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    5e combat system too simple / boring?

    Agreed. The way it works for us is that we like to think about our game in terms of actual game world rather than "will I use Spinning sweep or Steel serpent strike?". It can put you into another mindset. For a DnD veteran it is simple, IMO. You definitely can shield players from some of the...
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    5e combat system too simple / boring?

    No, in the end, my friend described an action that I will remember for the rest of my life and that's the important difference. But I hope the difference between "using ability XY: range Z, usable when A, B times a day, doing C damage" and "one action - imagine what you are doing and describe...
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    5e combat system too simple / boring?

    To me the simplicity is a substantial key to great and exciting combats. Because you don't rely on some pre-defined attacks or special abilities or whatever and instead you use your imagination. And that's the reason we don't use grid in our games either. Instead of counting squares and using...
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    New D&D Movie To Go Ahead - Produced By Lego Movie's Roy Lee

    Oh man!!!...the two best things in the world put together.
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    New D&D Movie To Go Ahead - Produced By Lego Movie's Roy Lee

    written by Wrath of the Titans' David Leslie Johnson... :-S
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    D&D 5E Damage on a Miss: Because otherwise Armour Class makes no sense

    To use HP in narration means to use common sense. That's why I asked about falling into molten lava with 100 HP. 100 HP could even mean you cannot fall into it because it would not make any sense, it's like HP are plot armor. You can be hit with sword 10 times and still live. But you can narrate...
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    D&D 5E Damage on a Miss: Because otherwise Armour Class makes no sense

    Yea, AC is part of this "problem" because it mixes dodging and armor's ability to absorb damage together. You can physically hit the target but it makes no damage. Yea, HP were never only meat points! 1e 3.5e 4e 5e So, as I've said before, "Damage on a Miss" can just mean it was very...
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    D&D 5E Damage on a Miss: Because otherwise Armour Class makes no sense

    Yea, those abstract entities like HP are about interpretation. HP are meat when it makes sense to you and are not when it doesn't. And as every abstraction, this approach has its problems. Like being hit with Melf's Acid Arrow when I have 100 HP, what does that mean? And please, answer this...
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    D&D 5E Damage on a Miss: Because otherwise Armour Class makes no sense

    It's not wholly abstract, at least the last hit is actual meat damage. :D Good points there. Sorry for being theoretical about the game on a internet forum. :D (Apologies for sarcasm. :)) But on the "fun" side of the things. I think HP are one of the reasons that makes DnD fun. It gives you...
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    D&D 5E Damage on a Miss: Because otherwise Armour Class makes no sense

    Thank you for responses, guys! I think Hit Points is just misnomer we got used to it. Such as Armor Class, etc. And as every abstraction these things have their problems, but on the other hand, they bring storyletting opportunities. I don't want 5e to become simulationistic game but I think...
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    D&D 5E Damage on a Miss: Because otherwise Armour Class makes no sense

    IMO, Damage on a miss makes perfect sense because HP = a combination of physical and mental durability, the will to live, and luck. A lot of HP is not actual wounds but fatigue from dodging and blocking, etc. And when Dexterity is part of AC it makes sense that there could be some damage on a...
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    D&D 5E Useful things that could be allowed as a Reaction

    Anyone? Makes sense. This is a good solution, just ability (+proficiency if any) contest that corresponds with what is happening in the fiction.
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    D&D 5E Useful things that could be allowed as a Reaction

    I don't even know how the standard 5e rules deal with situation like trying to intercept someone before he can reach your friend? The freeze frame combat is weird. You should be able to interact with what's going on. Initiative should mean you can act sooner but everyone is doing their actions...
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    D&D 5E DMG excerpt: Carousing!

    Only spellcasters can make magic items? I want dwarven blacksmiths to be able to make some magic items too! :(
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    D&D 5E On the healing options in the 5e DMG

    If HP = combination of physical and mental durability, the will to live, and luck, then I would go so far that every class should have Second Wind ability, probably not as bonus action though. Major part of hit points is not wounds but fatigue from dodging and blocking, etc., so the rapid...
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    D&D 5E Useful things that could be allowed as a Reaction

    Btw, 13th Age has nice rule, Intercept. You can intercept someone and when your attack is successful, he is engaged with you in close combat and is subject to Opportunity Attack when he wants to move to the his former target. And this is nice rule too: Combat Reactions (3.5e Variant Rule)
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    D&D 5E Useful things that could be allowed as a Reaction

    My houserule is that you can react to anything that makes sense as your action and even when it happens before you can play in initiative order. Reason behind this decision is I don't like freeze frame combat. Initiave just means you can be the one who makes action and others have to decide...
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