained skills as your INT modifier increased? Not...
  7. ravenheart

    The Vampie Class preview

    Somehow I feel the sunlight vulnerability is a bit of a cop-out, a older-E approach to class balance not appropriate to 4E. Mostly because of the "instantly destroyed" part. Death is one of the issues not very well handled in 4E, IMHO. Although it is quite rare on the whole, it is rather...
  8. ravenheart

    Helpless

    I've voiced my opinion on the Helpless condition quite a lot over the past few weeks on these boards, so it shouldn't come as a surprise that I'm replying to this thread. And, as is my habit, I thought of a new twist on the matter in reading the posts here. :P IDEA: Remove helpless as a...
  9. ravenheart

    Dark Sun Monster Stats

    I think Alphastream is referencing the ONLINE monster builder beta (confusing, I know). But I think its "supposed" to become available to all DDI subscribers some time this month. Hope I could help.
  10. ravenheart

    Hit Points at half?

    Why not make it the default for coup de grace then? I've been aching to remove helpless as a condition as it serves such a limited function. Come to think of it, helpless also grants combat advantage, and that got me thinking - what if you only needed combat advantage for a coup de grace? Hear...
  11. ravenheart

    Our sci-fi adventure path

    I hope you don't mind feedback on the "concept" stuff though? 'Cause I aswell have a few remarks coming to mind. These ideas may be contradictory to the tone or style of the setting as I haven't read Resnick's books myself, but I think they would be more "mechanically sound" IMHO. 1) Completely...
  12. ravenheart

    Companion Character for HS1: The Slaying Stone (NO SPOILERS!)

    NOTE! NO SPOILERS IN THIS THREAD, PLEASE! Thanks in advance! ----------------------------------------------------- Hi all, I'm currently playing a character in HS1: The Slaying Stone, as opposed to my usual role as resident DM (I own 90% of the books and minis we use, and we mostly play at...
  13. ravenheart

    Essentials Questions and Comments

    Monsters are not made using the same rules as PCs. This is quite a big change, especially compared to 3.x. But it follows the general design of 4e - not trying to emulate the real world, but rather that of a movie or other works of fiction. Basically, it admits to being nothing more than it is -...
  14. ravenheart

    An idea for changing some conditions

    Seeing as this has grown from its humble beginnings, I guess I have an additional, unstated design goal here - making death mean something more than ultimate action denial. How I can reach this goal is what I'm trying to figure out. There is that unwritten rule of the DM, isn't there? Where...
  15. ravenheart

    An idea for changing some conditions

    To each one own. I'm actually not sure if and when I would implement these changes myself since don't get around to play much often. But I like tinkerin' and if someone else can benefit from it, be my guest! It might even save me some time working out kinks before I try it out myself if I...
  16. ravenheart

    An idea for changing some conditions

    The problem I see with Helpless is that I can picture every other condition in a multitude of ways (ex. Blinded could be blood in your eyes, a flash of light, magical blindfold etc.) and can easily come up with practical and theoretical uses of them in conjunction with powers, feats, items...
  17. ravenheart

    House-ruled Ranger

    Sometime last year during the Era of the Nerfbat, I was caught up in the speculations on how and if they would nerf the Ranger, and especially how they would deal with that infamous at-will power of theirs - Twin Strike. I pondered long and hard, and after a couple of unsuccessful atempts at a...
  18. ravenheart

    An idea for changing some conditions

    I had an idea in another thread, thought I'd take it up here as its a sort of a house rule. Basically, I want to change the naming and effects of some conditions so that they are more easily concievable from a laymans point of view, and make it evenly consistent and mechanically sound...
  19. ravenheart

    Heal check in combat

    I agree, but I wish they could've come up with a better soultion, something like "Incapacitated". This, on the other hand doesn't necessarily carry the sensory depriving penalties that "Unconscious" would imply. There is also the issue of Helpless, which IMHO is not a very used or easily...
  20. ravenheart

    Goliath Brothers

    Mario and Luigi. The jumpy barb is obviously Mario, while you are Luigi wielding a gigantic wrench! Then you just have to have matching jumpsuit-hide armor, blood stained for him and a forest-y green for you, and you're ready to go!
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