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  1. M

    OSR [4e] OSR Clone

    your opportunity attacks definitions seem to disagree with each other. One says you get one if a creature moves more than 5 steps and moves past a foe and the other says whenever it leaves a square adjacent to a foe. The first effectively gives everyone shift 5 as a move action which seems wrong.
  2. M

    OSR [4e] OSR Clone

    typo under descendant angelic will resists shd be resist.
  3. M

    OSR [4e] OSR Clone

    being able to use the same encounter power multiple times in an encounter might well be bad. Having different encounter powers is fine but you might need to restrict them to once per encounter per power, or people will just spam one power.
  4. M

    OSR [4e] OSR Clone

    I can get to and read your document.
  5. M

    D&D 5E 5e pdf question

    Look in the downloads section of this site. It has a number of different character sheets made by people, I have no idea if there is what you want.
  6. M

    Adventurer's League's Sets Saltmarsh & Dreams of the Red Wizards set In Turmish

    My players are 5e characters. Wasn't obvious from my previous post admittedly.
  7. M

    GM's Knowing the Rules

    I pretty much only play in one group these days and we have been playing together for 37 years. I claim I used to know pretty much all the rules for whatever system we were playing and we would as a group have some houserules. We have now been playing 5e for a few years but we discover we are...
  8. M

    How do you feel about player-on-player dice rolling?

    SPOILERS FOR LFR ASSAULT ON MYTH NANTAR. I had some player on player dice rolling in the last session which is very unusual for my games. One player had got into his hand a glowing green thing of very dubious nature which the party believed may have been animating an undead. So one other...
  9. M

    D&D 5E How much power do magic items give?

    When you say rewrite the monsters to 4e, do you mean give them one two or 3 "powers" instead of a spell list so they are easier to run? if so it has been done by a guy who wanted monster stats on one sheet of paper with no need to look other stuff up.
  10. M

    D&D 5E Let's list the "broken" spells

    ahh I just gave my party's sorcerer a book that will enable him to swap one of his meta magics for widen. Guess I'll find out if it is broken now. He does have fireball which I was expecting to be possibly too powerful so if the cones are going to be worse when he levels a bit I may have to...
  11. M

    D&D 5E 5e Against the Slave Lords

    I have the packet if that is not the same as what sacrosanct is offering to send you. PM me if it isn't and you want the playtest packet.
  12. M

    OSR [4e] OSR Clone

    I just drop the 4e level bonus and you are pretty much good to go.
  13. M

    D&D 4E How To Clone 4E Using 5E Rules

    Isn't all we need to know, what about 4e needs to be changed? personally I liked 4e and all I would like to see is a revamp of feats. Pretty much a total revamp. A lot of the feats were worthless compared to other feats. My players actually hated 4e for some reason. The cited reason was in...
  14. M

    Adventurer's League's Sets Saltmarsh & Dreams of the Red Wizards set In Turmish

    I'm actually running the 4E assault on Myth Nantar right now. Will be interesting to see what they do with it, but will come too late for me I suspect.
  15. M

    What is missing in 5E that you had in other editions?

    I use all these in my 5th e.
  16. M

    D&D 5E Capturing Souls

    You might want to look into Acererak he does a lot of soul trapping type stuff and would be a good opponent throughout the campaign.
  17. M

    D&D 5E How do you handle the "economy killing spells" in your game?

    Is there a limit to who can wear plate? A strength limit or something in 5e I seem to remember. Not sure how many guards will have the needed strength if so. I checked you need 15 strength. Admitedly I have no idea how you determine stats for guards. Ok I found guard stat block they have...
  18. M

    A Look Inside Ghosts of Saltmarsh: Contents, Saltmarsh Map, & More

    I used the pirate Islands west of the sea of swords when I ran it 15 years ago. I used the port of Skaug as the PC's base of operations and had the lovecraft Yuanti plot from somewhere else added. No idea if that's still compatible with the new book.
  19. M

    A Look Inside Ghosts of Saltmarsh

    I used the pirate Islands west of the sea of swords when I ran it 15 years ago. I used the port of Skaug as the PC's base of operations and had the lovecraft Yuanti plot from somewhere else added. No idea if that's still compatible with the new book.
  20. M

    Want to shake things up: Doorways, Scouting, Caution

    One of my players has an Imp which is pretty annoying on the scouting front so I understand the problem. Some of our best battles have been in positions where the players have to get into the area as fast as possible to stop some device. This stops doorway fights. For example the players were...
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