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  1. ravenheart

    Ranged Basic Charge

    I think this could be a good idea, but for the sake of balance maybe something like this:
  2. ravenheart

    Misuse of the save mechanics in the MM to reintroduce save or die effects

    Petrification Saving Throw, bare with me! How about treating it a bit like Death Saving Throws: At the end of each round you make a "Petrification Saving Throw" after saving vs. slow, immobilized or any other detrimental condition. A failure automatically makes you slowed (if you weren't...
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