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    D&D 5E Yet Another Take on Searching, Passive Perception etc

    Yes. I agree with basically everything you said :-) In order to play D&D we need a set of conventions about how to translate the words of a bunch of people around a table full of junk food into the actions and experiences of heroes with superpowers in an impossible fantasy world full of...
  2. O

    D&D 5E Yet Another Take on Searching, Passive Perception etc

    Well, to me it seems like simply perceiving something by looking around a room is a function of your skills of attention, observation and visual recall/association. But in the end you can't see what isn't visible. So searching a room involves interacting with it - moving objects to make visible...
  3. O

    D&D 5E Yet Another Take on Searching, Passive Perception etc

    So how do those explicit checks work? What DCs are you comparing against (and how do they connect with the DCs against which you compare the passive perception?) What level of information do you give on success? What fictional action does it represent? A search? Or a quick scan of the room?
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    D&D 5E Yet Another Take on Searching, Passive Perception etc

    By the end of September, they're saying: https://app.roll20.net/forum/post/5451475/roll20-community-corner-number-21-8-slash-25-slash-2017-fog-and-function-september-update So, to clarify, if the PCs enter a room, you say: "Blah blah blah - and there's water trickling in through the north...
  5. O

    D&D 5E Yet Another Take on Searching, Passive Perception etc

    Yeah, I guess that might help with "everyone takes Perception" problem a bit - but even if I now have two skills in play I still have to deal with all the stuff around passives + bringing player skill into it. I can see how your distinction makes for an easy game mechanic; personally I don't...
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    D&D 5E Yet Another Take on Searching, Passive Perception etc

    Yes, that's how I'd like it to work most of the time in practice. The tricky bit is combining that with the option for "generic" room searching without breaking the perception mechanics somewhere. If you want to allow a secret door to be found with a DC20 Perception check and a 10 minute search...
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    D&D 5E Yet Another Take on Searching, Passive Perception etc

    I'm especially excited about trying this in conjunction with the forthcoming improvements to Dynamic Lighting/Fog of War on Roll20. If you want the desaturated "where we've been" map view turned on, better designate a mapper! Yes, initially, but I think that's probably just a function of me...
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    D&D 5E Yet Another Take on Searching, Passive Perception etc

    Yeah, I'm aware that it's never going to be perfect. I just want to try and make an incremental improvement against the default "Roll Perception... you see a secret door" without utterly devaluing all the mechanical options surrounding Perception. If this was easy there wouldn't be so many...
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    D&D 5E Yet Another Take on Searching, Passive Perception etc

    Like so many other people, I've struggled with finding a good way to handle players perceiving hidden items in the dungeon. I've read dozens of threads/posts here and elsewhere on the subject, and there's a lot of good advice out there - particularly from iserith here and (very differently!) the...
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