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    D&D 5E Druid WILD SHAPE !

    While moon druid shifting to bear/dire wolf is really strong at level 2-3, it very quickly becomes lackluster.
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    D&D 5E Reach weapons: what's the drawback?

    A group of 6 polearm trained fighters is hardly what I would call "immobile". It's not like we are looking at a formation of pikemen here- just a skirmish between a group of 6 trained fighters versus (4?) or so PCs. By that standard, you could say a group of 4 PCs using any combination of melee...
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    D&D 5E Reach weapons: what's the drawback?

    Would depend heavily on PC class composition and terrain.
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    D&D 5E Reach weapons: what's the drawback?

    Proper positioning on the mage and polearm fighters part does a great deal to hamper an enemy even getting close to said mage. It's often possible to make a melee enemy unable to reach the mage at all. PA/Sentinel trades a minor downside (no protection fighting style) for huge upside (extra OA...
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    D&D 5E Reach weapons: what's the drawback?

    Easily solved by the polearm fighter by stepping to 10', making attacks, and retreating to 15', forcing the target to enter the threatened space to close the gap once again :) This is made even more powerful if the polearm master also has sentinel- So long as the PA/sentinel fighter keeps...
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    D&D 5E Reach weapons: what's the drawback?

    I stated that I was looking at halberds, glaives and quarterstaves with a length of 5'-7'. And yes, there is most certainly a way that these weapons are *extremely* effective at close range. The efficiency of weapons of these types is that they have both range and versatility(in reality, not...
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    D&D 5E Reach weapons: what's the drawback?

    I would have to disagree with this. While something like a 12'-18' pike is going to suffer(to the point of being unuseable) at close range, a 5-7' glaive, halberd or quarterstaff has no such drawback, and is extremely effective at close range. 10' reach does not necessarily denote a 10' length...
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