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  1. E

    Why not monks?

    AC 32 strikes me as very specialised. Lemme guess - dervish dance, dexterity out the wazoo, and combat expertise on top. So lets be fair, we're talking about an extremely optimised fighter, and one optimised to be defensive. Unless El Monk is fighting dragons regularly then he's not really...
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    Having trouble scaling encounters to make them challenging

    If you want to put the pressure on pounce, which seemed to do a lot of damage, then use some reach weapons. If his bodyguards had long spears, combat reflexes and improved trip, the melee would be battling quite hard to get up to him, and that includes flying melee if the guy with the pike is...
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    Why not monks?

    So, I'm planning on playing this guy in the next campaign we play. I'm playing a 10th level paladin atm, so not a stranger to the melee... Feilong, level 10 monk martial artist Str 20 (22) Dex 14 (16) Con 12 (14) Int 10 Wis 14 (18) Cha 8 1 Deflect Arrows, Crane Style, Power Attack 2...
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    How do your rogues get their sneak attacks in?

    Rogues really aren't combatty characters. Sneak attack stops them from being utterly useless, that is all. Playing a rogue /for/ the sneak attack is pretty laughable. If you want to play a combatty character you shouldn't really be a rogue, at least not a straight rogue. They are better...
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    What are your favorite changes in Pathfinder over 3.X?

    It's interesting that archetypes are so popular. 2nd edition era kits making a comeback!
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    Why not monks?

    belt of incredible dexterity +4 = 8000 amulet of natural armour +2 = 8000 leather armour +3 = 9000 = 25,000, +9 AC. Might be only +8 AC if you need padded leather. 80 potions of mage armour (lol) = 4000 belt of incredible dexterity +4 = 8000 headband of wisdom +4 = 8000 +1 monk bonus =...
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    Why not monks?

    You almost never cast mage armour in a fight, you cast it before a fight. Given a monk has stealth by definition the party with a monk in it has a scout, therefore finding out when a fight is imminent should be well within your grasp. Given how many 1st level spells a wizard gets due to his...
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    Why not monks?

    A monk can get a friendly mage to cast Mage Armour on him for nothing, and that stacks with all the monk AC bonuses they get which rogues do not, at the levels in which a rogues leather armour might give the rogue a meaningful advantage. A monk can buy potions of mage armour if there are no...
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    Why not monks?

    The MAD thing with monks is overblown I think. So they need Dex and Wisdom. Okay. 18 Dex is 17 points and gives a rogue +4 to AC. 14 dex and 14 wis is 10 points, and gives a monk... +4 to AC. If you look at it that way, their MAD is actually an advantage. Their main stat is strength...
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    Wind stance and stealth

    I'm curious what peoples opinions are of this. Stealth requires concealment to let you get a roll. Stealth is part of a move action. Wind stance gives you concealment versus ranged attacks if you move at least 10'. So does this mean if you have wind stance you can break contact and hide as...
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    Races and design goals

    So did OD&D - as antagonists, not as player characters, though. I suppose you can argue why, but it's nevertheless the way it is - fantasy games have the holy three demihumans + humans and thats it, usually. There have been some mould-breakers, like trolls in Shadowrun or half-giants in Dark...
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    Races and design goals

    I don't think it's really deliberate, more tradition. The standard D&D races have been elf, dwarf and halfling from time immemorial pretty much. Their stat modifiers have changed very little, even from back in the OD&D days - and strength isn't on there. And elf/dwarf/hobbit go back to...
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    Races and design goals

    ...not to state the obvious and all but... humans? Kinda the main race normally, can have a strength bonus. Humans are probably the "best" race bar none anyway, at least out of the standard races.
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    The WORST Classes

    Rogues, and thieves before them, always sucked. D&D has never been kind to these guys. I think they got better, in increments, and in PF they are a little better again, but their tiny improvements never come near the awesomeness every other class ends up getting. PF hasn't really changed that.
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    Issues with the Monk class

    Incidentally I don't know what peoples opinions of brass knuckles are, but seems to me a DM with even an ounce of kindness would let you use magic brass knuckles to add to your unarmed strikes and combat maneuvers. The lack of funky weapons is one of the issues for a monk, the amulet of mighty...
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    Issues with the Monk class

    I shall write a rambling answer then as I have been pondering a monk lately. :) I think monks have been beefed up a lot as the books come out, the qigong monk is pretty good, and the martial artist in UC is pretty good too IMHO - there may well be others but those two archetypes leapt off the...
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    Pathfinder 1E New Pathfinder Podcast

    I listened to the "dipping" one. Quite cool. I always find that I end up single class though, or occasionally dip fighter for the feats. Pathfinder makes it so persuasive to be single class most of the time, though. The cleric domain thing, I never really think it fits the character much...
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    Litany of Righteousness

    Mmm OK. Thats what I thought. It just seemed a little bit much for a level 2 spell. When your hits are doing around +20 damage, doubling it to +40 is a Big Deal.
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    Litany of Righteousness

    From UC, Litany of Righteousness doubles damage in certain circumstances. Do you think that doubling is just the dice, or is it bonuses as well? The description of the spell is very brief, so I guess there must be a standard rule for that sort of thing somewhere?
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