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  1. KRT

    Do you reequire your players to think?

    I think that the poll might be looking at it the wrong way around. It come down to this, if you have a group of "thinkers" playing then you as a DM need to do the thinking in order to create a campaign setting that holds their interest. If they are a bunch of non-thinkers then you have to adjust...
  2. KRT

    Do you reequire your players to think?

    The government must be filled with the greatest of thinkers then.
  3. KRT

    I killed our campaign

    The power of the character is not the problem. The DMing is not a problem. The problem is that one player is doing something that makes at least one other player's experience not enjoyable. Calling that player Cheese Weasil does not properly address the problem, in fact frames it more in the...
  4. KRT

    DM's Delema: To kill or not to kill

    This is an excellent idea. When the Inquisition attacks the PCs have the inquisition forces initially try to subdue the PCs, but will use lethal force if necessary. It would be quite possible for some PCs to die here if they don't surrender. The Inquisition would bring dead bodies back to their...
  5. KRT

    When Do You (GM) Kill PCs?

    I have the complete opposite feeling here. I would rather lose all my equipment than even receive a crippling wound, let alone die. My equipment does not define my character in fact I prefer to have challenges that allow me to explore other dimensions of my character like the barfight without...
  6. KRT

    How can DMs improve? What makes a good DM?

    Lots of great advice so far. Preparing a campaign and for that matter an adventure is like creating a battle plan. It never survives contact with the players intact. That doesn't mean that there is no point to preparation, it just means that after the prep you have to be able to think on your...
  7. KRT

    2006 ENnies Judge Voting Poll/Thread

    I think that part of the voter apathy was that they had to actually dig around to find out what the vote was all about and why certain people were more worthy of supporting than others. When I first signed up I had to get my info from fusangite about it. Otherwise I'd be left wondering whether...
  8. KRT

    When Do You (GM) Kill PCs?

    I think there are two issues here 1) whether or not to fudge dices rolls or storyline of a campaign to keep the PCs alive and 2) DMs abusing their power sometimes unintentionally. for the first point it is important to realize that how a player decides to play his PC MUST matter. In otherwords...
  9. KRT

    The DM Giveth, so the DM Taketh Away?

    You went back though eventually and kicked some, right?
  10. KRT

    Druids are not Hippies!

    I like the Druid that's played like a cross between Dennis Leary and Oscar Dela Hoya
  11. KRT

    'Splain somethin' to me....

    definitely looks like this threads been highjacked, and here I was looking forward to finding out what the hell you can actually do with 12 siders.
  12. KRT

    Typical Player Behavior, or Bad Roleplaying?

    Exactly. Rather than lamenting that the actions don't make sense with what should be, find the way that those actions do make sense. Its all about providing a game in which the players "feel like they" have control over their destiny so to speak. The reed that doesn't bend in the wind breaks or...
  13. KRT

    How many rest periods per level?

    24 hours in game played over a year and a bit of real time. They hardly used any of their memorized spells. It was mostly scroll, wands, and potions. I was reminded of what a firing range looks like after you've been spewing shell casings around for an hour target practice. Wandering monsters...
  14. KRT

    The DM Giveth, so the DM Taketh Away?

    Ever? If they were outmatched then yes, but to not go back later or set an ambush or recruit help. That's a sure way to get elected to the town council (don't want any risk takers on council) and let the real adventurers go out in the woods.
  15. KRT

    "....so we tossed the jerk out...."

    I've never run across a player that I would kick out or stop playing because of. However there have been players and groups that I just didn't feel I meshed with mostly due to styles of play. In High School I had a large group of friends who played (about 15-20) its was too large for a single...
  16. KRT

    Explain Canada

    I spent 4 years at Memorial. I agree the winters are nasty, and the people although friendly, are no more so than I have found anywhere else in Canada, Toronto included. One feature to note though is that the number of single women outnumber the men approximately 3 to 1 (no exaggeration)...
  17. KRT

    When will my group ever accept me?

    I joined a group fairly recently (about 4 months ago) however my reception was, if anything, quite good. I think it helped that they had gone through a few players that caused some problems and were releived that I wasn't a complete jerk. Even so it wasn't a meeting of long lost brothers to...
  18. KRT

    How do you like to get XP?

    I like to use the "book" method for normal combat related experience. On top of that I award extra XPs for "above and beyond" play where a player either advances the overall storyline with their role playing or does something exceptional. It may seem to reward risk taking, but you have to...
  19. KRT

    The Temple of Elemental Evil - your experiences?

    I ran and played this module a few times and each time was different. Sometimes the goal was to get to the big baddy with as few diversions as possible. Marine style operation, quick insertion and fast exit after accomplishing the mission. Other times it was the total explore. I prefered the...
  20. KRT

    Tenser's Floating Disk

    This is so far the best one i've seen. For the rest who think that they can ride their own disc, the fact that the disc can be set to zero distance behind the magic user does not allow him to sit on it as this number refers to the 2 dimensional game tabletop setting. The distance is measured...
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