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  1. Selganor

    AU- Possible to make an archer?

    One of the meanest archers I did so far (for 5th level, pointbuy 30 without magic items) was this: Litorian Hawk Totem Warrior/Litorian/Unfettered Level 2/1/2 STR 16 DEX 20 CON 14 INT 12 WIS 12...
  2. Selganor

    What's up with Fiery Dragon Productions?

    Piratecat? So now you're here I can use the chance to ask you what about Of Sound Mind 2? In a few levels my party that completed OSM might be able to return to bellhold...
  3. Selganor

    Superhero D20?

    Also missing is Marvel Universe My currently favorite list would look like this: HERO System (Can't beat the classic) Marvel Universe (strange that such a simple system works) Mutants and Masterminds (but that could change once I get the hang of the system) No other superhero systems come to...
  4. Selganor

    Review for Mutants and Masterminds

    Try ENWorlds Reviews at http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=MAMA
  5. Selganor

    Superhero D20?

    I haven't checked out Four Colors to Fantasy (which has just been "revised" to d20 Modern) but THE Superhero book so far (for d20) seems to be Mutants&Masterminds. It has everything superheroes needs and nothing they don't need (like levels, classes, hit-points, AoOs, other dice than a d20...
  6. Selganor

    Superhero D20?

    Maybe it would help if you described the sheet (or put a link to the sheet here) so people might identify the system.
  7. Selganor

    Hogshead: Crime Scene Police Investigation and The Mob

    I was a bit disappointed that Crime Scene didn't use d20 Modern but D&D as a basis. They strip away ALL D&D-specific stuff (no common classes, new skills, no magic (ok, that's a no-brainer) and the like) but they hadn't used the "shiny new" d20-Modern mechanisms (like the "sleek" classes) and...
  8. Selganor

    The end of penalties of the same type?

    It might also be so that somebody who had a +4 morale bonus would no longer be immune to effects that gave him a morale penalty (up to -3) as only the larger number would count. In 3.5 (with penalties being the always stackable unnamed) penalties would ALWAYS apply...
  9. Selganor

    WW's Adventure/Abberent/Trinity to be d20! (Merged w/other thread)

    And it has already been announced here (a few posts deeper) under the title WW's Adventure/Abberent/Trinity to be d20!
  10. Selganor

    [M&M] Non-Supers Game Ideas and Other Creative Uses of the M&M Rules

    So far I found NOTHING that HERO couldn'T do. (I even did 7th Sea Drama Dice) But all those number juggling isn't everybody's cup of tea. But one warning: M&M is designed for Superheroes, so if you are trying to do "normal" fantasy you might have some work before you... But as M&M uses the SRD...
  11. Selganor

    [M&M] Non-Supers Game Ideas and Other Creative Uses of the M&M Rules

    Swashbuckling Adventures (with or without the book of the same name by AEG) are also quite easily done in M&M. (I "converted" a 7th Sea character into a PL 5 character but noticed that you would have to TRIPLE the Skillpoints to make it work) The "you only die if your enemy gets you down and...
  12. Selganor

    Mindhealer Domain?

    I think I'll have it this way: 1. Remove Fear 2. Calm Emotions 3. Remove Curse 4. Discern Lies 5. Break Enchantment 6. Restore Sanity 7. Greater Restoration 8. Mind Share 9. Psychic Chirurgy (Psi Power as spell)
  13. Selganor

    What happens to OGC which violates OGL?

    How about putting the PI'd names in different print (like a different color or things like that, it's RTF after all) to make it clear that this is NOT open. AFAIK many publishers are quite approachable, if someone wants to use these names (even Monte, who's been displayed here as the "abuser of...
  14. Selganor

    Mindhealer Domain?

    I have checked the Pocket Grimoire: Divine and found Mind Share (Cleric 9, Sor/Wiz 9) Do you think it would be too much to put this as the 8th level spell? (I still got my sight on Psychic Chirurgy as the 9th level spell)
  15. Selganor

    Mindhealer Domain?

    Our cleric decided after succeeding in both "Where Madness Dwells" (where some of the adventure takes place in an asylum) and "What Evil Lurks" (Where there's a mentally "cursed" girl) to spend the pause my party did (two characters had "special training" for their prestige classes, one decided...
  16. Selganor

    [Psi] Replacing Attack/Defense Modes?

    So far I had ONE psionic combat (that was a test) and in 3 rounds we (a psion 3 and a phychic warrior 3) were "burnt out" with a few points of attribute damage and NO pp left. In all rounds that had psionic characters so far there was NO psi-combat, as that's an easy way to bleed psionic...
  17. Selganor

    [Psi] Replacing Attack/Defense Modes?

    Yes, it's Mindscapes. Available electronically (in two parts: Part 1: Combat System, Prestige Classes, new Feats/Powers, Part 2: Monsters) or in print (with both parts) Mindscapes even goes a step further than Resculpt Mind (and "incorporates" this feat into the Psion class) as it puts up a new...
  18. Selganor

    [AU] Adventures question

    I got both from a regular shop in GERMANY. So if you can't get them in America... :p :D Just start to annoy your FLGS to get them...
  19. Selganor

    [TOGC] Complete Spell Cards

    Any chance we might see Arcana Unearthed Spellcards? I now at least two people who would help on that...
  20. Selganor

    [AU] Fiery Dragon's counter collection

    Should be anytime soon... The Counters were scheduled a week after the adventure and that was available (at least for me here in Germany) last saturday... So I guess it'll be a week at most (unfortunately Fiery Dragon's webspace is on the move and the board not yet reactivated :(
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