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  1. Sadrik

    D&D 5E Why Balance is Bad

    This is really the crux of it. Option bloat. If a player has 12 ways to build the same character concept some of those options inherently look worse than others. If a player has 2 ways to build a character concept one will still look worse but it is at least clear to the player what they are...
  2. Sadrik

    D&D 5E D&D Next Q&A: 12/06/13

    Define wise. And I can tell you what I think.
  3. Sadrik

    D&D 5E D&D Next Q&A: 12/06/13

    #1 I do not like the cantrip subsystem as presented. Scaling spells should be consistent throughout the game and not scale without slotting them into higher level slots. If that were the case then there would be no need to have something called caster level to begin with. #2 This is mostly a...
  4. Sadrik

    D&D 5E How They Should Do Feats

    No, there is a 20 limit. Also a +12 to stats through this and with the current system you get +2 x the number of feats you have... it is in the ballpark depending on how many feats your class has. Ok so if that is how you feel then perhaps we are on the same wavelength, class features and feats...
  5. Sadrik

    D&D 5E How They Should Do Feats

    This is a sound point. You want lots of little programmed abilities that are class specific. I get that. Your play style. It makes more sense to me to have fewer more meaningful abilities and then move the less meaningful abilities to just options. I think feats are the best spot for that but I...
  6. Sadrik

    D&D 5E How They Should Do Feats

    2e also had weapon proficiencies, non-weapon proficiencies, and kits. 5e encompasses these under background and sub-class. 5e also has feats and/or stat boosts. Like I said before, players looking for the simple game would look no further than stat boosts. 8 class features and 12 stat boosts...
  7. Sadrik

    D&D 5E How They Should Do Feats

    Yes I think right now there is not enough character variability. I understand your position. You want a programmed progression of small cookie cut abilities each level for all classes and add in a couple of big choices every now and then from feats. Literally I want the opposite of that. I...
  8. Sadrik

    D&D 5E How They Should Do Feats

    Nope. I already have 3.x I am good with that. I want a game that caters to the simple gamer. I want a game that caters to the more complex gamer. I think making class features come at less frequent levels but at a programmed interval for all classes would be better. For example, levels...
  9. Sadrik

    D&D 5E How They Should Do Feats

    This is something that I proposed months ago and it is a major stickler for me with the game. They flipped what I think their target audiences want and basically are not accomplishing what they think they are. They wanted feats that were simple and less fiddly so they made triple sized feats...
  10. Sadrik

    D&D 5E L&L for November 18

    I think this is a misnomer. More feats does not solve it. Less static class features and more smaller feats (rather than triple sized ones). It is not customizable, relatively... At character generation pick: Class Subclass Race Background Equipment Maybe Spells At level up pick: Maybe a...
  11. Sadrik

    D&D 5E L&L for November 18

    Scout background or in the latest packet guide background is what I was talking about. So if your character is a Guide Dwarf. Will edit my remarks.
  12. Sadrik

    D&D 5E L&L for November 18

    Thanks good catch. As to your other comments. Yeah... but I think the exceptions are more common than the rule so at what point do you throw out the rule...
  13. Sadrik

    D&D 5E L&L for November 18

    Giving some more thought to this. I think this whole ordering priority is silly. There should not be a blanket priority that you can just look at and say ok class features are better than spells period. Niche protection is important and that is cited in the article as the reason to do this...
  14. Sadrik

    D&D 5E L&L for November 18

    I think they have done some pretty neat things with 5e but they are off on their priority rankings idea. First, it depends what it is you are talking about and this list is mixing apples and oranges. I will assume he is talking about "class features", "race features", and "background...
  15. Sadrik

    D&D 5E Magic Item Stacking

    "Nothing stacks" is not a tenable position. Clearly armor should stack with a shield. Clearly cover should stack with a ring of protection. No matter how you go you will have to have some system of keywords. My opinion is you limit them to a finite and very small and predictable set of them...
  16. Sadrik

    D&D 5E Magic Item Stacking

    Barbarian AC 29 13 base, bracers of defense +5 DEX +5 CON +1 warforged +1 ring of protection +3 defending weapon +1 ioun stone Barbarian is the highest AC class! Awesome! --Not Fighter AC 28 19 base Plate +1 +1 Dwarf +1 ring +1 ioun stone +1 defense fighting style +3 defender greatsword
  17. Sadrik

    D&D 5E Magic Item Stacking

    I think they would fall into the 6 categories just like spells and magic items. It would be pretty easy. The only weird one is shields. I put them below as just a piece of your armor bonus although I can see your thought about making them count as a cover bonus. If you are hiding behind a wall...
  18. Sadrik

    D&D 5E Magic Item Stacking

    The reason why I selected there to be 3 categories instead of 2 is because the Armor bonus and the Cover bonus need to stack. If you are in heavy armor and you hid behind a wall it should make you that much more difficult to hit. Cover and concealment are also very key magical and environmental...
  19. Sadrik

    D&D 5E Magic Item Stacking

    First of all, it is this kind of thing that has me worried about the overall game's outcome. The math has to work. It should have been covered in the playtest, I and everyone else can come up with great ideas on how it could work in the message boards and it won't make a lick of difference...
  20. Sadrik

    D&D 5E Whats your dealbreaker for 5E?

    Closed class design. Design where the game is not simple enough at the most basic level. Class design issues for me: Too fiddly with class features and feats - too many class features for simple play, feats to simple for complex play I want to use just abilities instead of skills Cantrips...
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